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in the clip rect, viewport must be accumulated to the smaller one. this patch improves that corner-case.
346 lines
11 KiB
C++
346 lines
11 KiB
C++
/*
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* Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_PAINT_H_
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#define _TVG_PAINT_H_
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#include <float.h>
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#include <math.h>
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#include "tvgRender.h"
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static inline bool FLT_SAME(float a, float b)
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{
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return (fabsf(a - b) < FLT_EPSILON);
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}
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static bool _clipPathFastTrack(Paint* cmpTarget, const RenderTransform* transform, RenderRegion& viewport)
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{
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/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
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auto shape = static_cast<Shape*>(cmpTarget);
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//Rectangle Candidates?
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const Point* pts;
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if (shape->pathCoords(&pts) != 4) return false;
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//No Rotation?
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if (transform) {
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if (transform->m.e12 != 0 || transform->m.e21 != 0 || transform->m.e11 != transform->m.e22) return false;
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}
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//Othogonal Rectangle?
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auto pt1 = pts + 0;
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auto pt2 = pts + 1;
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auto pt3 = pts + 2;
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auto pt4 = pts + 3;
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if ((FLT_SAME(pt1->x, pt2->x) && FLT_SAME(pt2->y, pt3->y) && FLT_SAME(pt3->x, pt4->x) && FLT_SAME(pt1->y, pt4->y)) ||
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(FLT_SAME(pt2->x, pt3->x) && FLT_SAME(pt1->y, pt2->y) && FLT_SAME(pt1->x, pt4->x) && FLT_SAME(pt3->y, pt4->y))) {
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auto x1 = pt1->x;
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auto y1 = pt1->y;
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auto x2 = pt3->x;
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auto y2 = pt3->y;
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if (transform) {
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x1 = x1 * transform->m.e11 + transform->m.e13;
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y1 = y1 * transform->m.e22 + transform->m.e23;
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x2 = x2 * transform->m.e11 + transform->m.e13;
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y2 = y2 * transform->m.e22 + transform->m.e23;
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}
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viewport.x = static_cast<uint32_t>(x1);
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viewport.y = static_cast<uint32_t>(y1);
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viewport.w = static_cast<uint32_t>(roundf(x2 - x1 + 0.5f));
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viewport.h = static_cast<uint32_t>(roundf(y2 - y1 + 0.5f));
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return true;
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}
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return false;
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}
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namespace tvg
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{
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enum class PaintType { Shape = 0, Scene, Picture };
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struct StrategyMethod
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{
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virtual ~StrategyMethod() {}
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virtual bool dispose(RenderMethod& renderer) = 0;
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virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag) = 0; //Return engine data if it has.
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virtual bool render(RenderMethod& renderer) = 0;
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virtual bool bounds(float* x, float* y, float* w, float* h) const = 0;
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virtual RenderRegion bounds(RenderMethod& renderer) const = 0;
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virtual Paint* duplicate() = 0;
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};
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struct Paint::Impl
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{
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StrategyMethod* smethod = nullptr;
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RenderTransform *rTransform = nullptr;
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uint32_t flag = RenderUpdateFlag::None;
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Paint* cmpTarget = nullptr;
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CompositeMethod cmpMethod = CompositeMethod::None;
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uint8_t opacity = 255;
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PaintType type;
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~Impl() {
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if (cmpTarget) delete(cmpTarget);
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if (smethod) delete(smethod);
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if (rTransform) delete(rTransform);
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}
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void method(StrategyMethod* method)
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{
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smethod = method;
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}
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bool rotate(float degree)
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{
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if (rTransform) {
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if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
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} else {
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if (fabsf(degree) <= FLT_EPSILON) return true;
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rTransform = new RenderTransform();
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if (!rTransform) return false;
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}
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rTransform->degree = degree;
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if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool scale(float factor)
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{
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if (rTransform) {
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if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
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} else {
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if (fabsf(factor) <= FLT_EPSILON) return true;
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rTransform = new RenderTransform();
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if (!rTransform) return false;
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}
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rTransform->scale = factor;
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if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool translate(float x, float y)
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{
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if (rTransform) {
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if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
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} else {
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if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
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rTransform = new RenderTransform();
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if (!rTransform) return false;
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}
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rTransform->x = x;
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rTransform->y = y;
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if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool transform(const Matrix& m)
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{
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if (!rTransform) {
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rTransform = new RenderTransform();
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if (!rTransform) return false;
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}
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rTransform->override(m);
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flag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool bounds(float* x, float* y, float* w, float* h) const
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{
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return smethod->bounds(x, y, w, h);
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}
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RenderRegion bounds(RenderMethod& renderer) const
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{
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return smethod->bounds(renderer);
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}
