Commit graph

2065 commits

Author SHA1 Message Date
Hermet Park
ea4662a927 sw_engine: resolve a thread sanitizer report.
Synchronize before accessing the shared bbox.

Issue: https://github.com/thorvg/thorvg/issues/1874
2023-12-29 16:57:09 +09:00
Hermet Park
83042aa0a2 renderer/taskscheduler: Resolve a thread sanitizer report.
Since each thread worker accesses the 'threads.count' variable,
delay the thread starting until initialization is completed.
2023-12-29 16:57:09 +09:00
Hermet Park
8d3449a90d renderer/loader: code refactoring.
Removed internal unique_ptr usage for a more compact size.
2023-12-29 16:19:37 +09:00
Hermet Park
415276ae1c Revert "svg: removed an unnecessary nested scene."
A regression bug is occured.
clipper is also required to be transformed with loader->resize()...

This reverts commit e62a8668e7.
2023-12-28 18:46:42 +09:00
Hermet Park
97f41b4ad5 text/ttf: fixed all memory violations. 2023-12-28 18:37:05 +09:00
Hermet Park
e62a8668e7 svg: removed an unnecessary nested scene. 2023-12-28 18:06:33 +09:00
Jinny You
2c6c8d3b21
updated copyright date (#1866) 2023-12-28 10:43:25 +09:00
Hermet Park
ca44e46d3b gl_engine: fix a compiler warning.
../src/renderer/gl_engine/tvgGlRenderer.cpp:450:24: warning: comparison of integer expressions of different signedness: ‘int’ and ‘uint32_t’ {aka ‘unsigned int’} [-Wsign-compare]
  450 |     for (auto i = 0; i < mComposePool.count; i++) {
      |
2023-12-27 16:42:49 +09:00
RuiwenTang
edb118a0c7 gl_engine: fix svg gradient position not correct
* change the color and stop size to 16 in shader and buffer block
* calculate transform when upload gradient info to gpu pipeline
2023-12-26 17:58:27 +09:00
Hermet Park
5bdfd03294 examples/text: Added Text example. 2023-12-25 12:40:12 +09:00
Hermet Park
0f69eef8ed renderer: introduce a ThorVG Text interface.
Introduced New APIs under the experimental tags.

- Result Text::font(const char* name, float size, const char* style = nullptr);
- Result Text::text(const char* text);
- Result Text::fill(uint8_t r, uint8_t g, uint8_t b);
- static Result Text::load(const std::string& path);
- static Result Text::unload(const std::string& path);
- static Text::std::unique_ptr<Text> gen();
- static Text::uint32_t identifier()

@Issue: https://github.com/thorvg/thorvg/issues/969
2023-12-25 12:40:12 +09:00
Hermet Park
061222bb59 renderer/loader: support ttf loader.
Applied 2 more internal LoaderMgr interfaces for
gobally manage the font data resources.

The next function is introduced for lookup the existing loader
with the font name (key)
- static LoaderMgr::LoadModule* loader(const char* key);

The next function is introduced to free the existing loader
with the loader source(file path)
- static bool retrieve(const string& path);

Additionally implements the base loader to bind the ttf loader.
2023-12-25 12:40:12 +09:00
Hermet Park
3c4e434b39 loader/ttf: introduce a new sfnt(scalable font) loader.
ttf is an industry standard format that is the most widely used
in the products. Now thorvg supports the basic features of
the font to supplement the text drawing.

The implementation is followed the ttf spec,
the covered features are:

- horizontal layouting with kerning.
- utf8 -> utf32 converted glyph drawing.

To use the feature, please enable ttf loader:
$meson -Dloaders="ttf_beta, ..."

@Issue: https://github.com/thorvg/thorvg/issues/969
2023-12-25 12:40:12 +09:00
Hermet Park
bd37e8ba37 common: Revise internal loader interfaces.
We are introducing the FontLoader, which slightly differs
from the ImageLoader in terms of features. To adequately
support both, we have separated the loader functionalities
into FontLoader and ImageLoader. This allows us to optimally
adapt the LoadModule for each case.
2023-12-25 12:40:12 +09:00
Hermet Park
58961f84d5 sw_engine/fill: fix a linear filling scaling issue.
The condition is not valid,
Let it draw the fill as it's requested.

