Commit graph

2368 commits

Author SHA1 Message Date
Jinny You
c3d5cb1925 web: Add a package manifest info 2024-01-02 20:34:11 +09:00
Jinny You
7838c1d3d1 wasm: Update emscripten build config
enabled options:
- EXPORT_ES6 > to import glue code in es6 module system
- SINGLE_FILE > to build library as a single JS file, single file reduces loading latency
- MODULARIZE > proper option to build es6 module (optimized)
- EXPORTED_RUNTIME_METHODS > allow es6 module based glue code to import FS
2024-01-02 20:34:11 +09:00
Jinny You
87722991f7 wasm: Revise the wasm binding for lottie-player
- removed and replaced `tvgWasm`
2024-01-02 20:34:11 +09:00
Sergii Liebodkin
003464b7e5 wg_engine: refactor context handles
New approach provide:
- instance, adaptor, device and default queue
- device capabilitieas
- command buffer executor
- error handling
2024-01-02 20:34:11 +09:00
Sergii Liebodkin
e797cf63f4 wg_engine: refactor render targets handling
For further development of features, we need to create off-screen buffers that will allow us to implement functionality related to composition and blending, as well as for loading data to system memory from the framebuffer. Separating the framebuffer into a separate entity allows you to create several instances of them, switch between them, and blend them according to given rules.

For current time we have only a single render target instance, that have a handle to drawing into surface surface, like a native window.

New approach allows:
- offscreen rendering
- render pass handling
- switching between render targets
- ability to render images, strokes and shapes into independent render targets
2024-01-02 20:34:11 +09:00
RuiwenTang
d3169ea8fe gl_engine: fix wrong scissor value cause content not fully rendered 2024-01-02 20:34:11 +09:00
Hermet Park
2efdae710d renderer: minor optimization.
reduce the binary size.
2024-01-02 20:34:11 +09:00
RuiwenTang
c8833e970d gl_engine: optimize framebuffer creation and save some runtime memory
since the framebuffer will draw back to parent RenderPass, it can be
reused in next compose rendering.

So instead of create framebuffer every time when beginCompose is called, we
trying to reuse the framebuffer created before in the same stack level
2024-01-02 20:34:11 +09:00
Hermet Park
83e3cb24ff doc: polish up the doxygen.
- applied @retval for those const values.
- applied @return for return value description.
2024-01-02 20:34:11 +09:00
Hermet Park
a6378fc673 wg_engine: apply tvg coding style. 2024-01-02 20:34:11 +09:00
Sergii Liebodkin
9742cfe293 wg_engine: pipelines and bind groups refactoring
- shader and system types synchronized
- pipelens and bind groups description separated
- pipelines description simplified
2024-01-02 20:34:11 +09:00
Hermet Park
f173b45e04 renderer/picture: fixed a regression
reverted a wrong change from the previous code refactoring
in 5643348472
2024-01-02 20:34:11 +09:00
Hermet Park
74a7c45214 common: clean up the code. 2024-01-02 20:34:11 +09:00
Hermet Park
21d2638793 doc: added thorvg-gpt badge (link) 2024-01-02 20:34:11 +09:00
Hermet Park
a4054abffc Update CONTRIBUTING.md 2024-01-02 20:34:11 +09:00
Hermet Park
d9a3a36d98 Update CODEOWNERS
* removed inactive member.
2024-01-02 20:34:10 +09:00
Vincent Torri
7e438a665c include missing headers for strcmp(), strdup() and realloc() 2024-01-02 20:34:10 +09:00
Hermet Park
bbf3cec2cc common/array: code refactoring.
Use a default constructor with reservation.
2024-01-02 20:34:10 +09:00
Hermet Park
79facf3656 renderer/scheduler: --binary size by 2.2kb
replace the stl with own lightweight data structures.
2024-01-02 20:34:10 +09:00
Hermet Park
6f19c581e8 infra: renamed the folders, images -> resources.
these folders might have more than images.
2024-01-02 20:34:10 +09:00
Hermet Park
f594806dd3 renderer/shape: Apply the magic number kappa to achieve rounded corners.
The magic number kappa (0.552284), which is associated with the bezier curve,
has been introduced. This formula is supposed to be applied to the rounded corners
of the rectangle to ensure consistent drawing results.

