Commit graph

76 commits

Author SHA1 Message Date
Hermet Park
dd0705eef9 lottie: allow image asset sharing among LottiePicture instances
Previously, the Lottie builder didn't account for image asset sharing
among multiple layers. This update rectifies the situation.

issue: https://github.com/thorvg/thorvg/issues/2428
2024-09-30 12:48:08 +09:00
Josh Soref
e3c66db301 common: fix 178+ spelling errors 2024-09-30 12:41:38 +09:00
Mira Grudzinska
bdd506bbb8 lottie: fix matte layer finding
Layer identifiers do not have to be unique within
the entire file - they are unique within a given
group. Searching the entire composition to find
the referenced matte was an incorrect approach.

Error introduced by 1ee79a6c2a

@Issue: https://github.com/thorvg/thorvg/issues/2349
2024-06-24 14:37:29 +09:00
Hermet Park
53f2a3f10b lottie: try packing data compactly. 2024-06-24 14:35:40 +09:00
Hermet Park
33883f302d lottie: optimize the internal data
encode the object name with the hash value
to save memory and enable fast data comparison.
2024-06-24 14:35:34 +09:00
Hermet Park
2cc522d9e9 lottie: code refactoring & size reduction
- introduced a pasing logic for duplicates.
- renamed internal varaible, no logical changes.
- removed null checks after memory alloc fails.
- reduced 1kb size.
2024-06-24 14:35:26 +09:00
Mira Grudzinska
b812277a06 lottie: add 'tp' tag support
So far it hasn't been possible to specify
a matte layer - by default, it was the layer
above the calling layer. The 'tp' tag support
has been introduced, enabling referencing any
layer by its index.
In cases where the layer referencing the matte
was the first one, a segmentation fault was
observed. This issue has now been resolved.

@Issue: https://github.com/thorvg/thorvg/issues/2325
2024-06-24 14:34:34 +09:00
Hermet Park
5c48127012 lottie: code clean up
- remove an unused return value.
- move bodies from header to implementation file.
- no logical changes.
2024-06-24 14:29:29 +09:00
Mira Grudzinska
47e1d48b28 lottie: implement skew transformation
Added support for skew transformation by
a specified angle around a specified axis.
Applied to layers and shapes, not to repeaters.

@Issue: https://github.com/thorvg/thorvg/issues/2262
2024-06-24 14:19:11 +09:00
Jinny You
f00d3b5627 lottie/slot: Fix slot resetting bug
When resetting back to animated property, system causes an UAF because frames have been freed.

Mark frames in nullptr at the case, so it doesn't use frame data after freed.

Issue: #2255
2024-06-24 14:11:48 +09:00
Hermet Park
10c07476c6 lottie: fix a logic by a mistake. 2024-06-24 12:31:48 +09:00
Hermet Park
709ef9158f lottie: support the expression feature
The current development of the expression engine is experimental.
It does not support multi-threading.

Therefore, when tvg::Initializer::init() is configured
with more than one thread, expressions will be automatically disabled.

issue: https://github.com/thorvg/thorvg/issues/1640
2024-06-24 12:29:17 +09:00
Hermet Park
a685ed5ce5 lottie/model: Added some essential functions through expressions.
These internal methods have been introduced to search for content within
an object (parent) using a given parameter (name or index).

- LottieLayer* LottieGroup::asset(const char* name)
- LottieLayer* LottieComposition::asset(const char* name)
- LottieLayer* LottieComposition::layer(uint16_t id)
- LottieLayer* LottieComposition::layer(const char* name)

This converts the frame number to the corresponding time.
- float LottieComposition::timeAtFrame(float frameNo)
2024-06-24 12:28:09 +09:00
Lucas Niu
194bd8f01d lottie: Support the Animation Segment(Marker)
A single animation might have a desinated markers with naming: 0 ~ 0.5 (sector A), 0.5 ~ 1.0  (sector B). Selecting one of them using a marker name(sector A) and could play only that part with animation controllers.

usage:
- `animation->segment("sectionA") // Named segment(Marker)`
- `auto cnt = animation->markerCnt()`
- `auto name = animation->markers(index)`
- `animation->segment(0, 0.5) // Segment`
- `animation->segment(&begin, &end)`

Co-authored-by: Jinny You <jinny@lottiefiles.com>
2024-06-24 12:00:25 +09:00
Hermet Park
f108fc9363 lottie: corrected the comp/layer size data type.
Actually, the these size is expected to be a floating-point value.
This correction addresses a parsing error.

issue: https://github.com/thorvg/thorvg/issues/2153
2024-06-24 11:59:16 +09:00
Hermet Park
ef03e5b006 lottie: hotfix memory corruption.
revise the fix that occured a side effect by:
287e6d33d2
2024-04-06 12:48:30 +09:00
Jinny You
f54f22ae78 lottie: Fix heap-buffer-overflow in gradient populate 2024-04-06 12:48:30 +09:00
Hermet Park
ecee01ebd6 lottie: Properly handle the TrimPath mode.
This correction addresses the drawing order of
objects when a group contains a TrimPath and
is merging shapes.

