Commit graph

87 commits

Author SHA1 Message Date
Hermet Park
c257994d5c lottie/expressions: feature enhancement
added groupIndex() support
added property (ix) value support
2024-07-31 18:26:42 +09:00
Hermet Park
3804bbec57 lottie: code refactoring
- removed unnecessary variables.
- migrated the composition methods to the precomp layer.
2024-07-24 11:26:20 +09:00
Hermet Park
18eb465fe8 lottie: ++optimization with object culling
More precisely, culling the render objects by
determining if the group has no renderable objects.

Additionally, check opacity to quickly return
in the rendering process.
2024-07-22 17:17:08 +09:00
Hermet Park
3181ea660f lottie: ++scene rendering optimization
Apply LottieRenderPooler to texts.
2024-07-22 12:08:27 +09:00
Hermet Park
f06127ab93 lottie: ++scene rendering optimization
Apply LottieRenderPooler to path/rect/ellipse/polystar.

This enhances the animation performance: ~10%
2024-07-14 19:26:51 +09:00
Hermet Park
c20ecbcc58 lottie: introduced LottieRenderPooler
LottieRenderPooler is designed to manages rendering
instances(paints) efficiently through a simple pooling
mechanism to resuse among the animations

This replaces the previous individusal paints implemenations
among solidfill, precomp vierport and pictures,
also fix a potential paints corruption problems.
2024-07-13 19:22:06 +09:00
Hermet Park
22bab117a3 lottie: clarify shape direction.
There are only two options clockwise or counter-clockwise.
2024-07-12 00:39:31 +09:00
Hermet Park
4cb327c9fd lottie: ++ scene composing optimization
retain resuable layer solid paint during animation.
2024-07-11 21:30:31 +09:00
Hermet Park
d95ec72335 lottie: ++ scene composing optimization
retain reusable precomp clipper shapes during animation.
2024-07-11 21:30:31 +09:00
Jinny You
fdc1ad4d2c lottie/text: Support text range selector (Phase 1)
This patch provides initial support for the text range selector. Full support will be added gradually in subsequent steps. This is the first step.

Text range selector with following properties:
1. Text Range Selector (Units)
2. Text Style
- Fill Color
- Fill Opacity
- Stroke Color
- Stroke Width
- Stroke Opacity
- Opacity
- Rotation
- Position
- Scale
2024-07-11 00:49:57 +09:00
Mira Grudzinska
423e37d4d5 lottie: add support for image size
The width and height of the image must
be specified in the Lottie file and must
be taken into account during rendering.
2024-07-08 21:20:34 +09:00
Hermet Park
cbf124632f lottie: allow image asset sharing among LottiePicture instances
Previously, the Lottie builder didn't account for image asset sharing
among multiple layers. This update rectifies the situation.

issue: https://github.com/thorvg/thorvg/issues/2428
2024-07-03 13:21:47 +09:00
Josh Soref
e061fa6628
common: fix 178+ spelling errors 2024-07-01 21:58:46 +09:00
Mira Grudzinska
ca92d4a53b lottie: fix matte layer finding
Layer identifiers do not have to be unique within
the entire file - they are unique within a given
group. Searching the entire composition to find
the referenced matte was an incorrect approach.

Error introduced by 1ee79a6c2a

@Issue: https://github.com/thorvg/thorvg/issues/2349
2024-06-04 15:27:44 +03:00
Hermet Park
309f7b6763 lottie: try packing data compactly. 2024-05-30 13:00:42 +09:00
Hermet Park
80d0f5397a lottie: optimize the internal data
encode the object name with the hash value
to save memory and enable fast data comparison.
2024-05-30 13:00:42 +09:00
Hermet Park
3cd30c3197 lottie: code refactoring & size reduction
- introduced a pasing logic for duplicates.
- renamed internal varaible, no logical changes.
- removed null checks after memory alloc fails.
- reduced 1kb size.
2024-05-30 13:00:42 +09:00
Mira Grudzinska
1ee79a6c2a lottie: add 'tp' tag support
So far it hasn't been possible to specify
a matte layer - by default, it was the layer
above the calling layer. The 'tp' tag support
has been introduced, enabling referencing any
layer by its index.
In cases where the layer referencing the matte
was the first one, a segmentation fault was
observed. This issue has now been resolved.

