thorvg/src/renderer/gl_engine/tvgGlCommon.h

211 lines
5.6 KiB
C++

/*
* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_GL_COMMON_H_
#define _TVG_GL_COMMON_H_
#include <assert.h>
#if defined (THORVG_GL_TARGET_GLES)
#include <GLES3/gl3.h>
#define TVG_REQUIRE_GL_MAJOR_VER 3
#define TVG_REQUIRE_GL_MINOR_VER 0
#else
#if defined(__APPLE__) || defined(__MACH__)
#include <OpenGL/gl3.h>
#else
#define GL_GLEXT_PROTOTYPES 1
#include <GL/gl.h>
#endif
#define TVG_REQUIRE_GL_MAJOR_VER 3
#define TVG_REQUIRE_GL_MINOR_VER 3
#endif
#include "tvgCommon.h"
#include "tvgRender.h"
#include "tvgMath.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/html5_webgl.h>
// query GL Error on WebGL is very slow, so disable it on WebGL
#define GL_CHECK(x) x
#else
#define GL_CHECK(x) \
x; \
do { \
GLenum glError = glGetError(); \
if(glError != GL_NO_ERROR) { \
TVGERR("GL_ENGINE", "glGetError() = %i (0x%.8x)", glError, glError); \
assert(0); \
} \
} while(0)
#endif
#define MIN_GL_STROKE_WIDTH 1.0f
#define MVP_MATRIX(w, h) \
float mvp[4*4] = { \
2.f / w, 0.0, 0.0f, 0.0f, \
0.0, -2.f / h, 0.0f, 0.0f, \
0.0f, 0.0f, -1.f, 0.0f, \
-1.f, 1.f, 0.0f, 1.0f \
};
#define MULTIPLY_MATRIX(A, B, transform) \
for(auto i = 0; i < 4; ++i) \
{ \
for(auto j = 0; j < 4; ++j) \
{ \
float sum = 0.0; \
for (auto k = 0; k < 4; ++k) \
sum += A[k*4+i] * B[j*4+k]; \
transform[j*4+i] = sum; \
} \
}
/**
* mat3x3 mat4x4
*
* [ e11 e12 e13 ] [ e11 e12 0 e13 ]
* [ e21 e22 e23 ] => [ e21 e22 0 e23 ]
* [ e31 e32 e33 ] [ 0 0 1 0 ]
* [ e31 e32 0 e33 ]
*
*/
// All GPU use 4x4 matrix with column major order
#define GET_MATRIX44(mat3, mat4) \
do { \
mat4[0] = mat3.e11; \
mat4[1] = mat3.e21; \
mat4[2] = 0; \
mat4[3] = mat3.e31; \
mat4[4] = mat3.e12; \
mat4[5] = mat3.e22; \
mat4[6] = 0; \
mat4[7] = mat3.e32; \
mat4[8] = 0; \
mat4[9] = 0; \
mat4[10] = 1; \
mat4[11] = 0; \
mat4[12] = mat3.e13; \
mat4[13] = mat3.e23; \
mat4[14] = 0; \
mat4[15] = mat3.e33; \
} while (false)
static inline float getScaleFactor(const Matrix& m)
{
return sqrtf(m.e11 * m.e11 + m.e21 * m.e21);
}
enum class GlStencilMode {
None,
FillNonZero,
FillEvenOdd,
Stroke,
};
class GlStageBuffer;
class GlRenderTask;
struct GlGeometryBuffer {
Array<float> vertex;
Array<uint32_t> index;
void clear()
{
vertex.clear();
index.clear();
}
};
struct GlGeometry
{
bool tesselate(const RenderShape& rshape, RenderUpdateFlag flag);
bool tesselate(const RenderSurface* image, RenderUpdateFlag flag);
void disableVertex(uint32_t location);
bool draw(GlRenderTask* task, GlStageBuffer* gpuBuffer, RenderUpdateFlag flag);
GlStencilMode getStencilMode(RenderUpdateFlag flag);
RenderRegion getBounds() const;
GlGeometryBuffer fill, stroke;
Matrix matrix = {};
RenderRegion viewport = {};
RenderRegion bounds = {};
FillRule fillRule = FillRule::NonZero;
};
struct GlShape
{
const RenderShape* rshape = nullptr;
float viewWd;
float viewHt;
uint32_t opacity = 0;
GLuint texId = 0;
uint32_t texFlipY = 0;
ColorSpace texColorSpace = ColorSpace::ABGR8888;
RenderUpdateFlag updateFlag = None;
GlGeometry geometry;
Array<RenderData> clips;
};
#define MAX_GRADIENT_STOPS 16
struct GlLinearGradientBlock
{
alignas(16) float nStops[4] = {};
alignas(16) float startPos[2] = {};
alignas(8) float stopPos[2] = {};
alignas(8) float stopPoints[MAX_GRADIENT_STOPS] = {};
alignas(16) float stopColors[4 * MAX_GRADIENT_STOPS] = {};
};
struct GlRadialGradientBlock
{
alignas(16) float nStops[4] = {};
alignas(16) float centerPos[4] = {};
alignas(16) float radius[2] = {};
alignas(16) float stopPoints[MAX_GRADIENT_STOPS] = {};
alignas(16) float stopColors[4 * MAX_GRADIENT_STOPS] = {};
};
struct GlCompositor : RenderCompositor
{
RenderRegion bbox = {};
GlCompositor(const RenderRegion& box) : bbox(box) {}
};
#define GL_GAUSSIAN_MAX_LEVEL 3
struct GlGaussianBlur {
int level{};
float sigma{};
float scale{};
float extend{};
};
#endif /* _TVG_GL_COMMON_H_ */