* sw_engine: adding a gradient as a stroke feature
Similarly as a shape may have a gradient fill so can the stroke.
* Capi: adding APIs for a gradient stroke
Co-authored-by: Hermet Park <hermetpark@gmail.com>
Scene::clear() API allows users to remove shapes on their own, without
a crash in paint->dispose() or tvg_paint_del() methods. This case is
needed especially when thorvg is used to draw frames, when in one frame
we have scene with shape, and in next frames (future time stamps) user
deletes shapes
@API additions
Result Scene::clear();
Tvg_Result tvg_scene_clear(Tvg_Paint *scene);
Example:
```c
Tvg_Paint *scene = tvg_scene_new();
Tvg_Paint *shape = tvg_shape_new();
tvg_scene_push(scene, shape);
tvg_scene_clear();
//Now we can safelly free resources manually
tvg_paint_del(scene);
//Without tvg_scene_clear() memory allocatad for shape was double released
tvg_paint_del(shape);
```
Cpp implementaiton of library has free flag which was not used in
capi bindings.
@API changes
from: tvg_canvas_clear(Tvg_Canvas *canvas);
to: tvg_canvas_clear(Tvg_Canvas *canvas, bool free);
Added opacity setter/getter to CAPI. They will be useful to simplify
code responsible for set visiblility of paint.
@API Additions:
Tvg_Result tvg_paint_set_opacity(Tvg_Paint* paint, uint8_t opacity)
Tvg_Result tvg_paint_get_opacity(Tvg_Paint* paint, uint8_t* opacity)
Changes:
1. New shape->duplicate(Shape) api.
2. New example: testDuplicate
3. Added capi binding for duploicate api
4. Added capi duplication test in testCapi.c
Description:
Added implementation of duplicate api. For now it supports stroke
properties and shape properties (fill color, path) duplication.
TODO:
Implement gradient properties duplication
put missing const parameter and correct set/get naming.
attention, these two apis are changed!
tvg_gradient_color_stops() => tvg_gradient_set_color_stops()
tvg_gradient_spread() = tvg_gradient_set_spread()
initialization interfaces has been changed for threads count.
if you want to set concrete threads count by system, please specify thread count with it.
std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());
if your system provides designed threads info, you can use it.
efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());
I recommend to avoid max threads usage for better performance.
Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
Actually Dali rendering system requires abgr8888.
We could add more colorspaces if it's necessary.
Change-Id: Ia42a6575d1313629e55efc3077e302992c47b6c0
We can use RGBA colorspace rather ARGB for pixel data.
This would be better for many rendering system,
since it's more widely preferred than ARGB including opengl.
Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
1. removed async option which doesn't work currently,
rather than it, we can add async option in initiailizer class.
2. removed update() method.
Instead, we can call update(paint = nullptr); which has exactly same behavior.
Change-Id: I7909a50d804b97baf413a2ff6365a3cf79a3689e