thorvg/examples/SceneEffects.cpp
Fabian Blatz 71bb4163ed common: fixed double-precision promotion compilation warnings
Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
2025-02-12 20:23:34 +09:00

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4.6 KiB
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/*
* Copyright (c) 2024 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Example.h"
/************************************************************************/
/* ThorVG Drawing Contents */
/************************************************************************/
#define SIZE 400
struct UserExample : tvgexam::Example
{
tvg::Scene* blur[3] = {nullptr, nullptr, nullptr}; //(for direction both, horizontal, vertical)
tvg::Scene* fill = nullptr;
tvg::Scene* tint = nullptr;
tvg::Scene* trintone = nullptr;
bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override
{
if (!canvas) return false;
//blur scene
for (int i = 0; i < 3; ++i) {
blur[i] = tvg::Scene::gen();
auto picture = tvg::Picture::gen();
picture->load(EXAMPLE_DIR"/svg/tiger.svg");
picture->size(SIZE, SIZE);
picture->translate(SIZE * i, 0);
blur[i]->push(picture);
canvas->push(blur[i]);
}
//fill scene
{
fill = tvg::Scene::gen();
auto picture = tvg::Picture::gen();
picture->load(EXAMPLE_DIR"/svg/tiger.svg");
picture->size(SIZE, SIZE);
picture->translate(0, SIZE);
fill->push(picture);
canvas->push(fill);
}
//tint scene
{
tint = tvg::Scene::gen();
auto picture = tvg::Picture::gen();
picture->load(EXAMPLE_DIR"/svg/tiger.svg");
picture->size(SIZE, SIZE);
picture->translate(SIZE, SIZE);
tint->push(picture);
canvas->push(tint);
}
//trinton scene
{
trintone = tvg::Scene::gen();
auto picture = tvg::Picture::gen();
picture->load(EXAMPLE_DIR"/svg/tiger.svg");
picture->size(SIZE, SIZE);
picture->translate(SIZE * 2, SIZE);
trintone->push(picture);
canvas->push(trintone);
}
return true;
}
bool update(tvg::Canvas* canvas, uint32_t elapsed) override
{
if (!canvas) return false;
auto progress = tvgexam::progress(elapsed, 2.5f, true); //2.5 seconds
//Apply GaussianBlur post effect (sigma, direction, border option, quality)
for (int i = 0; i < 3; ++i) {
blur[i]->push(tvg::SceneEffect::ClearAll);
blur[i]->push(tvg::SceneEffect::GaussianBlur, (double)(10.0f * progress), i, 0, 100);
}
//Apply Fill post effect (rgba)
fill->push(tvg::SceneEffect::ClearAll);
fill->push(tvg::SceneEffect::Fill, 0, (int)(progress * 255), 0, (int)(255.0f * progress));
//Apply Tint post effect (black:rgb, white:rgb, intensity)
tint->push(tvg::SceneEffect::ClearAll);
tint->push(tvg::SceneEffect::Tint, 0, 0, 0, 0, (int)(progress * 255), 0, (double)(progress * 100.0f));
//Apply Trintone post effect (shadow:rgb, midtone:rgb, highlight:rgb)
trintone->push(tvg::SceneEffect::ClearAll);
trintone->push(tvg::SceneEffect::Tritone, 0, (int)(progress * 255), 0, 199, 110, 36, 255, 255, 255);
canvas->update();
return true;
}
};
/************************************************************************/
/* Entry Point */
/************************************************************************/
int main(int argc, char **argv)
{
return tvgexam::main(new UserExample, argc, argv, true, SIZE * 3, SIZE * 2, 4, true);
}