Shapes were incorrectly closed in certain cases -
the decision to close a shape or not should be based on
path commands rather than the number of points and
their distances from each other.
This introduces a managed condition to precisely control the
canvas updates. This prevents a crash when the target is
changed and drawn without any update calls.
issue: https://github.com/thorvg/thorvg/issues/2484
In case of a problem with loading font data, there
is no paint inside a text that can be rendered,
but this should not interrupt the rendering process
of other paints. Now fixed.
@Issue: https://github.com/thorvg/thorvg/issues/2468
If target() is called again after update() is called and the size of the buffer changes, a crash may occur.
Therefore, check the refresh variable and perform drawing after update().
The ThorVG OpenGL/ES engine has been stabilized and improved
significantly. Now, as a graphics engine, its drawing features
are quite functional. It is time to officially release the
engine and maintain it in the release process.
Thanks @Ruiwen for going above and beyond!
issue: https://github.com/thorvg/thorvg/issues/2435
Skip shapes rendering, if opacity is 0 and if fill color for shape and strokes also equal to 0
This behavior is used in sw renderer and fix visual artifacts in referenced animations.
Also this rule fix composition results in case of AlphaMask and InvAlphaMask methods
Providing an incorrect mimetype or not specifying one
was not handled and resulted in data not being loaded
when loading the font from memory.
Now, the use of the TTF loader is enforced regardless
of the provided mimetype.
it provide changes public API for webgpu canvas interface to provide nessessary handles to native window for different platforms:
API Change:
- Result target(void *instance, void *surface, uint32_t w, uint32_t h) noexcept;
* Optimize clip logical, change to use GL_GRATER and keep incrace depth
value, so no need to do depth clear after every clip draw.
* Correct geometry bounding box calculation, and make sure the bounds is
larger than all vertices
* Limit drawing area for off-screen RenderPass with correct scissor box
this optimization applies when the clipper is
not an axis-aligned rectangle under the following conditions:
a. Coverage where the clipper is a regional superset of the viewport.
b. Coverage where the clipper is completely outside of the viewport.
issue: https://github.com/thorvg/thorvg/issues/2332
When checking the fastTrack condition,
it's necessary to exclude the outlines
with a Bezier curve (Move-Cubic-Line,
Move-Cubic-Close, Move-Line-Cubic).
@Issue: https://github.com/thorvg/thorvg/issues/2379