thorvg/src/renderer/tvgScene.cpp
Hermet Park 1a332acd37 renderer: revise the pImpl design with a better efficiency
The following is a redesign that extends the class internally.

The main goal is to preserve the characteristics of the pImpl idiom
for data encapsulation, while simultaneously reducing the memory
allocation overhead typically associated with pImpl.

The stragegy is here:
Rather than alloc the impl memory inside of the thorvg engine,
impl extends the API classes in order to consolidate the memory.

size has been decreased by -4kb with optimization=s

issue: https://github.com/thorvg/thorvg/issues/3214
2025-04-20 00:07:50 +09:00

66 lines
1.8 KiB
C++

/*
* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgScene.h"
Scene::Scene() = default;
Scene* Scene::gen() noexcept
{
return new SceneImpl;
}
Type Scene::type() const noexcept
{
return Type::Scene;
}
Result Scene::push(Paint* target, Paint* at) noexcept
{
return SCENE(this)->insert(target, at);
}
Result Scene::remove(Paint* paint) noexcept
{
if (paint) return SCENE(this)->remove(paint);
else return SCENE(this)->clearPaints();
}
const list<Paint*>& Scene::paints() const noexcept
{
return CONST_SCENE(this)->paints;
}
Result Scene::push(SceneEffect effect, ...) noexcept
{
va_list args;
va_start(args, effect);
return SCENE(this)->push(effect, args);
}