thorvg/src/lib/gl_engine/tvgGlPropertyInterface.cpp
2020-12-30 13:25:38 +09:00

113 lines
4.2 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgGlPropertyInterface.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
VertexProperty PropertyInterface::mEmptyProperty;
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
VertexProperty& PropertyInterface::addProperty(GlRenderTask* rTask, std::shared_ptr<GlProgram> prog, std::string name, uint32_t propFormatSize, VertexProperty::PropertyType propType, VertexProperty::DataType dataType)
{
std::map<int32_t, VertexProperty>* vertexProperty = nullptr;
int32_t id;
switch (propType) {
case VertexProperty::PropertyType::ATTRIBUTE: {
id = prog->getAttributeLocation(name.c_str());
vertexProperty = &rTask->getAttributeVertexProperty();
break;
}
case VertexProperty::PropertyType::UNIFORM: {
id = prog->getUniformLocation(name.c_str());
vertexProperty = &rTask->getUniformVertexProperty();
break;
}
default: break;
}
if (id != -1)
{
VertexProperty property = { id, name, propType, dataType };
property.propertyValues.setStride(propFormatSize);
if (vertexProperty)
{
(*vertexProperty)[id] = property;
return (*vertexProperty)[id];
}
}
return mEmptyProperty;
}
void PropertyInterface::setProperty(GlRenderTask* rTask, int32_t propId, int32_t count, float* data)
{
std::map<int32_t, VertexProperty>::iterator itr = rTask->getUniformVertexProperty().find(propId);
if (itr->second.propertyId == -1) return;
VertexProperty& prop = itr->second;
for (int i = 0; i < count; ++i) {
prop.propertyValues.set(data[i]);
}
}
int32_t PropertyInterface::getPropertyId(GlRenderTask* rTask, std::string name)
{
std::map<int32_t, VertexProperty>& vertexProperty = rTask->getUniformVertexProperty();
for (auto& property : vertexProperty) {
if (property.second.propertyName == name) return property.second.propertyId;
}
return -1;
}
VertexProperty& PropertyInterface::getProperty(GlRenderTask* rTask, std::string name)
{
std::map<int32_t, VertexProperty>& vertexProperty = rTask->getUniformVertexProperty();
for (auto& property : vertexProperty) {
if (property.second.propertyName == name) return property.second;
}
return mEmptyProperty;
}
VertexProperty& PropertyInterface::getProperty(GlRenderTask* rTask, int32_t propId)
{
std::map<int32_t, VertexProperty>& vertexProperty = rTask->getUniformVertexProperty();
if (vertexProperty.find(propId) != vertexProperty.end()) return vertexProperty[propId];
return mEmptyProperty;
}
void PropertyInterface::clearData(GlRenderTask* rTask)
{
std::map<int32_t, VertexProperty>& vertexProperty = rTask->getUniformVertexProperty();
for (auto& prop : vertexProperty) {
prop.second.propertyValues.clear();
}
}