Commit graph

395 commits

Author SHA1 Message Date
Sergii Liebodkin
14b2508cd1 wg_engine: Added ability to draw multiple solid color filled shapes
[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // prepare a shape (Rectangle + Rectangle + Circle + Circle)
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 200, 200);                //x, y, w, h
    shape1->appendRect(100, 100, 300, 300, 100, 100);  //x, y, w, h, rx, ry
    shape1->appendCircle(400, 400, 100, 100);          //cx, cy, radiusW, radiusH
    shape1->appendCircle(400, 500, 170, 100);          //cx, cy, radiusW, radiusH
    shape1->fill(255, 255, 0);                         //r, g, b

    canvas_wg->push(std::move(shape1));

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
2023-10-20 18:37:52 +09:00
Hermet Park
61081c02af sw_engine raster: fixed a default alpha blending bug.
alpha value has been missed by a mistake,
a regression by c50d2fd

Issue: https://github.com/thorvg/thorvg/issues/1716
2023-10-20 13:27:17 +09:00
Hermet Park
d81f5d29fb sw_engine/math: fine-tuning optimization
Try to minimize the use of sqrt() and arctan() calls
when possible. These calls can be relatively expensive
when accumulated within a single frame.

Also repalce the division with shift operation.
since split cubic function is one of the significant hot-spots
in the data processing, we could earn a noticable enhancement.

Tested on single thread local machine:

Lottie: 0.080 -> 0.052s (-0.028s)
Performance: 0.023 -> 0.022 (-0.001s)
Binary: +34
2023-10-20 13:18:28 +09:00
Hermet Park
3ef740145f gl_engine: fix a compiler warning.
../src/renderer/gl_engine/tvgGlRenderPass.cpp:37:29: warning: macro expands to multiple statements [-Wmultistatement-macros]
   37 |     if (mColorTex) GL_CHECK(glDeleteTextures(1, &mColorTex));
2023-10-20 11:26:10 +09:00
RuiwenTang
6a2b34df73 gl_engine: support basic alpha composite
* introduce a new class GlRenderPass to hold off-screen rendering result
* add basic alpha composite support with begin/end render-pass
2023-10-20 10:51:04 +09:00
Hermet Park
4de2b953d1 sw_engine/math: Enhance trigonometric functions.
Streamlining computations with floating-point operations in rotation
thereby improving 'thorvg' speed.

Also use the well-optimized posix math functions instead of
custom math.

Test on my local machine.

Lottie: -0.008s (0.073 -> 0.065)
Performance: -0.0013s (0.0154 -> 0.0141)
Binary: -323
2023-10-19 10:39:50 +09:00
JunsuChoi
fdb2a17504 renderer/initializer: Support for initializing SW and GL engines together
Initialize both renderers to allow init(SW | GL);
2023-10-16 11:04:45 +09:00
SergeyLebedkin
8d5c728119
wg_engine: introduce a webgpu canvas(engine)
WebGPU is a Render Hardware Interface built on top of the various APIs 
provided by the driver/OS depending on your platform. 

WebGPU exposes an API for performing operations, 
such as rendering and computation, on a Graphics Processing Unit.

WebGPU official documentation: https://www.w3.org/TR/webgpu/

The new engine type introduced: tvg::CanvasEngine::Wg

The new canvas type introduced: tvg::WgCanvas

Example:
$meson setup build -Dengines=wg_beta

`
    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // ...

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
`
Still this feature is under the beta

Issue: https://github.com/thorvg/thorvg/issues/1479
2023-10-13 22:59:32 +09:00
RuiwenTang
4722550e06 gl_engine: support clip by using scissor and stencil 2023-10-12 23:18:12 +09:00
Hermet Park
0cc6cfffef sw_engine/stroke: enhanced the quality of the dash line corners.
Previously, the engine didn't properly cover the dash line corner styles
because it considered a new line to start at the corner.

