thorvg/src/renderer/wg_engine/tvgWgGeometry.cpp
Sergii Liebodkin af6969e15e wg_engine: introduced composition ability
[issues 1479: Masking](#1479)

Supported composition methods:

    AlphaMask
    InvAlphaMask
    LumaMask
    InvLumaMask
    AddMask
    SubtractMask
    IntersectMask
    DifferenceMask

Usage example:

    //Solid Rectangle
    auto shape = tvg::Shape::gen();
    shape->appendRect(0, 0, 400, 400);
    shape->fill(0, 0, 255);

    //Mask
    auto mask = tvg::Shape::gen();
    mask->appendCircle(200, 200, 125, 125);
    mask->fill(255, 255, 255);        //AlphaMask RGB channels are unused.

    //Nested Mask
    auto nMask = tvg::Shape::gen();
    nMask->appendCircle(220, 220, 125, 125);
    nMask->fill(255, 255, 255);       //AlphaMask RGB channels are unused.

    mask->composite(std::move(nMask), tvg::CompositeMethod::AlphaMask);
    shape->composite(std::move(mask), tvg::CompositeMethod::AlphaMask);
    canvas->push(std::move(shape));

    //Star
    auto star = tvg::Shape::gen();
    star->fill(80, 80, 80);
    star->moveTo(599, 34);
    star->lineTo(653, 143);
    star->lineTo(774, 160);
    star->lineTo(687, 244);
    star->lineTo(707, 365);
    star->lineTo(599, 309);
    star->lineTo(497, 365);
    star->lineTo(512, 245);
    star->lineTo(426, 161);
    star->lineTo(546, 143);
    star->close();
    star->strokeWidth(30);
    star->strokeJoin(tvg::StrokeJoin::Miter);
    star->strokeFill(255, 255, 255);

    //Mask3
    auto mask3 = tvg::Shape::gen();
    mask3->appendCircle(600, 200, 125, 125);
    mask3->fill(255, 255, 255);       //AlphaMask RGB channels are unused.
    mask3->opacity(200);
    star->composite(std::move(mask3), tvg::CompositeMethod::AlphaMask);
    if (canvas->push(std::move(star)) != tvg::Result::Success) return;
2024-04-05 17:28:08 +09:00

