Hermet Park
d37c500262
lottie: introduced static layer cache.
...
lottie builder doesn't need to rebuild the layer object
if it has no any animation frame data.
That case, we can cache the layer scene in order to reuse it.
Tested on local machine (single thread):
- Lottie: appx. 2ms enhanced.
- Binary: +204
2023-10-26 15:24:36 +09:00
Hermet Park
978f85c3ea
apis: optimize for compact data size.
...
Still it needs to size down of the PathCommand.
@Issue: https://github.com/thorvg/thorvg/issues/1372
2023-10-26 15:11:31 +09:00
Hermet Park
21911fa1c8
apis: remove deprecated
...
- Result Picture::bounds(float* x, float* y, float* w, float* h) const
- Result Picture::load(const char* data, uint32_t size, bool copy = false)
- Result Canvas::reserve(uint32_t size)
- Result Scene::reserve(uint32_t size)
@Issue: https://github.com/thorvg/thorvg/issues/1372
2023-10-26 15:03:13 +09:00
Hermet Park
b2499739ee
renderer/shape: enable returning count values only
2023-10-26 13:02:54 +09:00
Hermet Park
21fbdfc904
lottie: clean up code
...
no logical changes, only code clean-up
2023-10-26 11:22:45 +09:00
Hermet Park
6e3674b904
canvas/paint: ++exception handling
...
enhanced reference count verification
to prevent unintentional deletion of used composition targets.
2023-10-26 11:22:39 +09:00
SergeyLebedkin
8200bc5fc3
wg_engine: Added a feature to draw multiple radial gradient filled shapes
2023-10-24 18:24:16 +09:00
Hermet Park
e570064eba
animation/lottie: updated the frame count unit.
...
replace the frame count unit from the int32_t to float
since animations could smoothly interpolate key-frames.
This notificably improve the animation smoothness in Lottie
Beta API changes:
Result Animation::frame(uint32_t no) -> Result Animation::frame(float no)
uint32_t Animation::curFrame() const -> float Animation::curFrame() const
uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const
2023-10-24 11:49:57 +09:00
RuiwenTang
fea0d1bb77
gl_engine: use raw pointer to pass and hold GlRenderTask
2023-10-23 18:08:14 +09:00
Sergii Liebodkin
94eabc609c
wg_engine: Added ability to draw multiple linear gradient filled shapes
...
[issues 1479: LinearGradient](thorvg#1479)
In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html )
Usage example:
// init glfw
glfwInit();
// create a windowed mode window and its opengl context
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);
// get window size
int width{}, height{};
glfwGetWindowSize(window, &width, &height);
// init engine webgpu
tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);
// create wg canvas
auto canvasWg = tvg::WgCanvas::gen();
canvas_wg->target(glfwGetWin32Window(window), width, height);
// gradient color stops
tvg::Fill::ColorStop colorStops[2];
colorStops[0] = {0, 0, 0, 0, 255};
colorStops[1] = {1, 255, 255, 255, 255};
// linear gradient
auto fill = tvg::LinearGradient::gen();
fill->linear(0, 0, 400, 400);
fill->colorStops(colorStops, 2);
// prepare rectangle
auto shape1 = tvg::Shape::gen();
shape1->appendRect(0, 0, 400, 400); //x, y, w, h
shape1->fill(std::move(fill));
canvas_wg->push(std::move(shape1));
// gradient color stops
tvg::Fill::ColorStop colorStops2[3];
colorStops2[0] = { 0, 255, 0, 0, 255 };
colorStops2[1] = { 0.5, 255, 255, 0, 255 };
colorStops2[2] = { 1, 255, 255, 255, 255 };
// linear gradient
auto fill2 = tvg::LinearGradient::gen();
fill2->linear(400, 200, 400, 600);
fill2->colorStops(colorStops2, 3);
// prepare circle
auto shape2 = tvg::Shape::gen();
shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH
shape2->fill(std::move(fill2));
canvas_wg->push(std::move(shape2));
// gradient color stops
tvg::Fill::ColorStop colorStops3[4];
colorStops3[0] = { 0, 0, 127, 0, 127 };
colorStops3[1] = { 0.25, 0, 170, 170, 170 };
colorStops3[2] = { 0.5, 200, 0, 200, 200 };
colorStops3[3] = { 1, 255, 255, 255, 255 };
// linear gradient
auto fill3 = tvg::LinearGradient::gen();
fill3->linear(450, 600, 750, 600);
fill3->colorStops(colorStops3, 4);
// prepare ellipse
auto shape3 = tvg::Shape::gen();
shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH
shape3->fill(std::move(fill3));
canvas_wg->push(std::move(shape3));
while (!glfwWindowShouldClose(window)) {
// webgpu
canvas_wg->draw();
canvas_wg->sync();
// pull events
glfwPollEvents();
}
// terminate engine and window
tvg::Initializer::term(tvg::CanvasEngine::Wg);
glfwDestroyWindow(window);
glfwTerminate();
2023-10-23 18:05:56 +09:00
Hermet Park
891c7d1139
examples/lottie: added more show cases
2023-10-23 14:19:05 +09:00
Hermet Park
6a18e694d1
sw_engine/raster: optimized the scaled image rasterization
...
