ThorVG  v0.1
ThorVG is a platform-independent portable library for drawing vector-based scene and animation. It's an open-source software that is freely used by a variety of software platforms and applications. ThorVG provides neat and easy APIs, its library has no dependencies and keeps cheap and super compact size. It serves as the vector graphics engine for Tizen OS that powers many products.
Scenefinal

A class to composite children paints. More...

Inheritance diagram for Scene:

Public Member Functions

Result push (std::unique_ptr< Paint > paint) noexcept
 Passes drawing elements to the Scene using Paint objects. More...
 
Result reserve (uint32_t size) noexcept
 Sets the size of the container, where all the paints pushed into the Scene are stored. More...
 
Result clear () noexcept
 Sets the total number of the paints pushed into the scene to be zero. More...
 
- Public Member Functions inherited from Paint
Result rotate (float degree) noexcept
 Sets the angle by which the object is rotated. More...
 
Result scale (float factor) noexcept
 Sets the scale value of the object. More...
 
Result translate (float x, float y) noexcept
 Sets the values by which the object is moved in a two-dimensional space. More...
 
Result transform (const Matrix &m) noexcept
 Sets the matrix of the affine transformation for the object. More...
 
Result opacity (uint8_t o) noexcept
 Sets the opacity of the object. More...
 
Result composite (std::unique_ptr< Paint > target, CompositeMethod method) const noexcept
 Sets the composition target object and the composition method. More...
 
Result bounds (float *x, float *y, float *w, float *h) const noexcept
 Gets the bounding box of the paint object before any transformation. More...
 
Paintduplicate () const noexcept
 Duplicates the object. More...
 
uint8_t opacity () const noexcept
 Gets the opacity value of the object. More...
 

Static Public Member Functions

static std::unique_ptr< Scenegen () noexcept
 Creates a new Scene object. More...
 

Detailed Description

A class to composite children paints.

As the traditional graphics rendering method, TVG also enables scene-graph mechanism. This feature supports an array function for managing the multiple paints as one group paint.

As a group, the scene can be transformed, made translucent and composited with other target paints, its children will be affected by the scene world.

Member Function Documentation

◆ clear()

Result clear ( )
noexcept

Sets the total number of the paints pushed into the scene to be zero.

Warning
Please do not use it, this API is not official one. It could be modified in the next version.

◆ gen()

static std::unique_ptr<Scene> gen ( )
staticnoexcept

Creates a new Scene object.

Returns
A new Scene object.

◆ push()

Result push ( std::unique_ptr< Paint paint)
noexcept

Passes drawing elements to the Scene using Paint objects.

Only pushed paints in the scene will be drawing targets. They are retained by the scene until you call Scene::clear(). If you know the number of the pushed objects in the advance, please call Scene::reserve().

Parameters
[in]paintA Paint object to be drawn.
Returns
Result::Success when succeed, Result::MemoryCorruption otherwise.
Note
The rendering order of the paints is the same as the order as they were pushed. Consider sorting the paints before pushing them if you intend to use layering.
See also
Scene::reserve()

◆ reserve()

Result reserve ( uint32_t  size)
noexcept

Sets the size of the container, where all the paints pushed into the Scene are stored.

If the number of objects pushed into the scene is known in advance, calling the function prevents multiple memory reallocation, thus improving the performance.

Parameters
[in]sizeThe number of objects for which the memory is to be reserved.
Returns
Result::Success when succeed.