mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 13:43:43 +00:00

previously, the bounding box calculation was simply determined by comparing all the points, which led to incorrect sizing due to Bezier control points. Now, it accurately computes the curve boundary, properly addressing this issue.
393 lines
No EOL
13 KiB
C++
393 lines
No EOL
13 KiB
C++
/*
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* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgMath.h"
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#include "tvgRender.h"
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/************************************************************************/
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/* RenderMethod Class Implementation */
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/************************************************************************/
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uint32_t RenderMethod::ref()
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{
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ScopedLock lock(key);
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return (++refCnt);
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}
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uint32_t RenderMethod::unref()
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{
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ScopedLock lock(key);
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return (--refCnt);
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}
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/************************************************************************/
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/* RenderPath Class Implementation */
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/************************************************************************/
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bool RenderPath::bounds(float* x, float* y, float* w, float* h)
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{
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//unexpected
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if (cmds.empty() || cmds.first() == PathCommand::CubicTo) return false;
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auto min = Point{FLT_MAX, FLT_MAX};
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auto max = Point{-FLT_MAX, -FLT_MAX};
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auto pt = pts.begin();
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auto cmd = cmds.begin();
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auto assign = [&](Point* pt, Point& min, Point& max) -> void {
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if (pt->x < min.x) min.x = pt->x;
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if (pt->y < min.y) min.y = pt->y;
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if (pt->x > max.x) max.x = pt->x;
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if (pt->y > max.y) max.y = pt->y;
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};
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while (cmd < cmds.end()) {
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switch (*cmd) {
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case PathCommand::MoveTo: {
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//skip the invalid assignments
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if (cmd + 1 < cmds.end()) {
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auto next = *(cmd + 1);
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if (next == PathCommand::LineTo || next == PathCommand::CubicTo) {
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assign(pt, min, max);
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}
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}
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++pt;
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break;
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}
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case PathCommand::LineTo: {
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assign(pt, min, max);
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++pt;
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break;
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}
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case PathCommand::CubicTo: {
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Bezier bz = {pt[-1], pt[0], pt[1], pt[2]};
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bz.bounds(min, max);
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pt += 3;
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break;
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}
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default: break;
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}
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++cmd;
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}
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if (x) *x = min.x;
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if (y) *y = min.y;
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if (w) *w = max.x - min.x;
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if (h) *h = max.y - min.y;
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return true;
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}
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/************************************************************************/
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/* RenderRegion Class Implementation */
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/************************************************************************/
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void RenderRegion::intersect(const RenderRegion& rhs)
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{
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auto x1 = x + w;
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auto y1 = y + h;
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auto x2 = rhs.x + rhs.w;
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auto y2 = rhs.y + rhs.h;
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x = (x > rhs.x) ? x : rhs.x;
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y = (y > rhs.y) ? y : rhs.y;
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w = ((x1 < x2) ? x1 : x2) - x;
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h = ((y1 < y2) ? y1 : y2) - y;
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if (w < 0) w = 0;
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if (h < 0) h = 0;
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}
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void RenderRegion::add(const RenderRegion& rhs)
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{
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if (rhs.x < x) {
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w += (x - rhs.x);
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x = rhs.x;
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}
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if (rhs.y < y) {
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h += (y - rhs.y);
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y = rhs.y;
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}
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if (rhs.x + rhs.w > x + w) w = (rhs.x + rhs.w) - x;
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if (rhs.y + rhs.h > y + h) h = (rhs.y + rhs.h) - y;
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}
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/************************************************************************/
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/* RenderTrimPath Class Implementation */
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/************************************************************************/
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#define EPSILON 1e-4f
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static void _trimAt(const PathCommand* cmds, const Point* pts, Point& moveTo, float at1, float at2, bool start, RenderPath& out)
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{
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switch (*cmds) {
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case PathCommand::LineTo: {
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Line tmp, left, right;
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Line{*(pts - 1), *pts}.split(at1, left, tmp);
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tmp.split(at2, left, right);
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if (start) {
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out.pts.push(left.pt1);
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moveTo = left.pt1;
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out.cmds.push(PathCommand::MoveTo);