Additionally, the TrimPath method is can applied
to the engine to control the drawing behavior by
7f3dc541d6b7abcdc03facd884489f37c327fd98

issue: https://github.com/thorvg/thorvg/issues/2047
2024-04-06 12:48:30 +09:00
Hermet Park
40647d5882 lottie: optimize the rendering by preventing partial rendering branches.
this optimization is to figure out if this group is a simple path drawing.
In that case, the rendering context can be sharable with the parent's.
2024-04-06 12:08:23 +09:00
Hermet Park
736a79674b lottie: code refactoring.
removed unused static condition.

static was prepared for optimization,
but not used at all.

we will revisit this later when time permits.

binary size: -6kb
2024-04-06 12:08:23 +09:00
Jinny You
c8ddc316db lottie: Fix crash when an invalid gradient is provided
When lottie is broken and provides invalid gradient, the program crashes in segmentation fault.

At that time, in the `populate` function, `ColorStop& color` doesn't have `input` but tries to use it.

Added checking nullptr logic. The function `populate` will not proceed and return 0 in that case.

related issue: #2072
2024-04-06 12:08:23 +09:00
Jinny You
9d040f9042 lottie/slot: Fixed potential overriding bug
Slot overriding tries to set property via the `LottieObject`. It potentially causes unexpected changes.

Revised the `override` function. The purpose of this patch is to aim atomic property to be overriden.
2024-04-06 12:08:23 +09:00
Jinny You
984eb2eff9 lottie: Support the slot reverting feature
Implemented the ability to revert Lottie slots by calling override with nullptr.
This functionality allows for the complete reversal of applied slots.

usage:
- `animation->override(nullptr)`

Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
2024-04-06 12:08:23 +09:00
Jinny You
d5af1e3b67 lottie: Added gradient population preventing logic
`LottieGradient.populate` function checks whether the value has already been calculated and populated via the flag `populated`.
2024-04-06 12:08:23 +09:00
Hermet Park
2e7fc5ebcb lottie: copy the data only necessarily. 2024-04-06 12:08:21 +09:00
Jinny You
5ed068cec3 lottie: Support the slot overriding feature
Internal model and parser modifications have been made
to parse "sid" and retrieve their data into the LottieComposition.
This will enable dynamic changes to the following Lottie objects:

The slot feature will encompass these properties:

- LottieSolidStroke
- LottieSolidFill
- LottieGradientStroke
- LottieGradientFill
- LottieTextDoc"

Issue: https://github.com/thorvg/thorvg/issues/1808

Co-authored-by: Hermet Park <hermet@lottiefiles.com>
2024-04-06 12:08:21 +09:00
Vincent Torri
da6199a2bd Lottie loader: fix compilation on windows
strlen() was used in tvgLottieModel.h without the inclusion of
cstring. This patch fixes this
2024-04-06 12:08:21 +09:00
Jinny You
447a3d8ad5 lottie: Revise the solid model
To ensure consistent properties, `LottieSolid` has been defined.

Both `LottieSolidStroke` and `LottieSolidFill` can be typecasted to the `LottieSolid`.
2024-04-06 12:08:21 +09:00
Jinny You
e333ca9515 lottie: Revise the gradient model
Currently, the `LottieGradient` does not incorporate the `LottieObject` functionality.

It now inherits from the `LottieObject`.
2024-04-06 12:08:21 +09:00
Hermet Park
b0540929e5 common/array: code refactoring
Make the array interface pair begin()/end() for consistency.
2024-04-06 12:08:21 +09:00
Hermet Park
025104b64d lottie: minor optimization.
remove an unnecessary scene in the lottie render tree.
2024-04-05 17:42:20 +09:00
Hermet Park
bed2749c18 lottie: Fixed a font/glyph parsing error.
Previously, the Lottie parser expected a specific parsing order:
font followed by glyph, for optimal data processing.

