- Enhanced Scene management to provide users with more control.
- Scenes now support adding specific scenes at defined positions and removing them as needed.
- Ensure safe access to Canvas, Scene paints() by adding const specifiers.
- Removed virtual specifier for the canvas primitive apis.
- Introduced a nested scene in the canvas to remove logic duplication.
C++ API Modification:
- Result Scene::push(Paint* paint)
-> Result Scene::push(Paint* target, Paint* at = nullptr)
- Result Scene::clear(bool free = true)
-> Result Scene::remove(Paint* paint = nullptr)
- Result Canvas::push(Paint* paint)
-> Result Canvas::push(Paint* target, Paint* at = nullptr)
- list<Paint*>& Scene::paints()
-> const list<Paint*>& Scene::paints() const
- list<Paint*>& Canvas::paints()
-> const list<Paint*>& Canvas::paints() const
C++ API Addition:
- Result Canvas::remove(Paint* paint = nullptr);
C API Modifications:
- Tvg_Result tvg_scene_clear(Tvg_Paint* scene, bool free)
-> Tvg_Result tvg_scene_remove(Tvg_Paint* scene, Tvg_Paint* paint)
C API Addition:
- Tvg_Result tvg_scene_push_at(Tvg_Paint* scene, Tvg_Paint* target, Tvg_Paint* at)
- Tvg_Result tvg_canvas_push_at(Tvg_Canvas* canvas, Tvg_Paint* target, Tvg_Paint* at)
- Tvg_Result tvg_canvas_remove(Tvg_Canvas* canvas, Tvg_Paint* paint)
issue: https://github.com/thorvg/thorvg/issues/2957
issue: https://github.com/thorvg/thorvg/issues/1372
certain systems, may not support file I/O operations.
ThorVG should provide users with an option to configure
builds according to their requirements.
This ensures that file I/O calls are avoided,
preventing potential crashes.
Please use the meson '-Dfile=true/false' option for this.
Please note that "THORVG_FILE_IO_SUPPORT" might be expected
for your thorvg manual build.
issue: https://github.com/thorvg/thorvg/issues/3008
Reverted commit db800c8d45,
which introduced another regression that omitted support
for multiple image asset references.
Updated the data of active images in the pooler
within the override() function to resolve the issue.
Change in the algorithm for selecting characters included
in the range selector. This is the first step towards adding
support for maxAmount, smoothness, and easing.
@Issue: https://github.com/thorvg/thorvg/issues/2178
Remove the requirement for unique_ptr in the function prototypes.
This change will simplify the API usage, making it more streamlined
and user-friendly. However, memory management will now be the
responsibility of the user.
C++ API Modification:
- Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method) -> Result Paint::mask(Paint* target, MaskMethod method)
- Result Paint::clip(std::unique_ptr<Paint> clipper) -> Result Paint::clip(Paint* clipper)
- virtual Result Canvas::push(std::unique_ptr<Paint> paint) -> virtual Result Canvas::push(Paint* paint)
- std::unique_ptr<LinearGradient> LinearGradient::gen() -> LinearGradient* LinearGradient::gen()
- std::unique_ptr<RadialGradient> RadialGradient::gen() -> RadialGradient* RadialGradient::gen()
- Result Shape::strokeFill(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(Fill* f)
- Result Shape::fill(std::unique_ptr<Fill> f) -> Result Shape::fill(Fill* f)
- std::unique_ptr<Shape> Shape::gen() -> Shape* Shape::gen()
- std::unique_ptr<Picture> Picture::gen() -> Result Picture::push(Paint* paint)
- std::unique_ptr<Scene> Scene::gen() -> Scene* Scene::gen()
- Result Text::fill(std::unique_ptr<Fill> f) -> Result Text::fill(Fill* f)
- std::unique_ptr<Text> Text::gen() -> Text* Text::gen()
- std::unique_ptr<SwCanvas> SwCanvas::gen() -> SwCanvas* SwCanvas::gen()
- std::unique_ptr<GlCanvas> GlCanvas::gen() -> GlCanvas* GlCanvas::gen()
- std::unique_ptr<Animation> Animation::gen() -> Animation* Animation::gen()
- Result Saver::background(std::unique_ptr<Paint> paint) -> Result Saver::background(Paint* paint)
- Result Saver::save(std::unique_ptr<Paint> paint, const char* filename, uint32_t quality = 100) -> Result Saver::save(Paint* paint, const char* filename, uint32_t quality = 100)
- std::unique_ptr<Saver> Saver::gen() -> Saver* Saver::gen()
- std::unique_ptr<Accessor> Accessor::gen() -> Accessor* Accessor::gen()
C++ API removal:
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
issue: https://github.com/thorvg/thorvg/issues
Since the translate API was used while text updating,
the subsequent range selector transformations gets overwritten
when updating the shape (scale and rotate, adding another
translation will persist). This caused unexpected results.
Fixed by using the transform API when additional transformations
are needed - also fixes applying more than one range selector.
According to tests in AE, the offset direction should
not depend on the direction of the shape. A positive
offset value expands the shape, while a negative value
contracts it. Fixed.
The color input will contain at least colorStops.count * 4
elements (not including alpha). Since the alpha offset values
don't have to much colorStops, estimation is used.
For long Bezier curves compared to the offset value,
the offsetting algorithm caused deformation. The problem
became evident after adding mask extension, as the simple
shapes defined there are based on Bezier curves rather
than as shapes like a circle/rect/etc, which is the case
for the offset. Now fixed.