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}
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out.pts.push(left.pt2);
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out.cmds.push(PathCommand::LineTo);
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break;
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}
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case PathCommand::CubicTo: {
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Bezier tmp, left, right;
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Bezier{*(pts - 1), *pts, *(pts + 1), *(pts + 2)}.split(at1, left, tmp);
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tmp.split(at2, left, right);
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if (start) {
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moveTo = left.start;
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out.pts.push(left.start);
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out.cmds.push(PathCommand::MoveTo);
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}
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out.pts.push(left.ctrl1);
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out.pts.push(left.ctrl2);
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out.pts.push(left.end);
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out.cmds.push(PathCommand::CubicTo);
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break;
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}
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case PathCommand::Close: {
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Line tmp, left, right;
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Line{*(pts - 1), moveTo}.split(at1, left, tmp);
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tmp.split(at2, left, right);
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if (start) {
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moveTo = left.pt1;
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out.pts.push(left.pt1);
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out.cmds.push(PathCommand::MoveTo);
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}
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out.pts.push(left.pt2);
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out.cmds.push(PathCommand::LineTo);
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break;
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}
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default: break;
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}
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}
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static void _add(const PathCommand* cmds, const Point* pts, const Point& moveTo, bool& start, RenderPath& out)
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{
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switch (*cmds) {
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case PathCommand::MoveTo: {
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out.cmds.push(PathCommand::MoveTo);
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out.pts.push(*pts);
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start = false;
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break;
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}
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case PathCommand::LineTo: {
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if (start) {
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out.cmds.push(PathCommand::MoveTo);
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out.pts.push(*(pts - 1));
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}
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out.cmds.push(PathCommand::LineTo);
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out.pts.push(*pts);
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start = false;
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break;
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}
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case PathCommand::CubicTo: {
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if (start) {
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out.cmds.push(PathCommand::MoveTo);
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out.pts.push(*(pts - 1));
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}
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out.cmds.push(PathCommand::CubicTo);
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out.pts.push(*pts);
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out.pts.push(*(pts + 1));
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out.pts.push(*(pts + 2));
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start = false;
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break;
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}
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case PathCommand::Close: {
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if (start) {
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out.cmds.push(PathCommand::MoveTo);
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out.pts.push(*(pts - 1));
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}
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out.cmds.push(PathCommand::LineTo);
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out.pts.push(moveTo);
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start = true;
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break;
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}
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}
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}
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static void _trimPath(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, TVG_UNUSED uint32_t inPtsCnt, float trimStart, float trimEnd, RenderPath& out, bool connect = false)
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{
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auto cmds = const_cast<PathCommand*>(inCmds);
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auto pts = const_cast<Point*>(inPts);
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auto moveToTrimmed = *pts;
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auto moveTo = *pts;
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auto len = 0.0f;
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auto _length = [&]() -> float {
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switch (*cmds) {
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case PathCommand::MoveTo: return 0.0f;
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case PathCommand::LineTo: return tvg::length(pts - 1, pts);
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case PathCommand::CubicTo: return Bezier{*(pts - 1), *pts, *(pts + 1), *(pts + 2)}.length();
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case PathCommand::Close: return tvg::length(pts - 1, &moveTo);
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}
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return 0.0f;
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};
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auto _shift = [&]() -> void {
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switch (*cmds) {
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case PathCommand::MoveTo:
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moveTo = *pts;
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moveToTrimmed = *pts;
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++pts;
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break;
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case PathCommand::LineTo:
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++pts;
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break;
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case PathCommand::CubicTo:
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pts += 3;
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break;
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case PathCommand::Close:
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break;
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}
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++cmds;
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};
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auto start = !connect;
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for (uint32_t i = 0; i < inCmdsCnt; ++i) {
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auto dLen = _length();
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//very short segments are skipped since due to the finite precision of Bezier curve subdivision and length calculation (1e-2),
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//trimming may produce very short segments that would effectively have zero length with higher computational accuracy.
