ThorVG
v0.4
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A class to composite children paints. More...
Public Member Functions | |
Result | push (std::unique_ptr< Paint > paint) noexcept |
Passes drawing elements to the Scene using Paint objects. More... | |
Result | reserve (uint32_t size) noexcept |
Sets the size of the container, where all the paints pushed into the Scene are stored. More... | |
Result | clear (bool free=true) noexcept |
Sets the total number of the paints pushed into the scene to be zero. Depending on the value of the free argument, the paints are freed or not. More... | |
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Result | rotate (float degree) noexcept |
Sets the angle by which the object is rotated. More... | |
Result | scale (float factor) noexcept |
Sets the scale value of the object. More... | |
Result | translate (float x, float y) noexcept |
Sets the values by which the object is moved in a two-dimensional space. More... | |
Result | transform (const Matrix &m) noexcept |
Sets the matrix of the affine transformation for the object. More... | |
Matrix | transform () noexcept |
Gets the matrix of the affine transformation of the object. More... | |
Result | opacity (uint8_t o) noexcept |
Sets the opacity of the object. More... | |
Result | composite (std::unique_ptr< Paint > target, CompositeMethod method) noexcept |
Sets the composition target object and the composition method. More... | |
Result | bounds (float *x, float *y, float *w, float *h) const noexcept |
Gets the bounding box of the paint object before any transformation. More... | |
Paint * | duplicate () const noexcept |
Duplicates the object. More... | |
uint8_t | opacity () const noexcept |
Gets the opacity value of the object. More... | |
CompositeMethod | composite (const Paint **target) const noexcept |
Gets the composition target object and the composition method. More... | |
Static Public Member Functions | |
static std::unique_ptr< Scene > | gen () noexcept |
Creates a new Scene object. More... | |
A class to composite children paints.
As the traditional graphics rendering method, TVG also enables scene-graph mechanism. This feature supports an array function for managing the multiple paints as one group paint.
As a group, the scene can be transformed, made translucent and composited with other target paints, its children will be affected by the scene world.
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noexcept |
Sets the total number of the paints pushed into the scene to be zero. Depending on the value of the free
argument, the paints are freed or not.
[in] | free | If true , the memory occupied by paints is deallocated, otherwise it is not. |
free
argument only when you know how it works, otherwise it's not recommended.
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staticnoexcept |
Passes drawing elements to the Scene using Paint objects.
Only pushed paints in the scene will be drawing targets. They are retained by the scene until you call Scene::clear(). If you know the number of the pushed objects in the advance, please call Scene::reserve().
[in] | paint | A Paint object to be drawn. |
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noexcept |
Sets the size of the container, where all the paints pushed into the Scene are stored.
If the number of objects pushed into the scene is known in advance, calling the function prevents multiple memory reallocation, thus improving the performance.
[in] | size | The number of objects for which the memory is to be reserved. |