435 lines
16 KiB
C++

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgWgGeometry.h"
//***********************************************************************
// WgGeometryData
//***********************************************************************
void WgGeometryData::computeTriFansIndexes()
{
if (positions.count <= 2) return;
indexes.reserve((positions.count - 2) * 3);
for (size_t i = 0; i < positions.count - 2; i++) {
indexes.push(0);
indexes.push(i + 1);
indexes.push(i + 2);
}
};
void WgGeometryData::appendCubic(WgPoint p1, WgPoint p2, WgPoint p3)
{
WgPoint p0 = positions.count > 0 ? positions.last() : WgPoint(0.0f, 0.0f);
const size_t segs = 16;
for (size_t i = 1; i <= segs; i++) {
float t = i / (float)segs;
// get cubic spline interpolation coefficients
float t0 = 1 * (1.0f - t) * (1.0f - t) * (1.0f - t);
float t1 = 3 * (1.0f - t) * (1.0f - t) * t;
float t2 = 3 * (1.0f - t) * t * t;
float t3 = 1 * t * t * t;
positions.push(p0 * t0 + p1 * t1 + p2 * t2 + p3 * t3);
}
};
void WgGeometryData::appendBox(WgPoint pmin, WgPoint pmax)
{
appendRect(
{ pmin.x, pmin.y},
{ pmax.x, pmin.y},
{ pmin.x, pmax.y},
{ pmax.x, pmax.y});
};
void WgGeometryData::appendRect(WgPoint p0, WgPoint p1, WgPoint p2, WgPoint p3)
{
uint32_t index = positions.count;
positions.push(p0); // +0
positions.push(p1); // +1
positions.push(p2); // +2
positions.push(p3); // +3
indexes.push(index + 0);
indexes.push(index + 1);
indexes.push(index + 2);
indexes.push(index + 1);
indexes.push(index + 3);
indexes.push(index + 2);
};
// TODO: optimize vertex and index count
void WgGeometryData::appendCircle(WgPoint center, float radius)
{
uint32_t index = positions.count;
uint32_t nSegments = std::trunc(radius);
for (uint32_t i = 0; i < nSegments; i++) {
float angle0 = (float)(i + 0) / nSegments * (float)M_PI * 2.0f;
float angle1 = (float)(i + 1) / nSegments * (float)M_PI * 2.0f;
WgPoint p0 = center + WgPoint(sin(angle0) * radius, cos(angle0) * radius);
WgPoint p1 = center + WgPoint(sin(angle1) * radius, cos(angle1) * radius);
positions.push(center); // +0
positions.push(p0); // +1
positions.push(p1); // +2
indexes.push(index + 0);
indexes.push(index + 1);
indexes.push(index + 2);
index += 3;
}
};
void WgGeometryData::appendImageBox(float w, float h)
{
positions.push({ 0.0f, 0.0f });
positions.push({ w , 0.0f });
positions.push({ w , h });
positions.push({ 0.0f, h });
texCoords.push({ 0.0f, 0.0f });
texCoords.push({ 1.0f, 0.0f });
texCoords.push({ 1.0f, 1.0f });
texCoords.push({ 0.0f, 1.0f });
indexes.push(0);
indexes.push(1);
indexes.push(2);
indexes.push(0);
indexes.push(2);
indexes.push(3);
};
void WgGeometryData::appendBlitBox()
{
positions.push({ -1.0f, +1.0f });
positions.push({ +1.0f, +1.0f });
positions.push({ +1.0f, -1.0f });
positions.push({ -1.0f, -1.0f });
texCoords.push({ 0.0f, 0.0f });
texCoords.push({ 1.0f, 0.0f });
texCoords.push({ 1.0f, 1.0f });
texCoords.push({ 0.0f, 1.0f });
indexes.push(0);
indexes.push(1);
indexes.push(2);
indexes.push(0);
indexes.push(2);
indexes.push(3);
}
void WgGeometryData::appendMesh(const RenderMesh* rmesh)
{
assert(rmesh);
positions.reserve(rmesh->triangleCnt * 3);
texCoords.reserve(rmesh->triangleCnt * 3);
indexes.reserve(rmesh->triangleCnt * 3);
for (uint32_t i = 0; i < rmesh->triangleCnt; i++) {
positions.push(rmesh->triangles[i].vertex[0].pt);
positions.push(rmesh->triangles[i].vertex[1].pt);
positions.push(rmesh->triangles[i].vertex[2].pt);
texCoords.push(rmesh->triangles[i].vertex[0].uv);
texCoords.push(rmesh->triangles[i].vertex[1].uv);
texCoords.push(rmesh->triangles[i].vertex[2].uv);
indexes.push(i*3 + 0);
indexes.push(i*3 + 1);
indexes.push(i*3 + 2);
}
};
void WgGeometryData::close()
{
if (positions.count > 1) {
positions.push(positions[0]);
}
};
//***********************************************************************
// WgGeometryDataGroup
//***********************************************************************
void WgGeometryDataGroup::getBBox(WgPoint& pmin, WgPoint& pmax) {
