thorvg/src/renderer/wg_engine/tvgWgRenderData.h
Sergii Liebodkin 25513b591a wg_engine: introduced images drawing support
[issues 1479: pictures](https://github.com/thorvg/thorvg/issues/1479)

    auto picture = tvg::Picture::gen();
    picture->load("images/test.png");
    picture->translate(0, 0);
    picture->size(100, 100);
    picture->opacity(255);
    canvas->push(std::move(picture));
2023-11-17 19:34:32 +09:00

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3.9 KiB
C++

/*
* Copyright (c) 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_WG_RENDER_DATA_H_
#define _TVG_WG_RENDER_DATA_H_
#include "tvgWgPipelineSolid.h"
#include "tvgWgPipelineLinear.h"
#include "tvgWgPipelineRadial.h"
#include "tvgWgPipelineImage.h"
#include "tvgWgGeometry.h"
class WgGeometryData {
public:
WGPUBuffer mBufferVertex{};
WGPUBuffer mBufferTexCoords{};
WGPUBuffer mBufferIndex{};
size_t mVertexCount{};
size_t mIndexCount{};
public:
WgGeometryData() {}
virtual ~WgGeometryData() { release(); }
void initialize(WGPUDevice device) {};
void draw(WGPURenderPassEncoder renderPassEncoder);
void drawImage(WGPURenderPassEncoder renderPassEncoder);
void update(WGPUDevice device, WGPUQueue queue, WgVertexList* vertexList);
void update(WGPUDevice device, WGPUQueue queue, float* vertexData, size_t vertexCount, uint32_t* indexData, size_t indexCount);
void update(WGPUDevice device, WGPUQueue queue, float* vertexData, float* texCoordsData, size_t vertexCount, uint32_t* indexData, size_t indexCount);
void release();
};
class WgRenderData {
public:
virtual void initialize(WGPUDevice device) {};
virtual void release() = 0;
};
struct WgRenderDataShapeSettings {
WgPipelineBindGroupSolid mPipelineBindGroupSolid{};
WgPipelineBindGroupLinear mPipelineBindGroupLinear{};
WgPipelineBindGroupRadial mPipelineBindGroupRadial{};
WgPipelineBase* mPipelineBase{}; // external
WgPipelineBindGroup* mPipelineBindGroup{}; // external
// update render shape settings defined by flags and fill settings
void update(WGPUQueue queue, const Fill* fill, const RenderUpdateFlag flags,
const RenderTransform* transform, const float* viewMatrix, const uint8_t* color,
WgPipelineLinear& linear, WgPipelineRadial& radial, WgPipelineSolid& solid);
void release();
};
class WgRenderDataShape: public WgRenderData {
public:
Array<WgGeometryData*> mGeometryDataShape;
Array<WgGeometryData*> mGeometryDataStroke;
Array<WgGeometryData*> mGeometryDataImage;
WgRenderDataShapeSettings mRenderSettingsShape;
WgRenderDataShapeSettings mRenderSettingsStroke;
WgPipelineBindGroupImage mPipelineBindGroupImage;
public:
WgRenderDataShape() {}
void release() override;
void releaseRenderData();
void tesselate(WGPUDevice device, WGPUQueue queue, Surface* surface, const RenderMesh* mesh);
void tesselate(WGPUDevice device, WGPUQueue queue, const RenderShape& rshape);
void stroke(WGPUDevice device, WGPUQueue queue, const RenderShape& rshape);
private:
void decodePath(const RenderShape& rshape, Array<WgVertexList*>& outlines);
void strokeSegments(const RenderShape& rshape, Array<WgVertexList*>& outlines, Array<WgVertexList*>& segments);
void strokeSublines(const RenderShape& rshape, Array<WgVertexList*>& outlines, WgVertexList& strokes);
};
#endif //_TVG_WG_RENDER_DATA_H_