Issue: https://github.com/thorvg/thorvg/issues/1834
2023-12-25 12:34:18 +09:00
Sergii Liebodkin
8553044875 wg_engine: shape bbox based rendering (optimization)
Before the current changes, all surfaces were painted using a full-screen overlay, no matter how large the object was rendered. This approach is redundant and required reorganization. At the moment, all objects are rendered using an overlay equal to the box of the object itself, which reduces the cost of filling the surface.
Also surfaces and images were divided into different entities, which reduces the pressure on memory.
Also geometry data for rendering and geometry data for calculations in system memory were logically separated.
2023-12-23 13:37:56 +09:00
Sergii Liebodkin
323b615f0d wg_engine: Added shape opacity value usage
[issues 1479: Opacity](#1479)

Usage example:

    // prepare a shape (Rectangle + Rectangle + Circle + Circle) with opacity
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 200, 200);                //x, y, w, h
    shape1->appendRect(100, 100, 300, 300, 100, 100);  //x, y, w, h, rx, ry
    shape1->appendCircle(400, 400, 100, 100);          //cx, cy, radiusW, radiusH
    shape1->appendCircle(400, 500, 170, 100);          //cx, cy, radiusW, radiusH
    shape1->fill(255, 255, 0);                         //r, g, b
    shape1->opacity(128)                               //opacity
    canvas->push(std::move(shape1));
2023-12-21 09:43:33 +09:00
Hermet Park
40d46e9f8a loader/svg: optimize the path conversion.
Push the path data into a given shape directly.
This will skip unnecessary memory copies.

Issue: https://github.com/thorvg/thorvg/issues/1848
2023-12-20 20:34:58 +09:00
JunsuChoi
6d9d051acf
loader/svg: Do not draw shapes with invalid path information
If appendPath() returns InvalidArguments(not Success)
,do not create a tvg::Shape.
2023-12-20 16:18:18 +09:00
Jinny You
99a841b404 wasm: Revise the wasm binding for lottie-player
- removed and replaced `tvgWasm`
2023-12-20 15:45:14 +09:00
Sergii Liebodkin
93f0e493ac wg_engine: refactor context handles
New approach provide:
- instance, adaptor, device and default queue
- device capabilitieas
- command buffer executor
- error handling
2023-12-20 10:43:18 +09:00
Sergii Liebodkin
1a6571f596 wg_engine: refactor render targets handling
For further development of features, we need to create off-screen buffers that will allow us to implement functionality related to composition and blending, as well as for loading data to system memory from the framebuffer. Separating the framebuffer into a separate entity allows you to create several instances of them, switch between them, and blend them according to given rules.

For current time we have only a single render target instance, that have a handle to drawing into surface surface, like a native window.

New approach allows:
- offscreen rendering
- render pass handling
- switching between render targets
- ability to render images, strokes and shapes into independent render targets
2023-12-20 01:33:23 +09:00
RuiwenTang
51a69880fd gl_engine: fix wrong scissor value cause content not fully rendered 2023-12-19 22:35:47 +09:00
Hermet Park
0552820c87 renderer: minor optimization.
reduce the binary size.
2023-12-19 13:02:09 +09:00
RuiwenTang
53b0b87bb7 gl_engine: optimize framebuffer creation and save some runtime memory
since the framebuffer will draw back to parent RenderPass, it can be
reused in next compose rendering.

So instead of create framebuffer every time when beginCompose is called, we
trying to reuse the framebuffer created before in the same stack level
2023-12-19 01:59:16 +09:00
Hermet Park
9d06308207 wg_engine: apply tvg coding style. 2023-12-18 23:34:13 +09:00
Sergii Liebodkin
e2458570f8 wg_engine: pipelines and bind groups refactoring
- shader and system types synchronized
- pipelens and bind groups description separated
- pipelines description simplified
2023-12-18 22:45:13 +09:00
Hermet Park
6f78d80ae6 renderer/picture: fixed a regression
reverted a wrong change from the previous code refactoring
in 5643348472
2023-12-16 00:10:42 +09:00
Hermet Park
5643348472 common: clean up the code. 2023-12-14 15:59:38 +09:00
Vincent Torri
edf1f56c67 include missing headers for strcmp(), strdup() and realloc() 2023-12-13 10:33:52 +09:00
Hermet Park
0aa39111ad common/array: code refactoring.
Use a default constructor with reservation.
2023-12-13 09:34:44 +09:00
Hermet Park
528ea0d587 renderer/scheduler: --binary size by 2.2kb
replace the stl with own lightweight data structures.
2023-12-13 09:03:17 +09:00
Hermet Park
7ab5cb90aa infra: renamed the folders, images -> resources.
these folders might have more than images.
2023-12-12 08:57:44 +09:00
Hermet Park
273850a972 renderer/shape: Apply the magic number kappa to achieve rounded corners.
The magic number kappa (0.552284), which is associated with the bezier curve,
has been introduced. This formula is supposed to be applied to the rounded corners
of the rectangle to ensure consistent drawing results.

