mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-21 23:41:19 +00:00
151 lines
4.5 KiB
C++
151 lines
4.5 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <cstring>
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#include "tvgGifEncoder.h"
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#include "tvgGifSaver.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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void GifSaver::run(unsigned tid)
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{
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auto canvas = tvg::SwCanvas::gen();
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if (!canvas) return;
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//Do not share the memory pool since this canvas could be running on a thread.
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canvas->mempool(SwCanvas::Individual);
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auto w = static_cast<uint32_t>(vsize[0]);
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auto h = static_cast<uint32_t>(vsize[1]);
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buffer = (uint32_t*)realloc(buffer, sizeof(uint32_t) * w * h);
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canvas->target(buffer, w, w, h, tvg::SwCanvas::ABGR8888S);
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canvas->push(cast(bg));
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bg = nullptr;
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canvas->push(cast(animation->picture()));
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//use the default fps
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if (fps > 60.0f) fps = 60.0f; // just in case
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else if (mathZero(fps) || fps < 0.0f) {
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fps = (animation->totalFrame() / animation->duration());
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}
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auto delay = (1.0f / fps);
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auto transparent = bg ? false : true;
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GifWriter writer;
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if (!gifBegin(&writer, path, w, h, uint32_t(delay * 100.f))) {
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TVGERR("GIF_SAVER", "Failed gif encoding");
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return;
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}
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auto duration = animation->duration();
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for (auto p = 0.0f; p < duration; p += delay) {
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canvas->clear(false);
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auto frameNo = animation->totalFrame() * (p / duration);
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animation->frame(frameNo);
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canvas->update();
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if (canvas->draw() == tvg::Result::Success) {
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canvas->sync();
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}
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if (!gifWriteFrame(&writer, reinterpret_cast<uint8_t*>(buffer), w, h, uint32_t(delay * 100.0f), transparent)) {
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TVGERR("GIF_SAVER", "Failed gif encoding");
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break;
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}
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}
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if (!gifEnd(&writer)) TVGERR("GIF_SAVER", "Failed gif encoding");
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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GifSaver::~GifSaver()
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{
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close();
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}
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bool GifSaver::close()
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{
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this->done();
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delete(bg);
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bg = nullptr;
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//animation holds the picture, it must be 1 at the bottom.
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if (animation && PP(animation->picture())->refCnt <= 1) delete(animation);
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animation = nullptr;
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free(path);
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path = nullptr;
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free(buffer);
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buffer = nullptr;
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return true;
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}
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bool GifSaver::save(TVG_UNUSED Paint* paint, TVG_UNUSED Paint* bg, TVG_UNUSED const string& path, TVG_UNUSED uint32_t quality)
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{
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TVGLOG("GIF_SAVER", "Paint is not supported.");
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return false;
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}
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bool GifSaver::save(Animation* animation, Paint* bg, const string& path, TVG_UNUSED uint32_t quality, uint32_t fps)
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{
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close();
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auto picture = animation->picture();
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float x, y;
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x = y = 0;
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picture->bounds(&x, &y, &vsize[0], &vsize[1], false);
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//cut off the negative space
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if (x < 0) vsize[0] += x;
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if (y < 0) vsize[1] += y;
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if (vsize[0] < FLT_EPSILON || vsize[1] < FLT_EPSILON) {
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TVGLOG("GIF_SAVER", "Saving animation(%p) has zero view size.", animation);
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return false;
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}
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this->path = strdup(path.c_str());
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if (!this->path) return false;
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this->animation = animation;
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if (bg) this->bg = bg->duplicate();
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this->fps = static_cast<float>(fps);
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TaskScheduler::request(this);
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return true;
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}
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