However, since this order is not guaranteed,
we have revised the parsing logic to accommodate any order.
2024-04-05 17:41:32 +09:00
Hermet Park
c01757fe17 lottie: rectified scene building Logic
resolved a corner case where assets were being attached
multiple times during scene building. This issue was causing
a significant performence drop in image animation
in certain scenarios.
2024-04-05 17:38:57 +09:00
Hermet Park
27d85f5861 lottie: Improve feature coverage by correctly handling XOR shapes
XOR when the shape's direction property is set to a value of 2.
Currently, the direction property is expected to have
either 1 for clockwise or 3 for counterclockwise orientation.

Just found out the number 2 use-case...
2024-04-05 17:28:08 +09:00
Hermet Park
8b26f8b7ea lottie: Corrected the Time Remapping Range (#1907)
enable exceeding the range of normalized values in time remapping.

the issue came from a misunderstanding of the lottie spec.

issue: https://github.com/thorvg/thorvg/issues/1809
2024-04-05 17:28:08 +09:00
Hermet Park
388631be68 lottie: Newly added support for the text feature.
This enhancement enables embedded glyphs rendering.
The 'fonts' and 'chars' properties are now supported.
2024-04-05 17:28:05 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
Hermet Park
bbf3cec2cc common/array: code refactoring.
Use a default constructor with reservation.
2024-01-02 20:34:10 +09:00
Hermet Park
221005bb25 lottie/builder: revert the clipper cache.
This ia a buggy,
We will revisit this optimization with a perfect solution.
2024-01-02 20:34:10 +09:00
Hermet Park
92d7727c2a Lottie/builder: revert a static cache optimization.
There are some matting masking bugs observed,
Reverted the commit. We will revisit it later.

commit d37c500262
Author: Hermet Park <hermet@lottiefiles.com>
Date:   Wed Oct 25 18:55:05 2023 +0900

    lottie: introduced static layer cache.

    lottie builder doesn't need to rebuild the layer object
    if it has no any animation frame data.

    That case, we can cache the layer scene in order to reuse it.

    Tested on local machine (single thread):
    - Lottie: appx. 2ms enhanced.
    - Binary: +204
2024-01-02 20:34:10 +09:00
Hermet Park
37a01b8735 portability: addressed all compilation warnings from MSVC 2023-12-26 18:05:36 +09:00
Hermet Park
ab8dd8a9c2 lottie: ++optimization with a caching effect.
reuse clippers if they are available.

Binary: +132
2023-12-26 18:01:51 +09:00
Hermet Park
aa4c186cd2 lottie: introduced static layer cache.
lottie builder doesn't need to rebuild the layer object
if it has no any animation frame data.

That case, we can cache the layer scene in order to reuse it.

Tested on local machine (single thread):
- Lottie: appx. 2ms enhanced.
- Binary: +204
2023-12-26 18:01:30 +09:00
Hermet Park
fce2e404d3 lottie: clean up code
no logical changes, only code clean-up
2023-12-26 17:53:31 +09:00
Hermet Park
0832a188fe animation/lottie: updated the frame count unit.
replace the frame count unit from the int32_t to float
since animations could smoothly interpolate key-frames.

This notificably improve the animation smoothness in Lottie

Beta API changes:
Result Animation::frame(uint32_t no) -> Result Animation::frame(float no)
uint32_t Animation::curFrame() const -> float Animation::curFrame() const
uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const
2023-12-26 17:51:53 +09:00
Hermet Park
8af77ba5b1 lottie: Fixed trimpath to support simultaneous trimpath
The previous version omitted support for simultaneous trimpath,
but it is now working as intended.
2023-12-26 17:50:08 +09:00
Hermet Park
244e984df8 lottie/builder: Fix overlapped stroking outlines.
Previously, the builder accumulated the outlines and fills
in one paint to reduce the rendering context.

However, this approach won't work for Lottie
if the resource contains multiple strokes with branched groups.

We should apply the optimization
only when the specified condition is satisfied.
2023-12-26 17:50:02 +09:00
Hermet Park
1819fed033 renderer/paint: fixed a mismatched reference count.
This correction ensures a consistent use of 'ref' and 'unref' for paints to release memory properly.
The memory leak occurred when a picture was not pushed to a valid canvas.

This issue was reported by the unit-test memory sanitizer.
2023-09-26 10:48:33 +09:00
Hermet Park
dc9e14a20f lottie/model: revise the color stop population logic.
The omitted data must be generated with interpolation.
This change supplements that logic.
2023-09-25 11:04:20 +09:00
Hermet Park
ec5a32bb73 lottie: enhanced the colorstop feature.
Lottie ColorStop RGB / Alpha can be dealt with individually.
Since thorvg handles this one unified set,
lottie model need to merge the data into one structure.
2023-09-21 22:11:31 +09:00