@Issue: https://github.com/thorvg/thorvg/issues/2325
2024-05-29 23:17:13 +09:00
Hermet Park
c261cc55ac lottie: code clean up
- remove an unused return value.
- move bodies from header to implementation file.
- no logical changes.
2024-05-20 11:47:26 +09:00
Mira Grudzinska
dc6ddd83f5 lottie: implement skew transformation
Added support for skew transformation by
a specified angle around a specified axis.
Applied to layers and shapes, not to repeaters.

@Issue: https://github.com/thorvg/thorvg/issues/2262
2024-05-16 17:50:37 +09:00
Jinny You
7f6311f95f lottie/slot: Fix slot resetting bug
When resetting back to animated property, system causes an UAF because frames have been freed.

Mark frames in nullptr at the case, so it doesn't use frame data after freed.

Issue: #2255
2024-05-13 21:35:19 +09:00
Hermet Park
1b4502bade lottie: fix a logic by a mistake. 2024-05-06 11:14:23 +09:00
Hermet Park
324d0f8943 lottie: support the expression feature
The current development of the expression engine is experimental.
It does not support multi-threading.

Therefore, when tvg::Initializer::init() is configured
with more than one thread, expressions will be automatically disabled.

issue: https://github.com/thorvg/thorvg/issues/1640
2024-04-30 15:26:37 +09:00
Hermet Park
4d02cda350 lottie/model: Added some essential functions through expressions.
These internal methods have been introduced to search for content within
an object (parent) using a given parameter (name or index).

- LottieLayer* LottieGroup::asset(const char* name)
- LottieLayer* LottieComposition::asset(const char* name)
- LottieLayer* LottieComposition::layer(uint16_t id)
- LottieLayer* LottieComposition::layer(const char* name)

This converts the frame number to the corresponding time.
- float LottieComposition::timeAtFrame(float frameNo)
2024-04-30 15:26:37 +09:00
Lucas Niu
3af9faf116 lottie: Support the Animation Segment(Marker)
A single animation might have a desinated markers with naming: 0 ~ 0.5 (sector A), 0.5 ~ 1.0  (sector B). Selecting one of them using a marker name(sector A) and could play only that part with animation controllers.

usage:
- `animation->segment("sectionA") // Named segment(Marker)`
- `auto cnt = animation->markerCnt()`
- `auto name = animation->markers(index)`
- `animation->segment(0, 0.5) // Segment`
- `animation->segment(&begin, &end)`

Co-authored-by: Jinny You <jinny@lottiefiles.com>
2024-04-14 23:54:26 +09:00
Hermet Park
d98cb1a84b lottie: corrected the comp/layer size data type.
Actually, the these size is expected to be a floating-point value.
This correction addresses a parsing error.

issue: https://github.com/thorvg/thorvg/issues/2153
2024-04-11 10:54:49 +09:00
Hermet Park
622b25a3b4 lottie: hotfix memory corruption.
revise the fix that occured a side effect by:
287e6d33d2
2024-04-03 18:27:01 +09:00
Jinny You
287e6d33d2 lottie: Fix heap-buffer-overflow in gradient populate 2024-04-03 13:19:19 +09:00
Hermet Park
cbed261ba2 lottie: Properly handle the TrimPath mode.
This correction addresses the drawing order of
objects when a group contains a TrimPath and
is merging shapes.

Additionally, the TrimPath method is can applied
to the engine to control the drawing behavior by
7f3dc541d6b7abcdc03facd884489f37c327fd98

issue: https://github.com/thorvg/thorvg/issues/2047
2024-04-03 10:46:01 +09:00
Hermet Park
41ae563a84 lottie: optimize the rendering by preventing partial rendering branches.
this optimization is to figure out if this group is a simple path drawing.
In that case, the rendering context can be sharable with the parent's.
2024-03-29 12:28:16 +09:00
Hermet Park
41f835598a lottie: code refactoring.
removed unused static condition.

static was prepared for optimization,
but not used at all.

we will revisit this later when time permits.

binary size: -6kb
2024-03-28 00:04:48 +09:00
Jinny You
0d0f6d4710 lottie: Fix crash when an invalid gradient is provided
When lottie is broken and provides invalid gradient, the program crashes in segmentation fault.

At that time, in the `populate` function, `ColorStop& color` doesn't have `input` but tries to use it.