Issue: https://github.com/thorvg/thorvg/issues/1824
2024-01-02 20:34:10 +09:00
Hermet Park
e928307ced Create CODE_OF_CONDUCT.md 2024-01-02 20:34:10 +09:00
Hermet Park
c0a1f82033 renderer/loader: optimization++
removed the internal unique_ptr usage to reduce the binary size(-553)
2024-01-02 20:34:10 +09:00
Hermet Park
7acb263b66 docs: updated 2024-01-02 20:34:10 +09:00
Hermet Park
6e7b10ea87 docs: updated resource image. 2024-01-02 20:34:10 +09:00
Jinny You
118516f015 lottie/builder: fix crash by null reference 2024-01-02 20:34:10 +09:00
Hermet Park
8e6705d9dc Update README.md 2024-01-02 20:34:10 +09:00
Hermet Park
8e322cfa12 Update README.md 2024-01-02 20:34:10 +09:00
Hermet Park
0cbedfd12b Update README.md 2024-01-02 20:34:10 +09:00
Hermet Park
ba5184e127 doc: updated practices 2024-01-02 20:34:10 +09:00
Jinny You
d173e62530 loader/jpg: Fix warning 2024-01-02 20:34:10 +09:00
Sergii Liebodkin
cb737f174c [Issues 1811: Compiller shadowing warning](https://github.com/thorvg/thorvg/issues/1811)
Godot CI compilation issue fixed
2024-01-02 20:34:10 +09:00
RuiwenTang
269537a411 gl_engine: support advance compose method 2024-01-02 20:34:10 +09:00
Hermet Park
221005bb25 lottie/builder: revert the clipper cache.
This ia a buggy,
We will revisit this optimization with a perfect solution.
2024-01-02 20:34:10 +09:00
Hermet Park
3674078b31 Update README.md 2024-01-02 20:34:10 +09:00
Hermet Park
f64ee28079 Loaders: Introduced a loader cache.
The loader cache is applied to conserve memory.

If the input data is already present in loaders,
the loader cache will promptly return the active loader.

This results in a lot of memory savings for the duplicated resources.

binary diff: -400 bytes
2024-01-02 20:34:10 +09:00
Hermet Park
14e90e9b31 Update CODEOWNERS 2024-01-02 20:34:10 +09:00
Hermet Park
8cc8cf3b02 common: Move the list to the gl_engine side.
Unfortunately, the usage of this list is not intuitive,
so can be confusing. Placed it only for gl.
2024-01-02 20:34:10 +09:00
Hermet Park
815eb23856 lottie/builder: ++size optimization
Replaced std::queue with inlist for optimizing binary size (-1.3kb).
2024-01-02 20:34:10 +09:00
Hermet Park
49137b3851 common/inlist: added a inline list data structure.
Inline lists mean that their nodes' pointers are part of the same memory as the data.
This has the benefit of fragmenting memory less and avoiding node->data indirection.
2024-01-02 20:34:10 +09:00
Hermet Park
6053525e7c Update CONTRIBUTING.md 2024-01-02 20:34:10 +09:00
Hermet Park
3279603154 Update CONTRIBUTING.md 2024-01-02 20:34:10 +09:00
Hermet Park
53ca478a51 Update CODEOWNERS
Welcome a new committer, SergeyLededkin
2024-01-02 20:34:10 +09:00
Hermet Park
52a90d54ee lottie/builder: corrected polystar rotation.
There was likely a mistake in the rotation value set;
there was no reason to multiply it by 2.

Issue: https://github.com/thorvg/thorvg/issues/1773
2024-01-02 20:34:10 +09:00
Hermet Park
1fbdf7bbb6 renderer, loader: minor code refactoring.
- sync with its file name
- remove unnecessary section comments
- compact binary size (-300)
- private Task::run() methods from the loaders
2024-01-02 20:34:10 +09:00
Hermet Park
92d7727c2a Lottie/builder: revert a static cache optimization.
There are some matting masking bugs observed,
Reverted the commit. We will revisit it later.

commit d37c500262
Author: Hermet Park <hermet@lottiefiles.com>
Date:   Wed Oct 25 18:55:05 2023 +0900

    lottie: introduced static layer cache.

    lottie builder doesn't need to rebuild the layer object
    if it has no any animation frame data.

    That case, we can cache the layer scene in order to reuse it.

    Tested on local machine (single thread):
    - Lottie: appx. 2ms enhanced.
    - Binary: +204
2024-01-02 20:34:10 +09:00
Hermet Park
5c2be47e57 lottie/builder: hotfix, invalid stroking scaling.
There is a buggy workaround code that rewinds the stroke scaling.

Issue: https://github.com/thorvg/thorvg/issues/1730
2024-01-02 20:34:10 +09:00
Sergii Liebodkin
51e98eebdb Add support for textures color space formats
[Issues 1479: pictures](https://github.com/thorvg/thorvg/issues/1479)

Formats supported:
    ABGR8888
    ARGB8888
    ABGR8888S
    ARGB8888S
2024-01-02 20:34:10 +09:00
Hermet Park
cf8cba8f7b Update README.md
updated sample code
2024-01-02 20:34:10 +09:00
Hermet Park
e7e959ec19 Update README.md
updated thorvg viewer video
2024-01-02 20:34:10 +09:00