thorvg/src/lib/tvgShapeImpl.h
Hermet Park 04aa038339 common fill: add fill-rule interface.
Fill rule is used to select how paths are filled.

For both fill rules, wheter or not a point is included in the fill is determined by taking a ray
from that point to infinity and looking at intersections with the path. The ray can be in any
direction, as long as it doens't pass through the end point of a segment or have a tricky
intersection such as intersecting tangent to the path.

@API Addtions:

enum class TVG_EXPORT FillRule { Winding = 0, EvenOdd };
Result Fill::rule(FillRule r) noexcept;
FillRule Fill::rule() const noexcept;

@Examples:

shape->rule(FillRule::EvenOdd);

@issue: 97
2020-10-20 20:10:59 +09:00

361 lines
9.5 KiB
C

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_SHAPE_IMPL_H_
#define _TVG_SHAPE_IMPL_H_
#include <memory.h>
#include "tvgPaint.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct ShapeStroke
{
float width = 0;
uint8_t color[4] = {0, 0, 0, 0};
float* dashPattern = nullptr;
uint32_t dashCnt = 0;
StrokeCap cap = StrokeCap::Square;
StrokeJoin join = StrokeJoin::Bevel;
ShapeStroke() {}
ShapeStroke(const ShapeStroke* src)
{
width = src->width;
dashCnt = src->dashCnt;
cap = src->cap;
join = src->join;
memcpy(color, src->color, sizeof(color));
dashPattern = static_cast<float*>(malloc(sizeof(float) * dashCnt));
memcpy(dashPattern, src->dashPattern, sizeof(float) * dashCnt);
}
~ShapeStroke()
{
if (dashPattern) free(dashPattern);
}
};
struct ShapePath
{
PathCommand* cmds = nullptr;
uint32_t cmdCnt = 0;
uint32_t reservedCmdCnt = 0;
Point *pts = nullptr;
uint32_t ptsCnt = 0;
uint32_t reservedPtsCnt = 0;
~ShapePath()
{
if (cmds) free(cmds);
if (pts) free(pts);
}
ShapePath() {}
ShapePath(const ShapePath* src)
{
cmdCnt = src->cmdCnt;
reservedCmdCnt = src->reservedCmdCnt;
ptsCnt = src->ptsCnt;
reservedPtsCnt = src->reservedPtsCnt;
cmds = static_cast<PathCommand*>(malloc(sizeof(PathCommand) * reservedCmdCnt));
if (!cmds) return;
memcpy(cmds, src->cmds, sizeof(PathCommand) * cmdCnt);
pts = static_cast<Point*>(malloc(sizeof(Point) * reservedPtsCnt));
if (!pts) {
free(cmds);
return;
}
memcpy(pts, src->pts, sizeof(Point) * ptsCnt);
}
void reserveCmd(uint32_t cmdCnt)
{
if (cmdCnt <= reservedCmdCnt) return;
reservedCmdCnt = cmdCnt;
cmds = static_cast<PathCommand*>(realloc(cmds, sizeof(PathCommand) * reservedCmdCnt));
}
void reservePts(uint32_t ptsCnt)
{
if (ptsCnt <= reservedPtsCnt) return;
reservedPtsCnt = ptsCnt;
pts = static_cast<Point*>(realloc(pts, sizeof(Point) * reservedPtsCnt));
}
void grow(uint32_t cmdCnt, uint32_t ptsCnt)
{
reserveCmd(this->cmdCnt + cmdCnt);
reservePts(this->ptsCnt + ptsCnt);
}
void reset()
{
cmdCnt = 0;
ptsCnt = 0;
}
void append(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt)
{
memcpy(this->cmds + this->cmdCnt, cmds, sizeof(PathCommand) * cmdCnt);
memcpy(this->pts + this->ptsCnt, pts, sizeof(Point) * ptsCnt);
this->cmdCnt += cmdCnt;
this->ptsCnt += ptsCnt;
}
void moveTo(float x, float y)
{
if (cmdCnt + 1 > reservedCmdCnt) reserveCmd((cmdCnt + 1) * 2);
if (ptsCnt + 2 > reservedPtsCnt) reservePts((ptsCnt + 2) * 2);
cmds[cmdCnt++] = PathCommand::MoveTo;
pts[ptsCnt++] = {x, y};
}
void lineTo(float x, float y)
{
if (cmdCnt + 1 > reservedCmdCnt) reserveCmd((cmdCnt + 1) * 2);
if (ptsCnt + 2 > reservedPtsCnt) reservePts((ptsCnt + 2) * 2);
cmds[cmdCnt++] = PathCommand::LineTo;
pts[ptsCnt++] = {x, y};
}
void cubicTo(float cx1, float cy1, float cx2, float cy2, float x, float y)
{
if (cmdCnt + 1 > reservedCmdCnt) reserveCmd((cmdCnt + 1) * 2);
if (ptsCnt + 3 > reservedPtsCnt) reservePts((ptsCnt + 3) * 2);
cmds[cmdCnt++] = PathCommand::CubicTo;
pts[ptsCnt++] = {cx1, cy1};