Added checking nullptr logic. The function `populate` will not proceed and return 0 in that case.

related issue: #2072
2024-03-27 20:25:57 +09:00
Jinny You
f48137505b lottie/slot: Fixed potential overriding bug
Slot overriding tries to set property via the `LottieObject`. It potentially causes unexpected changes.

Revised the `override` function. The purpose of this patch is to aim atomic property to be overriden.
2024-03-26 09:41:12 +09:00
Jinny You
b3f09cab6b lottie: Support the slot reverting feature
Implemented the ability to revert Lottie slots by calling override with nullptr.
This functionality allows for the complete reversal of applied slots.

usage:
- `animation->override(nullptr)`

Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
2024-03-21 16:56:28 +09:00
Jinny You
dcdec440df lottie: Added gradient population preventing logic
`LottieGradient.populate` function checks whether the value has already been calculated and populated via the flag `populated`.
2024-03-21 12:00:41 +09:00
Hermet Park
a1dea56690 lottie: copy the data only necessarily. 2024-03-03 13:12:29 +09:00
Jinny You
362e6faacb lottie: Support the slot overriding feature
Internal model and parser modifications have been made
to parse "sid" and retrieve their data into the LottieComposition.
This will enable dynamic changes to the following Lottie objects:

The slot feature will encompass these properties:

- LottieSolidStroke
- LottieSolidFill
- LottieGradientStroke
- LottieGradientFill
- LottieTextDoc"

Issue: https://github.com/thorvg/thorvg/issues/1808

Co-authored-by: Hermet Park <hermet@lottiefiles.com>
2024-02-23 15:05:15 +09:00
Vincent Torri
a361924887 Lottie loader: fix compilation on windows
strlen() was used in tvgLottieModel.h without the inclusion of
cstring. This patch fixes this
2024-02-23 11:27:12 +09:00
Jinny You
4613d98d98 lottie: Revise the solid model
To ensure consistent properties, `LottieSolid` has been defined.

Both `LottieSolidStroke` and `LottieSolidFill` can be typecasted to the `LottieSolid`.
2024-02-22 22:17:11 +09:00
Jinny You
317843927f lottie: Revise the gradient model
Currently, the `LottieGradient` does not incorporate the `LottieObject` functionality.

It now inherits from the `LottieObject`.
2024-02-22 22:17:06 +09:00
Hermet Park
043b6b9f4f common/array: code refactoring
Make the array interface pair begin()/end() for consistency.
2024-02-19 19:09:30 +09:00
Hermet Park
f006551f52 lottie: minor optimization.
remove an unnecessary scene in the lottie render tree.
2024-02-02 01:29:16 +09:00
Hermet Park
5d02b3ac42 lottie: Fixed a font/glyph parsing error.
Previously, the Lottie parser expected a specific parsing order:
font followed by glyph, for optimal data processing.

However, since this order is not guaranteed,
we have revised the parsing logic to accommodate any order.
2024-01-30 10:34:12 +09:00
Hermet Park
823b945666 lottie: rectified scene building Logic
resolved a corner case where assets were being attached
multiple times during scene building. This issue was causing
a significant performence drop in image animation
in certain scenarios.
2024-01-25 02:06:14 +09:00
Hermet Park
6944633f41 lottie: Improve feature coverage by correctly handling XOR shapes
XOR when the shape's direction property is set to a value of 2.
Currently, the direction property is expected to have
either 1 for clockwise or 3 for counterclockwise orientation.

Just found out the number 2 use-case...
2024-01-18 13:34:14 +09:00
Hermet Park
a14a105acd
lottie: Corrected the Time Remapping Range (#1907)
enable exceeding the range of normalized values in time remapping.

the issue came from a misunderstanding of the lottie spec.

issue: https://github.com/thorvg/thorvg/issues/1809
2024-01-12 18:19:23 +09:00
Hermet Park
9109a62819 lottie: Newly added support for the text feature.
This enhancement enables embedded glyphs rendering.
The 'fonts' and 'chars' properties are now supported.
2024-01-12 10:57:46 +09:00
Jinny You
2c6c8d3b21
updated copyright date (#1866) 2023-12-28 10:43:25 +09:00
Hermet Park
0aa39111ad common/array: code refactoring.
Use a default constructor with reservation.
2023-12-13 09:34:44 +09:00
Hermet Park
dd6956a7ac lottie/builder: revert the clipper cache.
This ia a buggy,
We will revisit this optimization with a perfect solution.
2023-11-24 12:56:23 +09:00