assert(geometries.count > 0);
assert(geometries[0]->positions.count > 0);
pmin = geometries[0]->positions[0];
pmax = geometries[0]->positions[0];
for (uint32_t i = 0; i < geometries.count; i++) {
for (uint32_t j = 0; j < geometries[i]->positions.count; j++) {
pmin.x = std::min(pmin.x, geometries[i]->positions[j].x);
pmin.y = std::min(pmin.y, geometries[i]->positions[j].y);
pmax.x = std::max(pmax.x, geometries[i]->positions[j].x);
pmax.y = std::max(pmax.y, geometries[i]->positions[j].y);
}
}
}
void WgGeometryDataGroup::tesselate(const RenderShape& rshape)
{
decodePath(rshape, this);
for (uint32_t i = 0; i < geometries.count; i++)
geometries[i]->computeTriFansIndexes();
}
void WgGeometryDataGroup::stroke(const RenderShape& rshape)
{
assert(rshape.stroke);
if (rshape.stroke->dashPattern) {
// first step: decode path data
WgGeometryDataGroup segments{};
decodePath(rshape, &segments);
// second step: split path to segments using dash patterns
WgGeometryDataGroup outlines{};
strokeSegments(rshape, &segments, &outlines);
// third step: create geometry for strokes
auto strokeData = new WgGeometryData;
strokeSublines(rshape, &outlines, strokeData);
// append strokes geometry data
geometries.push(strokeData);
} else {
// first step: decode path data
WgGeometryDataGroup outlines{};
decodePath(rshape, &outlines);
// second step: create geometry for strokes
auto strokeData = new WgGeometryData;
strokeSublines(rshape, &outlines, strokeData);
// append strokes geometry data
geometries.push(strokeData);
}
}
void WgGeometryDataGroup::release()
{
for (uint32_t i = 0; i < geometries.count; i++)
delete geometries[i];
geometries.clear();
}
void WgGeometryDataGroup::decodePath(const RenderShape& rshape, WgGeometryDataGroup* outlines)
{
size_t pntIndex = 0;
for (uint32_t cmdIndex = 0; cmdIndex < rshape.path.cmds.count; cmdIndex++) {
PathCommand cmd = rshape.path.cmds[cmdIndex];
if (cmd == PathCommand::MoveTo) {
outlines->geometries.push(new WgGeometryData);
auto outline = outlines->geometries.last();
outline->positions.push(rshape.path.pts[pntIndex]);
pntIndex++;
} else if (cmd == PathCommand::LineTo) {
auto outline = outlines->geometries.last();
if (outline)
outline->positions.push(rshape.path.pts[pntIndex]);
pntIndex++;
} else if (cmd == PathCommand::Close) {
auto outline = outlines->geometries.last();
if ((outline) && (outline->positions.count > 0))
outline->positions.push(outline->positions[0]);
} else if (cmd == PathCommand::CubicTo) {
auto outline = outlines->geometries.last();
if ((outline) && (outline->positions.count > 0))
outline->appendCubic(
rshape.path.pts[pntIndex + 0],
rshape.path.pts[pntIndex + 1],
rshape.path.pts[pntIndex + 2]
);
pntIndex += 3;
}
}
}
void WgGeometryDataGroup::strokeSegments(const RenderShape& rshape, WgGeometryDataGroup* outlines, WgGeometryDataGroup* segments)
{
for (uint32_t i = 0; i < outlines->geometries.count; i++) {
auto& vlist = outlines->geometries[i]->positions;
// append single point segment
if (vlist.count == 1) {
auto segment = new WgGeometryData;
segment->positions.push(vlist.last());
segments->geometries.push(segment);
}
if (vlist.count >= 2) {
uint32_t icurr = 1;
uint32_t ipatt = 0;
WgPoint vcurr = vlist[0];
while (icurr < vlist.count) {
if (ipatt % 2 == 0) {
segments->geometries.push(new WgGeometryData);
segments->geometries.last()->positions.push(vcurr);
}
float lcurr = rshape.stroke->dashPattern[ipatt];
while ((icurr < vlist.count) && (vlist[icurr].dist(vcurr) < lcurr)) {
lcurr -= vlist[icurr].dist(vcurr);
vcurr = vlist[icurr];
icurr++;
if (ipatt % 2 == 0) segments->geometries.last()->positions.push(vcurr);
}
if (icurr < vlist.count) {
vcurr = vcurr + (vlist[icurr] - vlist[icurr-1]).normal() * lcurr;
if (ipatt % 2 == 0) segments->geometries.last()->positions.push(vcurr);
}
ipatt = (ipatt + 1) % rshape.stroke->dashCnt;
}
}
}
}
void WgGeometryDataGroup::strokeSublines(const RenderShape& rshape, WgGeometryDataGroup* outlines, WgGeometryData* strokes)
