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![]() Previously, the builder accumulated the outlines and fills in one paint to reduce the rendering context. However, this approach won't work for Lottie if the resource contains multiple strokes with branched groups. We should apply the optimization only when the specified condition is satisfied. |
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.. | ||
rapidjson | ||
meson.build | ||
tvgLottieBuilder.cpp | ||
tvgLottieBuilder.h | ||
tvgLottieInterpolator.cpp | ||
tvgLottieInterpolator.h | ||
tvgLottieLoader.cpp | ||
tvgLottieLoader.h | ||
tvgLottieModel.cpp | ||
tvgLottieModel.h | ||
tvgLottieParser.cpp | ||
tvgLottieParser.h | ||
tvgLottieParserHandler.cpp | ||
tvgLottieParserHandler.h | ||
tvgLottieProperty.h |