Unified common logic for scaled image raster operations,
Avoid on-spot pixel computation as possible.
Tested on local machine (single thread)
Lottie: 0.057s -> 0.053s (-0.004s)
2023-10-23 11:02:10 +09:00
Sergii Liebodkin
14b2508cd1
wg_engine: Added ability to draw multiple solid color filled shapes
...
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479 )
In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html )
Usage example:
// init glfw
glfwInit();
// create a windowed mode window and its opengl context
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);
// get window size
int width{}, height{};
glfwGetWindowSize(window, &width, &height);
// init engine webgpu
tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);
// create wg canvas
auto canvasWg = tvg::WgCanvas::gen();
canvas_wg->target(glfwGetWin32Window(window), width, height);
// prepare a shape (Rectangle + Rectangle + Circle + Circle)
auto shape1 = tvg::Shape::gen();
shape1->appendRect(0, 0, 200, 200); //x, y, w, h
shape1->appendRect(100, 100, 300, 300, 100, 100); //x, y, w, h, rx, ry
shape1->appendCircle(400, 400, 100, 100); //cx, cy, radiusW, radiusH
shape1->appendCircle(400, 500, 170, 100); //cx, cy, radiusW, radiusH
shape1->fill(255, 255, 0); //r, g, b
canvas_wg->push(std::move(shape1));
while (!glfwWindowShouldClose(window)) {
// webgpu
canvas_wg->draw();
canvas_wg->sync();
// pull events
glfwPollEvents();
}
// terminate engine and window
tvg::Initializer::term(tvg::CanvasEngine::Wg);
glfwDestroyWindow(window);
glfwTerminate();
2023-10-20 18:37:52 +09:00
Hermet Park
61081c02af
sw_engine raster: fixed a default alpha blending bug.
...
alpha value has been missed by a mistake,
a regression by c50d2fd
Issue: https://github.com/thorvg/thorvg/issues/1716
2023-10-20 13:27:17 +09:00
Hermet Park
d81f5d29fb
sw_engine/math: fine-tuning optimization
...
Try to minimize the use of sqrt() and arctan() calls
when possible. These calls can be relatively expensive
when accumulated within a single frame.
Also repalce the division with shift operation.
since split cubic function is one of the significant hot-spots
in the data processing, we could earn a noticable enhancement.
Tested on single thread local machine:
Lottie: 0.080 -> 0.052s (-0.028s)
Performance: 0.023 -> 0.022 (-0.001s)
Binary: +34
2023-10-20 13:18:28 +09:00
Hermet Park
3ef740145f
gl_engine: fix a compiler warning.
...
../src/renderer/gl_engine/tvgGlRenderPass.cpp:37:29: warning: macro expands to multiple statements [-Wmultistatement-macros]
37 | if (mColorTex) GL_CHECK(glDeleteTextures(1, &mColorTex));
2023-10-20 11:26:10 +09:00
RuiwenTang
6a2b34df73
gl_engine: support basic alpha composite
...
* introduce a new class GlRenderPass to hold off-screen rendering result
* add basic alpha composite support with begin/end render-pass
2023-10-20 10:51:04 +09:00
Hermet Park
4de2b953d1
sw_engine/math: Enhance trigonometric functions.
...
Streamlining computations with floating-point operations in rotation
thereby improving 'thorvg' speed.