{
float wdt = rshape.stroke->width / 2;
for (uint32_t i = 0; i < outlines->geometries.count; i++) {
auto outline = outlines->geometries[i];
// single point sub-path
if (outline->positions.count == 1) {
if (rshape.stroke->cap == StrokeCap::Round) {
strokes->appendCircle(outline->positions[0], wdt);
} else if (rshape.stroke->cap == StrokeCap::Butt) {
// for zero length sub-paths no stroke is rendered
} else if (rshape.stroke->cap == StrokeCap::Square) {
strokes->appendRect(
outline->positions[0] + WgPoint(+wdt, +wdt),
outline->positions[0] + WgPoint(+wdt, -wdt),
outline->positions[0] + WgPoint(-wdt, +wdt),
outline->positions[0] + WgPoint(-wdt, -wdt)
);
}
}
// single line sub-path
if (outline->positions.count == 2) {
WgPoint v0 = outline->positions[0];
WgPoint v1 = outline->positions[1];
WgPoint dir0 = (v1 - v0).normal();
WgPoint nrm0 = WgPoint{ -dir0.y, +dir0.x };
if (rshape.stroke->cap == StrokeCap::Round) {
strokes->appendRect(
v0 - nrm0 * wdt, v0 + nrm0 * wdt,
v1 - nrm0 * wdt, v1 + nrm0 * wdt);
strokes->appendCircle(outline->positions[0], wdt);
strokes->appendCircle(outline->positions[1], wdt);
} else if (rshape.stroke->cap == StrokeCap::Butt) {
strokes->appendRect(
v0 - nrm0 * wdt, v0 + nrm0 * wdt,
v1 - nrm0 * wdt, v1 + nrm0 * wdt
);
} else if (rshape.stroke->cap == StrokeCap::Square) {
strokes->appendRect(
v0 - nrm0 * wdt - dir0 * wdt, v0 + nrm0 * wdt - dir0 * wdt,
v1 - nrm0 * wdt + dir0 * wdt, v1 + nrm0 * wdt + dir0 * wdt
);
}
}
// multi-lined sub-path
if (outline->positions.count > 2) {
// append first cap
WgPoint v0 = outline->positions[0];
WgPoint v1 = outline->positions[1];
WgPoint dir0 = (v1 - v0).normal();
WgPoint nrm0 = WgPoint{ -dir0.y, +dir0.x };
if (rshape.stroke->cap == StrokeCap::Round) {
strokes->appendCircle(v0, wdt);
} else if (rshape.stroke->cap == StrokeCap::Butt) {
// no cap needed
} else if (rshape.stroke->cap == StrokeCap::Square) {
strokes->appendRect(
v0 - nrm0 * wdt - dir0 * wdt,
v0 + nrm0 * wdt - dir0 * wdt,
v0 - nrm0 * wdt,
v0 + nrm0 * wdt
);
}
// append last cap
v0 = outline->positions[outline->positions.count - 2];
v1 = outline->positions[outline->positions.count - 1];
dir0 = (v1 - v0).normal();
nrm0 = WgPoint{ -dir0.y, +dir0.x };
if (rshape.stroke->cap == StrokeCap::Round) {
strokes->appendCircle(v1, wdt);
} else if (rshape.stroke->cap == StrokeCap::Butt) {
// no cap needed
} else if (rshape.stroke->cap == StrokeCap::Square) {
strokes->appendRect(
v1 - nrm0 * wdt,
v1 + nrm0 * wdt,
v1 - nrm0 * wdt + dir0 * wdt,
v1 + nrm0 * wdt + dir0 * wdt
);
}
// append sub-lines
for (uint32_t j = 0; j < outline->positions.count - 1; j++) {
WgPoint v0 = outline->positions[j + 0];
WgPoint v1 = outline->positions[j + 1];
WgPoint dir = (v1 - v0).normal();
WgPoint nrm { -dir.y, +dir.x };
strokes->appendRect(
v0 - nrm * wdt,
v0 + nrm * wdt,
v1 - nrm * wdt,
v1 + nrm * wdt
);
}
// append joints (TODO: separate by joint types)
for (uint32_t j = 1; j < outline->positions.count - 1; j++) {
WgPoint v0 = outline->positions[j - 1];
WgPoint v1 = outline->positions[j + 0];
WgPoint v2 = outline->positions[j + 1];
WgPoint dir0 = (v1 - v0).normal();
WgPoint dir1 = (v1 - v2).normal();
WgPoint nrm0 { -dir0.y, +dir0.x };
WgPoint nrm1 { +dir1.y, -dir1.x };
if (rshape.stroke->join == StrokeJoin::Round) {
strokes->appendCircle(v1, wdt);
} else if (rshape.stroke->join == StrokeJoin::Bevel) {
strokes->appendRect(
v1 - nrm0 * wdt, v1 - nrm1 * wdt,
v1 + nrm1 * wdt, v1 + nrm0 * wdt
);
} else if (rshape.stroke->join == StrokeJoin::Miter) {
WgPoint nrm = (dir0 + dir1).normal();
float cosine = nrm.dot(nrm0);
if ((cosine != 0.0f) && (abs(wdt / cosine) <= rshape.stroke->miterlimit * 2)) {
strokes->appendRect(v1 + nrm * (wdt / cosine), v1 + nrm0 * wdt, v1 + nrm1 * wdt, v1);
strokes->appendRect(v1 - nrm * (wdt / cosine), v1 - nrm0 * wdt, v1 - nrm1 * wdt, v1);
} else {
strokes->appendRect(
v1 - nrm0 * wdt, v1 - nrm1 * wdt,
v1 + nrm1 * wdt, v1 + nrm0 * wdt);
}
}
}
}
}
}