This update modifies the logic to recognize curved lines
as a single line, including the corners.

There may still be some quality issues,
but it's an improvement over the previous version.

@Issue: https://github.com/thorvg/thorvg/issues/121
2023-10-05 14:30:10 +09:00
RuiwenTang
6a3a03f29f gl_engine: support render image 2023-10-04 12:41:22 +09:00
Hermet Park
12260198d1 release: bump up version v0.11.0 2023-09-28 08:30:34 +09:00
Hermet Park
5ecd3fb479 sw_engine: Correct the color conversion condition.
The color conversion is supposed to take into account the differences between
straight alpha premultiplied color and pre-multiplied alpha color.

The previous logic does not perfectly cover these conditions.

The problem was occured in the thorvg viewer with a jpeg bgra format.
2023-09-26 18:57:34 +09:00
Hermet Park
51c3a8912c sw_engine: fix an invalid memory access.
the surface and mesh data can be missed by an invalid condition.
this fixes an invalid memory access problem.

Issue: https://github.com/thorvg/thorvg/issues/1671
2023-09-26 17:41:08 +09:00
Hermet Park
e4ade98e8c sw_engine: fix a regression stroke bug
reverted changes that occurred this issue from d683d2e

Issue: https://github.com/thorvg/thorvg/issues/1670
2023-09-26 14:26:57 +09:00
Hermet Park
74b67919e0 tvg: support radial gradient focal properties
properly store/restore the radial gradient focal properties
from the tvg loader and saver
2023-09-26 13:05:27 +09:00
Hermet Park
ed23b432bb tvg: support dash offset property
properly store/restore the dash offset property
from the tvg loader and saver

Issue: https://github.com/thorvg/thorvg/issues/1617
2023-09-26 13:05:27 +09:00
Hermet Park
1819fed033 renderer/paint: fixed a mismatched reference count.
This correction ensures a consistent use of 'ref' and 'unref' for paints to release memory properly.
The memory leak occurred when a picture was not pushed to a valid canvas.

This issue was reported by the unit-test memory sanitizer.
2023-09-26 10:48:33 +09:00
RuiwenTang
453cba7ddd gl_engine: make GlRenderTask generic with uniform block
* Use uniform block to pack all color informations
* Move the actual gl draw call into GlRenderer::sync function, so all
  data is been uploaded into GPU
* Make GlRenderTask simple and generic for direct gl draw
2023-09-21 22:24:07 +09:00
Hermet Park
9e3b74bac5 sw_engine fill: fixed radial fill focal issue.
This might be a workaround to correct the issue.
The threshold value comes from the mathematical inaccuracy.

@Issue:https://github.com/thorvg/thorvg/issues/1555
2023-09-21 22:19:42 +09:00
Hermet Park
edb156f4fc sw_engine/shape: fix a dash-line infite-loop bug.
a regresion bug was introduced by d683d2e70d
2023-09-21 21:55:53 +09:00
Hermet Park
bd9d0cea6d sw_engine: properly implemented the missing image composition.
The 8-bit masking target is the destination with a 32-bit source image and 8-bit composition.
2023-09-20 18:42:06 +09:00
Martin Capitanio
5ed7034c45 sw_engine: fix VS 2017 issues with Godot's NOMINMAX
Fixes #1661
2023-09-19 21:51:54 +09:00
Hermet Park
8aa12ca468 taskschduler: fix a regression deadlock issue
This fix introduces a workaround to enforce synchronous tasking on worker threads.
Sometimes, out of threads get stuck in a deadlock condition.