pts[ptsCnt++] = {cx2, cy2};
pts[ptsCnt++] = {x, y};
}
void close()
{
if (cmdCnt > 0 && cmds[cmdCnt - 1] == PathCommand::Close) return;
if (cmdCnt + 1 > reservedCmdCnt) reserveCmd((cmdCnt + 1) * 2);
cmds[cmdCnt++] = PathCommand::Close;
}
bool bounds(float* x, float* y, float* w, float* h)
{
if (ptsCnt == 0) return false;
Point min = { pts[0].x, pts[0].y };
Point max = { pts[0].x, pts[0].y };
for(uint32_t i = 1; i < ptsCnt; ++i) {
if (pts[i].x < min.x) min.x = pts[i].x;
if (pts[i].y < min.y) min.y = pts[i].y;
if (pts[i].x > max.x) max.x = pts[i].x;
if (pts[i].y > max.y) max.y = pts[i].y;
}
if (x) *x = min.x;
if (y) *y = min.y;
if (w) *w = max.x - min.x;
if (h) *h = max.y - min.y;
return true;
}
};
struct Shape::Impl
{
ShapePath *path = nullptr;
Fill *fill = nullptr;
ShapeStroke *stroke = nullptr;
uint8_t color[4] = {0, 0, 0, 0}; //r, g, b, a
FillRule rule = FillRule::Winding;
void *edata = nullptr; //engine data
Shape *shape = nullptr;
uint32_t flag = RenderUpdateFlag::None;
Impl(Shape* s) : path(new ShapePath), shape(s)
{
}
~Impl()
{
if (path) delete(path);
if (fill) delete(fill);
if (stroke) delete(stroke);
}
bool dispose(RenderMethod& renderer)
{
return renderer.dispose(*shape, edata);
}
bool render(RenderMethod& renderer)
{
return renderer.render(*shape, edata);
}
void* update(RenderMethod& renderer, const RenderTransform* transform, vector<Composite>& compList, RenderUpdateFlag pFlag)
{
this->edata = renderer.prepare(*shape, this->edata, transform, compList, static_cast<RenderUpdateFlag>(pFlag | flag));
flag = RenderUpdateFlag::None;
return this->edata;
}
bool bounds(float* x, float* y, float* w, float* h)
{
if (!path) return false;
return path->bounds(x, y, w, h);
}
bool strokeWidth(float width)
{
//TODO: Size Exception?
if (!stroke) stroke = new ShapeStroke();
if (!stroke) return false;
stroke->width = width;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeCap(StrokeCap cap)
{
if (!stroke) stroke = new ShapeStroke();
if (!stroke) return false;
stroke->cap = cap;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeJoin(StrokeJoin join)
{
if (!stroke) stroke = new ShapeStroke();
if (!stroke) return false;
stroke->join = join;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
if (!stroke) stroke = new ShapeStroke();
if (!stroke) return false;
stroke->color[0] = r;
stroke->color[1] = g;
stroke->color[2] = b;
stroke->color[3] = a;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeDash(const float* pattern, uint32_t cnt)
{
if (!stroke) stroke = new ShapeStroke();
if (!stroke) return false;
if (stroke->dashCnt != cnt) {
if (stroke->dashPattern) free(stroke->dashPattern);
stroke->dashPattern = nullptr;
}
if (!stroke->dashPattern) stroke->dashPattern = static_cast<float*>(malloc(sizeof(float) * cnt));
for (uint32_t i = 0; i < cnt; ++i)
stroke->dashPattern[i] = pattern[i];
stroke->dashCnt = cnt;
flag |= RenderUpdateFlag::Stroke;
return true;
}
void reset()
{
path->reset();
if (fill) {
delete(fill);
fill = nullptr;
}
if (stroke) {
delete(stroke);
stroke = nullptr;
}
color[0] = color[1] = color[2] = color[3] = 0;
flag = RenderUpdateFlag::All;
}
Paint* duplicate()
{
auto ret = Shape::gen();
if (!ret) return nullptr;
auto dup = ret.get()->pImpl;
dup->rule = rule;
//Color
memcpy(dup->color, color, sizeof(color));
dup->flag = RenderUpdateFlag::Color;
//Path
if (path) {
dup->path = new ShapePath(path);
dup->flag |= RenderUpdateFlag::Path;
}
//Stroke
if (stroke) {
dup->stroke = new ShapeStroke(stroke);
dup->flag |= RenderUpdateFlag::Stroke;
}
//Fill
if (fill) {
dup->fill = fill->duplicate();
dup->flag |= RenderUpdateFlag::Gradient;
}
return ret.release();
}
};
#endif //_TVG_SHAPE_IMPL_H_