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if (len <= trimStart) {
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//cut the segment at the beginning and at the end
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if (len + dLen > trimEnd) {
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_trimAt(cmds, pts, moveToTrimmed, trimStart - len, trimEnd - trimStart, start, out);
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start = false;
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//cut the segment at the beginning
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} else if (len + dLen > trimStart + EPSILON) {
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_trimAt(cmds, pts, moveToTrimmed, trimStart - len, len + dLen - trimStart, start, out);
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start = false;
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}
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} else if (len <= trimEnd - EPSILON) {
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//cut the segment at the end
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if (len + dLen > trimEnd) {
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_trimAt(cmds, pts, moveTo, 0.0f, trimEnd - len, start, out);
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start = true;
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//add the whole segment
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} else if (len + dLen > trimStart + EPSILON) _add(cmds, pts, moveTo, start, out);
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}
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len += dLen;
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_shift();
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}
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}
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static void _trim(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, float begin, float end, bool connect, RenderPath& out)
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{
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auto totalLength = tvg::length(inCmds, inCmdsCnt, inPts, inPtsCnt);
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auto trimStart = begin * totalLength;
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auto trimEnd = end * totalLength;
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if (begin >= end) {
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_trimPath(inCmds, inCmdsCnt, inPts, inPtsCnt, trimStart, totalLength, out);
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_trimPath(inCmds, inCmdsCnt, inPts, inPtsCnt, 0.0f, trimEnd, out, connect);
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} else {
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_trimPath(inCmds, inCmdsCnt, inPts, inPtsCnt, trimStart, trimEnd, out);
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}
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}
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static void _get(float& begin, float& end)
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{
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auto loop = true;
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if (begin > 1.0f && end > 1.0f) loop = false;
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if (begin < 0.0f && end < 0.0f) loop = false;
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if (begin >= 0.0f && begin <= 1.0f && end >= 0.0f && end <= 1.0f) loop = false;
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if (begin > 1.0f) begin -= 1.0f;
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if (begin < 0.0f) begin += 1.0f;
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if (end > 1.0f) end -= 1.0f;
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if (end < 0.0f) end += 1.0f;
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if ((loop && begin < end) || (!loop && begin > end)) std::swap(begin, end);
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}
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bool RenderTrimPath::trim(const RenderPath& in, RenderPath& out) const
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{
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if (in.pts.count < 2 || tvg::zero(begin - end)) return false;
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float begin = this->begin, end = this->end;
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_get(begin, end);
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out.cmds.reserve(in.cmds.count * 2);
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out.pts.reserve(in.pts.count * 2);
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auto pts = in.pts.data;
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auto cmds = in.cmds.data;
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if (simultaneous) {
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auto startCmds = cmds;
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auto startPts = pts;
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uint32_t i = 0;
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while (i < in.cmds.count) {
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switch (in.cmds[i]) {
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case PathCommand::MoveTo: {
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if (startCmds != cmds) _trim(startCmds, cmds - startCmds, startPts, pts - startPts, begin, end, *(cmds - 1) == PathCommand::Close, out);
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startPts = pts;
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startCmds = cmds;
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++pts;
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++cmds;
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break;
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}
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case PathCommand::LineTo: {
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++pts;
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++cmds;
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break;
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}
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case PathCommand::CubicTo: {
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pts += 3;
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++cmds;
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break;
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}
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case PathCommand::Close: {
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++cmds;
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if (startCmds != cmds) _trim(startCmds, cmds - startCmds, startPts, pts - startPts, begin, end, *(cmds - 1) == PathCommand::Close, out);
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startPts = pts;
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startCmds = cmds;
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break;
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}
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}
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i++;
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}
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if (startCmds != cmds) _trim(startCmds, cmds - startCmds, startPts, pts - startPts, begin, end, *(cmds - 1) == PathCommand::Close, out);
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} else {
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_trim(in.cmds.data, in.cmds.count, in.pts.data, in.pts.count, begin, end, false, out);
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}
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return out.pts.count >= 2;
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} |