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98 lines
2.5 KiB
C
98 lines
2.5 KiB
C
/*
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* Copyright (c) 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_LOTTIE_COMMON_
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#define _TVG_LOTTIE_COMMON_
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#include <cmath>
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#include "tvgCommon.h"
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#include "tvgArray.h"
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struct PathSet
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{
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Point* pts = nullptr;
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PathCommand* cmds = nullptr;
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uint16_t ptsCnt = 0;
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uint16_t cmdsCnt = 0;
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};
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struct RGB24
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{
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int32_t rgb[3];
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};
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struct ColorStop
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{
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Fill::ColorStop* data = nullptr;
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Array<float>* input = nullptr;
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};
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struct TextDocument
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{
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char* text = nullptr;
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float height;
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float shift;
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RGB24 color;
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struct {
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Point pos;
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Point size;
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} bbox;
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struct {
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RGB24 color;
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float width;
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bool render = false;
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} stroke;
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char* name = nullptr;
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float size;
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float tracking = 0.0f;
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uint8_t justify;
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};
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static inline int32_t REMAP255(float val)
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{
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return (int32_t)nearbyintf(val * 255.0f);
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}
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static inline RGB24 operator-(const RGB24& lhs, const RGB24& rhs)
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{
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return {lhs.rgb[0] - rhs.rgb[0], lhs.rgb[1] - rhs.rgb[1], lhs.rgb[2] - rhs.rgb[2]};
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}
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static inline RGB24 operator+(const RGB24& lhs, const RGB24& rhs)
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{
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return {lhs.rgb[0] + rhs.rgb[0], lhs.rgb[1] + rhs.rgb[1], lhs.rgb[2] + rhs.rgb[2]};
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}
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static inline RGB24 operator*(const RGB24& lhs, float rhs)
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{
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return {(int32_t)nearbyintf(lhs.rgb[0] * rhs), (int32_t)nearbyintf(lhs.rgb[1] * rhs), (int32_t)nearbyintf(lhs.rgb[2] * rhs)};
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}
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#endif //_TVG_LOTTIE_COMMON_
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