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Changes: 1. New shape->duplicate(Shape) api. 2. New example: testDuplicate 3. Added capi binding for duploicate api 4. Added capi duplication test in testCapi.c Description: Added implementation of duplicate api. For now it supports stroke properties and shape properties (fill color, path) duplication. TODO: Implement gradient properties duplication
148 lines
4.2 KiB
C++
148 lines
4.2 KiB
C++
#include "testCommon.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//Prepare first shape, which will not be drawn
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auto shape1 = tvg::Shape::gen();
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shape1->appendRect(10, 10, 200, 200, 0, 0);
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shape1->appendRect(220, 10, 100, 100, 0, 0);
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shape1->stroke(3);
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shape1->stroke(0, 255, 0, 255);
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float dashPattern[2] = {4, 4};
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shape1->stroke(dashPattern, 2);
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shape1->fill(255, 0, 0, 255);
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//Create second shape and duplicate parameters
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auto shape2 = shape1->duplicate();
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//Create third shape, duplicate from first and add some new parameters
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auto shape3 = shape1->duplicate();
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//Get access to valid derived class type
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tvg::Shape* shapePtr = reinterpret_cast<tvg::Shape*>(shape3.get());
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//move shape3 to new postion to don't cover second shape
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shape3->translate(0, 220);
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//append new paths
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shapePtr->appendRect(340, 10, 100, 100, 0, 0);
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shapePtr->fill(0, 0, 255, 255);
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//TODO: test gradient
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canvas->push(move(shape2));
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canvas->push(move(shape3));
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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createSwView();
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} else {
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createGlView();
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvgEngine);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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