Issue: https://github.com/thorvg/thorvg/issues/1824
2023-12-11 09:14:46 +09:00
Hermet Park
a9d39eaf56 renderer/loader: optimization++
removed the internal unique_ptr usage to reduce the binary size(-553)
2023-12-08 23:35:19 +09:00
Jinny You
914144bb5a lottie/builder: fix crash by null reference 2023-12-07 17:52:40 +09:00
Jinny You
51c4bc2614 loader/jpg: Fix warning 2023-12-05 17:47:20 +09:00
Sergii Liebodkin
6313fd8948 [Issues 1811: Compiller shadowing warning](https://github.com/thorvg/thorvg/issues/1811)
Godot CI compilation issue fixed
2023-12-05 07:44:40 +09:00
RuiwenTang
3e9579f92c gl_engine: support advance compose method 2023-11-24 08:07:21 +02:00
Hermet Park
dd6956a7ac lottie/builder: revert the clipper cache.
This ia a buggy,
We will revisit this optimization with a perfect solution.
2023-11-24 12:56:23 +09:00
Hermet Park
ff6ea4b6c4 Loaders: Introduced a loader cache.
The loader cache is applied to conserve memory.

If the input data is already present in loaders,
the loader cache will promptly return the active loader.

This results in a lot of memory savings for the duplicated resources.

binary diff: -400 bytes
2023-11-23 18:21:28 +09:00
Hermet Park
f2c29063d2 api: updated the recent changed api again.
Reordered by the data packing size.
Also removed a wrong capi default parameter value.

Result Picture::load(const char* data, uint32_t size, const std::string& mimeType, bool copy = false, const std::string& rpath = "")
-> Result load(const char* data, uint32_t size, const std::string& mimeType, const std::string& rpath = "", bool copy = false)

Tvg_Result tvg_picture_load_data(Tvg_Paint* paint, const char *data, uint32_t size, const char *mimetype, bool copy, const char* resourcePath)
-> Tvg_Result tvg_picture_load_data(Tvg_Paint* paint, const char *data, uint32_t size, const char *mimetype, const char* resourcePath, bool copy);
2023-11-23 11:59:38 +09:00
Hermet Park
9f105b60c4 common: Move the list to the gl_engine side.
Unfortunately, the usage of this list is not intuitive,
so can be confusing. Placed it only for gl.
2023-11-22 20:59:58 +09:00
Hermet Park
023d961118 lottie/builder: ++size optimization
Replaced std::queue with inlist for optimizing binary size (-1.3kb).
2023-11-22 20:59:58 +09:00
Hermet Park
e89eb09a33 common/inlist: added a inline list data structure.
Inline lists mean that their nodes' pointers are part of the same memory as the data.
This has the benefit of fragmenting memory less and avoiding node->data indirection.
2023-11-22 20:59:58 +09:00
Jinny You
c30019e6dd capi: support loading external image feature for lottie
Updated API:
- Tvg_Result tvg_picture_load_data(Tvg_Paint* paint, const char *data, uint32_t size, const char *mimetype, bool copy, const string& resourcePath)
2023-11-22 18:04:35 +09:00
Jinny You
132be91de4 lottie/loader: support external image from memeory lottie
I've added new parameter, const string& resourcePath, to load external image on lottie.

Result load(const char* data, uint32_t size, const string& mimeType, bool copy, const string& resourcePath)

Note: tvgLoadModule will have new overrided method `open`, not to effect to other changes except animation.

Issue: #1793
2023-11-22 18:04:35 +09:00
Hermet Park
0c1322fa07 lottie/builder: corrected polystar rotation.
There was likely a mistake in the rotation value set;
there was no reason to multiply it by 2.

Issue: https://github.com/thorvg/thorvg/issues/1773
2023-11-22 00:39:02 +09:00
Hermet Park
d25d7f348f renderer, loader: minor code refactoring.
- sync with its file name
- remove unnecessary section comments
- compact binary size (-300)
- private Task::run() methods from the loaders
2023-11-22 00:01:52 +09:00
Hermet Park
4c95ed3e51 Lottie/builder: revert a static cache optimization.
There are some matting masking bugs observed,
Reverted the commit. We will revisit it later.

commit d37c500262
Author: Hermet Park <hermet@lottiefiles.com>
Date:   Wed Oct 25 18:55:05 2023 +0900

    lottie: introduced static layer cache.

    lottie builder doesn't need to rebuild the layer object
    if it has no any animation frame data.

    That case, we can cache the layer scene in order to reuse it.

    Tested on local machine (single thread):
    - Lottie: appx. 2ms enhanced.
    - Binary: +204
2023-11-21 13:05:04 +09:00