mirror of
https://github.com/thorvg/thorvg.git
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211 lines
5.6 KiB
C++
211 lines
5.6 KiB
C++
/*
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* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_GL_COMMON_H_
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#define _TVG_GL_COMMON_H_
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#include <assert.h>
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#if defined (THORVG_GL_TARGET_GLES)
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#include <GLES3/gl3.h>
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#define TVG_REQUIRE_GL_MAJOR_VER 3
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#define TVG_REQUIRE_GL_MINOR_VER 0
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#else
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#if defined(__APPLE__) || defined(__MACH__)
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#include <OpenGL/gl3.h>
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#else
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#define GL_GLEXT_PROTOTYPES 1
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#include <GL/gl.h>
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#endif
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#define TVG_REQUIRE_GL_MAJOR_VER 3
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#define TVG_REQUIRE_GL_MINOR_VER 3
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#endif
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#include "tvgCommon.h"
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#include "tvgRender.h"
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#include "tvgMath.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten/html5_webgl.h>
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// query GL Error on WebGL is very slow, so disable it on WebGL
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#define GL_CHECK(x) x
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#else
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#define GL_CHECK(x) \
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x; \
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do { \
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GLenum glError = glGetError(); \
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if(glError != GL_NO_ERROR) { \
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TVGERR("GL_ENGINE", "glGetError() = %i (0x%.8x)", glError, glError); \
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assert(0); \
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} \
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} while(0)
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#endif
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#define MIN_GL_STROKE_WIDTH 1.0f
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#define MVP_MATRIX(w, h) \
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float mvp[4*4] = { \
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2.f / w, 0.0, 0.0f, 0.0f, \
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0.0, -2.f / h, 0.0f, 0.0f, \
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0.0f, 0.0f, -1.f, 0.0f, \
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-1.f, 1.f, 0.0f, 1.0f \
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};
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#define MULTIPLY_MATRIX(A, B, transform) \
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for(auto i = 0; i < 4; ++i) \
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{ \
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for(auto j = 0; j < 4; ++j) \
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{ \
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float sum = 0.0; \
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for (auto k = 0; k < 4; ++k) \
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sum += A[k*4+i] * B[j*4+k]; \
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transform[j*4+i] = sum; \
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} \
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}
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/**
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* mat3x3 mat4x4
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*
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* [ e11 e12 e13 ] [ e11 e12 0 e13 ]
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* [ e21 e22 e23 ] => [ e21 e22 0 e23 ]
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* [ e31 e32 e33 ] [ 0 0 1 0 ]
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* [ e31 e32 0 e33 ]
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*
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*/
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// All GPU use 4x4 matrix with column major order
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#define GET_MATRIX44(mat3, mat4) \
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do { \
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mat4[0] = mat3.e11; \
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mat4[1] = mat3.e21; \
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mat4[2] = 0; \
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mat4[3] = mat3.e31; \
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mat4[4] = mat3.e12; \
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mat4[5] = mat3.e22; \
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mat4[6] = 0; \
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mat4[7] = mat3.e32; \
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mat4[8] = 0; \
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mat4[9] = 0; \
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mat4[10] = 1; \
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mat4[11] = 0; \
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mat4[12] = mat3.e13; \
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mat4[13] = mat3.e23; \
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mat4[14] = 0; \
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mat4[15] = mat3.e33; \
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} while (false)
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static inline float getScaleFactor(const Matrix& m)
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{
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return sqrtf(m.e11 * m.e11 + m.e21 * m.e21);
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}
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enum class GlStencilMode {
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None,
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FillNonZero,
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FillEvenOdd,
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Stroke,
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};
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class GlStageBuffer;
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class GlRenderTask;
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struct GlGeometryBuffer {
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Array<float> vertex;
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Array<uint32_t> index;
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void clear()
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{
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vertex.clear();
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index.clear();
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}
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};
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struct GlGeometry
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{
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bool tesselate(const RenderShape& rshape, RenderUpdateFlag flag);
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bool tesselate(const RenderSurface* image, RenderUpdateFlag flag);
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void disableVertex(uint32_t location);
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bool draw(GlRenderTask* task, GlStageBuffer* gpuBuffer, RenderUpdateFlag flag);
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GlStencilMode getStencilMode(RenderUpdateFlag flag);
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RenderRegion getBounds() const;
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GlGeometryBuffer fill, stroke;
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Matrix matrix = {};
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RenderRegion viewport = {};
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RenderRegion bounds = {};
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FillRule fillRule = FillRule::NonZero;
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};
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struct GlShape
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{
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const RenderShape* rshape = nullptr;
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float viewWd;
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float viewHt;
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uint32_t opacity = 0;
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GLuint texId = 0;
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uint32_t texFlipY = 0;
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ColorSpace texColorSpace = ColorSpace::ABGR8888;
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RenderUpdateFlag updateFlag = None;
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GlGeometry geometry;
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Array<RenderData> clips;
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};
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#define MAX_GRADIENT_STOPS 16
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struct GlLinearGradientBlock
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{
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alignas(16) float nStops[4] = {};
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alignas(16) float startPos[2] = {};
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alignas(8) float stopPos[2] = {};
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alignas(8) float stopPoints[MAX_GRADIENT_STOPS] = {};
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alignas(16) float stopColors[4 * MAX_GRADIENT_STOPS] = {};
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};
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struct GlRadialGradientBlock
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{
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alignas(16) float nStops[4] = {};
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alignas(16) float centerPos[4] = {};
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alignas(16) float radius[2] = {};
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alignas(16) float stopPoints[MAX_GRADIENT_STOPS] = {};
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alignas(16) float stopColors[4 * MAX_GRADIENT_STOPS] = {};
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};
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struct GlCompositor : RenderCompositor
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{
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RenderRegion bbox = {};
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GlCompositor(const RenderRegion& box) : bbox(box) {}
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};
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#define GL_GAUSSIAN_MAX_LEVEL 3
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struct GlGaussianBlur {
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int level{};
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float sigma{};
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float scale{};
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float extend{};
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};
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#endif /* _TVG_GL_COMMON_H_ */
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