Also use the well-optimized posix math functions instead of
custom math.
Test on my local machine.
Lottie: -0.008s (0.073 -> 0.065)
Performance: -0.0013s (0.0154 -> 0.0141)
Binary: -323
2023-10-19 10:39:50 +09:00
Hermet Park
a6d7a19047
api: enhance the API usage.
...
Allow users to omit the default type casting for added convenience.
2023-10-18 14:35:57 +09:00
Sergii Liebodkin
ce2a3f6040
capi: introduce missing blend functions in capi bindings
2023-10-18 10:39:45 +09:00
Hermet Park
3123e184c8
lottie: Fixed trimpath to support simultaneous trimpath
...
The previous version omitted support for simultaneous trimpath,
but it is now working as intended.
2023-10-17 21:13:38 +09:00
Hermet Park
625c2405fc
lottie/builder: Fix overlapped stroking outlines.
...
Previously, the builder accumulated the outlines and fills
in one paint to reduce the rendering context.
However, this approach won't work for Lottie
if the resource contains multiple strokes with branched groups.
We should apply the optimization
only when the specified condition is satisfied.
2023-10-17 21:13:38 +09:00
JunsuChoi
fdb2a17504
renderer/initializer: Support for initializing SW and GL engines together
...
Initialize both renderers to allow init(SW | GL);
2023-10-16 11:04:45 +09:00
Martin Capitanio
e3a3acb6b0
loader/jpg: Fix a regression bug.
...
Fixes #1705
2023-10-15 11:01:09 +09:00
SergeyLebedkin
8d5c728119
wg_engine: introduce a webgpu canvas(engine)
...
WebGPU is a Render Hardware Interface built on top of the various APIs
provided by the driver/OS depending on your platform.
WebGPU exposes an API for performing operations,
such as rendering and computation, on a Graphics Processing Unit.
WebGPU official documentation: https://www.w3.org/TR/webgpu/
The new engine type introduced: tvg::CanvasEngine::Wg
The new canvas type introduced: tvg::WgCanvas
Example:
$meson setup build -Dengines=wg_beta
`
// init engine webgpu
tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);
// create wg canvas
auto canvasWg = tvg::WgCanvas::gen();
canvas_wg->target(glfwGetWin32Window(window), width, height);
// ...
// terminate engine and window
tvg::Initializer::term(tvg::CanvasEngine::Wg);
`
Still this feature is under the beta
Issue: https://github.com/thorvg/thorvg/issues/1479
2023-10-13 22:59:32 +09:00
Hermet Park
3a2de2bc6a
lottie/builder: fix a regression bug.
...
currently thorvg doesn't support full 3d transformation.
orthogonal projection is mandatory.
Issue: https://github.com/thorvg/thorvg/issues/1698
2023-10-13 14:26:59 +09:00
Hermet Park
f6261205d4
examples: add svg samples.
2023-10-13 11:59:15 +09:00
Hermet Park
4a9b008b83
examples: allow gl test
2023-10-13 11:59:04 +09:00
RuiwenTang
4722550e06
gl_engine: support clip by using scissor and stencil
2023-10-12 23:18:12 +09:00
Martin Capitanio
133662c8e9
loader/svg: Fix maskContentUnits userSpaceOnUse/objectBoundingBox
...
Fixes #1694
2023-10-12 15:05:40 +09:00
Hermet Park
8a5418ed8b
infra: add android CI build test with necessary cross build config.
2023-10-09 20:24:07 +09:00
Hermet Park
eba7f2f0d7
lottie/builder: revise the render context for saving memory.
...
Allocate repeater context only when it's valid.
2023-10-09 11:00:33 +09:00
Hermet Park
57038df21f
Lottie: Fixed handling of multiple strokes in one layer.
...
Revised the rendering logic of Lottie by creating a new rendering context
using a queue when multiple strokes are requested.
Issue: https://github.com/thorvg/thorvg/issues/1642
2023-10-09 11:00:33 +09:00
Hermet Park
0cc6cfffef
sw_engine/stroke: enhanced the quality of the dash line corners.
...
Previously, the engine didn't properly cover the dash line corner styles
because it considered a new line to start at the corner.
This update modifies the logic to recognize curved lines
as a single line, including the corners.
There may still be some quality issues,
but it's an improvement over the previous version.
