thorvg/examples/DirectUpdate.cpp
2024-06-13 14:44:55 +09:00

215 lines
6.7 KiB
C++

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
static tvg::Shape* pShape = nullptr;
static bool updated = false;
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Shape (for BG)
auto bg = tvg::Shape::gen();
bg->appendRect(0, 0, WIDTH, HEIGHT);
//fill property will be retained
bg->fill(255, 255, 255);
if (canvas->push(std::move(bg)) != tvg::Result::Success) return;
//Shape
auto shape = tvg::Shape::gen();
/* Acquire shape pointer to access it again.
instead, you should consider not to interrupt this pointer life-cycle. */
pShape = shape.get();
shape->appendRect(-100, -100, 200, 200);
//fill property will be retained
shape->fill(127, 255, 255);
shape->strokeFill(0, 0, 255);
shape->strokeWidth(1);
if (canvas->push(std::move(shape)) != tvg::Result::Success) return;
updated = true;
}
void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
{
if (updated || !canvas) return;
//It's not necessary to clear canvas since it has a solid background and retaining the paints.
//canvas->clear(false);
//Reset Shape
if (pShape->reset() == tvg::Result::Success) {
pShape->appendRect(-100 + (800 * progress), -100 + (800 * progress), 200, 200, (100 * progress), (100 * progress));
pShape->fill(127, 255, 255);
pShape->strokeFill(0, 0, 255);
pShape->strokeWidth(30 * progress);
//Update shape for drawing (this may work asynchronously)
canvas->update(pShape);
updated = true;
}
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void initSwView(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(swCanvas.get(), progress);
//Update Efl Canvas
Eo* img = (Eo*) effect;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
evas_object_image_pixels_dirty_set(img, EINA_TRUE);
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
updated = false;
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGlView(Evas_Object *obj)
{
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
//Get the drawing target id
int32_t targetId;
auto gl = elm_glview_gl_api_get(obj);
gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId);
glCanvas->target(targetId, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGlView(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
updated = false;
}
}
void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(glCanvas.get(), progress);
elm_glview_changed_set((Evas_Object*)effect);
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
auto tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(threads) == tvg::Result::Success) {
elm_init(argc, argv);
Elm_Transit *transit = elm_transit_add();
if (tvgEngine == tvg::CanvasEngine::Sw) {
auto view = createSwView();
elm_transit_effect_add(transit, transitSwCb, view, nullptr);
} else {
auto view = createGlView();
elm_transit_effect_add(transit, transitGlCb, view, nullptr);
}
elm_transit_duration_set(transit, 2);
elm_transit_repeat_times_set(transit, -1);
elm_transit_auto_reverse_set(transit, EINA_TRUE);
elm_transit_go(transit);
elm_run();
elm_transit_del(transit);
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term();
} else {
cout << "engine is not supported" << endl;
}
return 0;
}