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bool dispose(RenderMethod& renderer)
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{
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if (cmpTarget) cmpTarget->pImpl->dispose(renderer);
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return smethod->dispose(renderer);
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}
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void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag)
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{
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if (flag & RenderUpdateFlag::Transform) {
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if (!rTransform) return nullptr;
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if (!rTransform->update()) {
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delete(rTransform);
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rTransform = nullptr;
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}
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}
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/* 1. Composition Pre Processing */
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void *cmpData = nullptr;
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RenderRegion viewport;
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bool cmpFastTrack = false;
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if (cmpTarget) {
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/* If transform has no rotation factors && ClipPath is a simple rectangle,
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we can avoid regular ClipPath sequence but use viewport for performance */
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if (cmpMethod == CompositeMethod::ClipPath) {
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RenderRegion viewport2;
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if ((cmpFastTrack = _clipPathFastTrack(cmpTarget, pTransform, viewport2))) {
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viewport = renderer.viewport();
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viewport2.merge(viewport);
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renderer.viewport(viewport2);
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}
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}
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if (!cmpFastTrack) {
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cmpData = cmpTarget->pImpl->update(renderer, pTransform, 255, clips, pFlag);
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if (cmpMethod == CompositeMethod::ClipPath) clips.push(cmpData);
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}
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}
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/* 2. Main Update */
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void *edata = nullptr;
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auto newFlag = static_cast<RenderUpdateFlag>(pFlag | flag);
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flag = RenderUpdateFlag::None;
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opacity = (opacity * this->opacity) / 255;
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if (rTransform && pTransform) {
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RenderTransform outTransform(pTransform, rTransform);
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edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag);
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} else {
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auto outTransform = pTransform ? pTransform : rTransform;
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edata = smethod->update(renderer, outTransform, opacity, clips, newFlag);
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}
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/* 3. Composition Post Processing */
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if (cmpFastTrack) renderer.viewport(viewport);
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else if (cmpData && cmpMethod == CompositeMethod::ClipPath) clips.pop();
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return edata;
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}
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bool render(RenderMethod& renderer)
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{
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Compositor* cmp = nullptr;
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/* Note: only ClipPath is processed in update() step.
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Create a composition image. */
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if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) {
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auto region = cmpTarget->pImpl->bounds(renderer);
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if (region.w == 0 || region.h == 0) return false;
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cmp = renderer.target(region);
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renderer.beginComposite(cmp, CompositeMethod::None, 255);
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cmpTarget->pImpl->render(renderer);
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}
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if (cmp) renderer.beginComposite(cmp, cmpMethod, cmpTarget->pImpl->opacity);
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auto ret = smethod->render(renderer);
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if (cmp) renderer.endComposite(cmp);
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return ret;
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}
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Paint* duplicate()
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{
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auto ret = smethod->duplicate();
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if (!ret) return nullptr;
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//duplicate Transform
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if (rTransform) {
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ret->pImpl->rTransform = new RenderTransform();
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if (ret->pImpl->rTransform) {
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*ret->pImpl->rTransform = *rTransform;
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ret->pImpl->flag |= RenderUpdateFlag::Transform;
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}
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}
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ret->pImpl->opacity = opacity;
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if (cmpTarget) ret->pImpl->cmpTarget = cmpTarget->duplicate();
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ret->pImpl->cmpMethod = cmpMethod;
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return ret;
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}
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bool composite(Paint* target, CompositeMethod method)
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{
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if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false;
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if (cmpTarget) delete(cmpTarget);
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cmpTarget = target;
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cmpMethod = method;
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return true;
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}
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};
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template<class T>
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struct PaintMethod : StrategyMethod
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{
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T* inst = nullptr;
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PaintMethod(T* _inst) : inst(_inst) {}
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~PaintMethod() {}
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bool bounds(float* x, float* y, float* w, float* h) const override
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{
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return inst->bounds(x, y, w, h);
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}
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RenderRegion bounds(RenderMethod& renderer) const override
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{
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return inst->bounds(renderer);
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}
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bool dispose(RenderMethod& renderer) override
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{
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return inst->dispose(renderer);
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}
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void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flag) override
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{
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return inst->update(renderer, transform, opacity, clips, flag);
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}
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bool render(RenderMethod& renderer) override
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{
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return inst->render(renderer);
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}
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Paint* duplicate() override
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{
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return inst->duplicate();
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}
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};
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}
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#endif //_TVG_PAINT_H_
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