@Issue: https://github.com/thorvg/thorvg/issues/121
2023-10-05 14:30:10 +09:00
RuiwenTang
6a3a03f29f
gl_engine: support render image
2023-10-04 12:41:22 +09:00
Hermet Park
12260198d1
release: bump up version v0.11.0
2023-09-28 08:30:34 +09:00
Hermet Park
2b7c47f2b5
doc/capi: updated
2023-09-26 19:06:57 +09:00
Hermet Park
5ecd3fb479
sw_engine: Correct the color conversion condition.
...
The color conversion is supposed to take into account the differences between
straight alpha premultiplied color and pre-multiplied alpha color.
The previous logic does not perfectly cover these conditions.
The problem was occured in the thorvg viewer with a jpeg bgra format.
2023-09-26 18:57:34 +09:00
Hermet Park
e8fd7e2b85
infra: update the tvg binaries.
2023-09-26 17:42:17 +09:00
Hermet Park
51c3a8912c
sw_engine: fix an invalid memory access.
...
the surface and mesh data can be missed by an invalid condition.
this fixes an invalid memory access problem.
Issue: https://github.com/thorvg/thorvg/issues/1671
2023-09-26 17:41:08 +09:00
Hermet Park
92b6f9dc48
examples: remove Async test
...
We have alternative test cases for it such as Lottie
2023-09-26 14:50:16 +09:00
Hermet Park
e4ade98e8c
sw_engine: fix a regression stroke bug
...
reverted changes that occurred this issue from d683d2e
Issue: https://github.com/thorvg/thorvg/issues/1670
2023-09-26 14:26:57 +09:00
Hermet Park
7ec969be29
lottie/builder: Fix incorrect stroke width scaling propagation.
...
The transform (scale) should be applied to the following drawing elements,
not the previous stroke.
2023-09-26 14:24:52 +09:00
Hermet Park
74b67919e0
tvg: support radial gradient focal properties
...
properly store/restore the radial gradient focal properties
from the tvg loader and saver
2023-09-26 13:05:27 +09:00
Hermet Park
ed23b432bb
tvg: support dash offset property
...
properly store/restore the dash offset property
from the tvg loader and saver
Issue: https://github.com/thorvg/thorvg/issues/1617
2023-09-26 13:05:27 +09:00
Hermet Park
fdd90605c7
lottie/builder: fix a memory leak.
...
fixed a memory leak in an exceptional case.
2023-09-26 10:48:33 +09:00
Hermet Park
1819fed033
renderer/paint: fixed a mismatched reference count.
...
This correction ensures a consistent use of 'ref' and 'unref' for paints to release memory properly.
The memory leak occurred when a picture was not pushed to a valid canvas.
This issue was reported by the unit-test memory sanitizer.
2023-09-26 10:48:33 +09:00
Hermet Park
ac82234360
capi: api sync up.
...
added beta apis:
- enum Tvg_Composite_Method::TVG_COMPOSITE_METHOD_INVERSE_LUMA_MASK;
promote apis:
- TVG_API Tvg_Result tvg_shape_set_stroke_miterlimit(Tvg_Paint* paint, float miterlimit);
- TVG_API Tvg_Result tvg_shape_get_stroke_miterlimit(const Tvg_Paint* paint, float* miterlimit);
@Issue: https://github.com/thorvg/thorvg/issues/1669
2023-09-25 21:33:23 +09:00
Hermet Park
44d0f98274
examples/capi: added an animation example.
2023-09-25 12:27:22 +09:00
Hermet Park
749523b709
capi/animation: support animation features under the beta.
...
New APIs:
- Tvg_Animation* tvg_animation_new();
- Tvg_Result tvg_animation_set_frame(Tvg_Animation* animation, uint32_t no);
- Tvg_Paint* tvg_animation_get_picture(Tvg_Animation* animation);
- Tvg_Result tvg_animation_get_cur_frame(Tvg_Animation* animation, uint32_t* no);
- Tvg_Result tvg_animation_get_total_frame(Tvg_Animation* animation, uint32_t* cnt);
- Tvg_Result tvg_animatoon_get_duration(Tvg_Animation* animation, float* duration);
- Tvg_Result tvg_animation_del(Tvg_Animation* animation);
2023-09-25 12:27:22 +09:00