@Issue: https://github.com/thorvg/thorvg/issues/1636
2023-09-18 21:06:01 +09:00
Hermet Park
d683d2e70d sw_engine: Do not handle exceptions for zero line length.
While it may represent a dot with a stroke width,
ignoring its length is not a good idea.

this also eliminates 0 size dash dots caused by unexpected empty lengths.
2023-09-15 11:16:38 +09:00
RuiwenTang
5298f338de gl_engine: fix compilation erros due to redundant header inclusion 2023-09-14 19:49:35 +09:00
Hermet Park
ed1b4a4923 sw_engine: allow 8bit grayscale gradient filling 2023-09-14 01:03:22 +09:00
Hermet Park
e9490e375c sw_engine: corrected a wrong blending equation at 8 bits grayscale rle. 2023-09-14 01:03:22 +09:00
Hermet Park
cea63125a4 sw_engine: fix a wrong compuation.
corrected a mistake caused by a dead brain.
2023-09-12 21:40:01 +09:00
Hermet Park
46d831ead7 sw_engine: skip the rendering if possible.
zero scale would not produce any visible artifacts.
we can skip the further processing sonner.
2023-09-12 20:52:33 +09:00
Hermet Park
2257211852 sw_engine: fix a regression bug by 0dafe9ff64
rectified the stroke scale factor acquisition.
2023-09-12 11:44:27 +09:00
Hermet Park
0dafe9ff64 sw_engine: revised code.
add a concrete logic for validating the stroke width
2023-09-05 18:41:20 +09:00
Hermet Park
78cb32794a sw_engine: utilize the memory pool for dash stroking. 2023-09-05 12:38:57 +09:00
Hermet Park
64a444aeb6 loader/lottie: support focal property in the radial gradient 2023-09-05 10:29:12 +09:00
Hermet Park
fa134692b0 Revert "renderer taskscheduler: code refactoring."
This reverts commit 77de62068c.

This fixes the sanitizer thread report (data race) issue.

@Issue: https://github.com/thorvg/thorvg/issues/1623
2023-09-05 10:22:53 +09:00
RuiwenTang
b6e168b315 gl_engine: pack all data into one gpu buffer
Pack all data into one gpu buffer to avoid memory fragmentation
2023-09-05 00:38:27 +09:00
Hermet Park
e0d1c947e6 infra: renamed the files for the consistency. 2023-09-04 17:26:43 +09:00
Mira Grudzinska
ce3c11838c renderer/sw_engine: support the focal property in the radial gradient.
@Issue: https://github.com/thorvg/thorvg/issues/1558
2023-09-04 16:48:38 +09:00
Hermet Park
ad9d9d0ecd loader/lottie: support trimpath feature 2023-09-01 13:16:18 +09:00
Hermet Park
1112444bd2 renderer/shape: fixed the issue of a missing miterlimit property copy. 2023-08-30 21:45:01 +09:00
Hermet Park
735c1cb9e4 sw_engine: fixed a antialiasing issue.
Previously, a mechanism was introduced to skip antialiasing computations
when shapes are invisible due to their stroking. However, this mechanism
failed to account for the scale factor of the stroke; it only considered
the current stroke width as a threshold.

Consequently, when the stroke width is scaled up to a value smaller than
the threshold, the incorrect antialiasing approach is applied. This results
in the appearance of jagged edges.

The implemented fix rectifies this problem and ensures that the antialiasing
computation correctly takes into consideration both the visibility and the
scale factor of the stroke width.
2023-08-30 17:28:41 +09:00
Hermet Park
992891e6a8 sw_engine: a minor optimization.
reduced the point counting since we already know some of them.
2023-08-29 13:24:54 +09:00
Martin Capitanio
ab77e1d3d4 THORVG_LOG: --compiler -Werror=empty-body
Godot CI:
Error: (thirdparty/thorvg/)src/renderer/tvgPaint.h:85:80: error: suggest braces around empty body in an 'if' statement [-Werror=empty-body]
   85 |             if (refCnt == 255) TVGERR("RENDERER", "Corrupted reference count!");
...
2023-08-29 12:30:33 +09:00
Hermet Park
5a73bcaa8f common/array: code refactoring
easy access to a specific data with a operator.
2023-08-29 12:28:38 +09:00
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00