thorvg/src/lib/tvgPaint.h
Hermet Park 4a19e5b9f6 common: fix wrong viewport region.
in the clip rect, viewport must be accumulated to the smaller one.
this patch improves that corner-case.
2021-03-26 17:24:43 +09:00

346 lines
11 KiB
C++

/*
* Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_PAINT_H_
#define _TVG_PAINT_H_
#include <float.h>
#include <math.h>
#include "tvgRender.h"
static inline bool FLT_SAME(float a, float b)
{
return (fabsf(a - b) < FLT_EPSILON);
}
static bool _clipPathFastTrack(Paint* cmpTarget, const RenderTransform* transform, RenderRegion& viewport)
{
/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
auto shape = static_cast<Shape*>(cmpTarget);
//Rectangle Candidates?
const Point* pts;
if (shape->pathCoords(&pts) != 4) return false;
//No Rotation?
if (transform) {
if (transform->m.e12 != 0 || transform->m.e21 != 0 || transform->m.e11 != transform->m.e22) return false;
}
//Othogonal Rectangle?
auto pt1 = pts + 0;
auto pt2 = pts + 1;
auto pt3 = pts + 2;
auto pt4 = pts + 3;
if ((FLT_SAME(pt1->x, pt2->x) && FLT_SAME(pt2->y, pt3->y) && FLT_SAME(pt3->x, pt4->x) && FLT_SAME(pt1->y, pt4->y)) ||
(FLT_SAME(pt2->x, pt3->x) && FLT_SAME(pt1->y, pt2->y) && FLT_SAME(pt1->x, pt4->x) && FLT_SAME(pt3->y, pt4->y))) {
auto x1 = pt1->x;
auto y1 = pt1->y;
auto x2 = pt3->x;
auto y2 = pt3->y;
if (transform) {
x1 = x1 * transform->m.e11 + transform->m.e13;
y1 = y1 * transform->m.e22 + transform->m.e23;
x2 = x2 * transform->m.e11 + transform->m.e13;
y2 = y2 * transform->m.e22 + transform->m.e23;
}
viewport.x = static_cast<uint32_t>(x1);
viewport.y = static_cast<uint32_t>(y1);
viewport.w = static_cast<uint32_t>(roundf(x2 - x1 + 0.5f));
viewport.h = static_cast<uint32_t>(roundf(y2 - y1 + 0.5f));
return true;
}
return false;
}
namespace tvg
{
enum class PaintType { Shape = 0, Scene, Picture };
struct StrategyMethod
{
virtual ~StrategyMethod() {}
virtual bool dispose(RenderMethod& renderer) = 0;
virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag) = 0; //Return engine data if it has.
virtual bool render(RenderMethod& renderer) = 0;
virtual bool bounds(float* x, float* y, float* w, float* h) const = 0;
virtual RenderRegion bounds(RenderMethod& renderer) const = 0;
virtual Paint* duplicate() = 0;
};
struct Paint::Impl
{
StrategyMethod* smethod = nullptr;
RenderTransform *rTransform = nullptr;
uint32_t flag = RenderUpdateFlag::None;
Paint* cmpTarget = nullptr;
CompositeMethod cmpMethod = CompositeMethod::None;
uint8_t opacity = 255;
PaintType type;
~Impl() {
if (cmpTarget) delete(cmpTarget);
if (smethod) delete(smethod);
if (rTransform) delete(rTransform);
}
void method(StrategyMethod* method)
{
smethod = method;
}
bool rotate(float degree)
{
if (rTransform) {
if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
} else {
if (fabsf(degree) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->degree = degree;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool scale(float factor)
{
if (rTransform) {
if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
} else {
if (fabsf(factor) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->scale = factor;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool translate(float x, float y)
{
if (rTransform) {
if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
} else {
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->x = x;
rTransform->y = y;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool transform(const Matrix& m)
{
if (!rTransform) {
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->override(m);
flag |= RenderUpdateFlag::Transform;
return true;
}
bool bounds(float* x, float* y, float* w, float* h) const
{
return smethod->bounds(x, y, w, h);
}
RenderRegion bounds(RenderMethod& renderer) const
{
return smethod->bounds(renderer);
}
bool dispose(RenderMethod& renderer)
{
if (cmpTarget) cmpTarget->pImpl->dispose(renderer);
return smethod->dispose(renderer);
}
void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag)
{
if (flag & RenderUpdateFlag::Transform) {
if (!rTransform) return nullptr;
if (!rTransform->update()) {
delete(rTransform);
rTransform = nullptr;
}
}
/* 1. Composition Pre Processing */
void *cmpData = nullptr;
RenderRegion viewport;
bool cmpFastTrack = false;
if (cmpTarget) {
/* If transform has no rotation factors && ClipPath is a simple rectangle,
we can avoid regular ClipPath sequence but use viewport for performance */
if (cmpMethod == CompositeMethod::ClipPath) {
RenderRegion viewport2;
if ((cmpFastTrack = _clipPathFastTrack(cmpTarget, pTransform, viewport2))) {
viewport = renderer.viewport();
viewport2.merge(viewport);
renderer.viewport(viewport2);
}
}
if (!cmpFastTrack) {
cmpData = cmpTarget->pImpl->update(renderer, pTransform, 255, clips, pFlag);
if (cmpMethod == CompositeMethod::ClipPath) clips.push(cmpData);
}
}
/* 2. Main Update */
void *edata = nullptr;
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | flag);
flag = RenderUpdateFlag::None;
opacity = (opacity * this->opacity) / 255;
if (rTransform && pTransform) {
RenderTransform outTransform(pTransform, rTransform);
edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag);
} else {
auto outTransform = pTransform ? pTransform : rTransform;
edata = smethod->update(renderer, outTransform, opacity, clips, newFlag);
}
/* 3. Composition Post Processing */
if (cmpFastTrack) renderer.viewport(viewport);
else if (cmpData && cmpMethod == CompositeMethod::ClipPath) clips.pop();
return edata;
}
bool render(RenderMethod& renderer)
{
Compositor* cmp = nullptr;
/* Note: only ClipPath is processed in update() step.
Create a composition image. */
if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) {
auto region = cmpTarget->pImpl->bounds(renderer);
if (region.w == 0 || region.h == 0) return false;
cmp = renderer.target(region);
renderer.beginComposite(cmp, CompositeMethod::None, 255);
cmpTarget->pImpl->render(renderer);
}
if (cmp) renderer.beginComposite(cmp, cmpMethod, cmpTarget->pImpl->opacity);
auto ret = smethod->render(renderer);
if (cmp) renderer.endComposite(cmp);
return ret;
}
Paint* duplicate()
{
auto ret = smethod->duplicate();
if (!ret) return nullptr;
//duplicate Transform
if (rTransform) {
ret->pImpl->rTransform = new RenderTransform();
if (ret->pImpl->rTransform) {
*ret->pImpl->rTransform = *rTransform;
ret->pImpl->flag |= RenderUpdateFlag::Transform;
}
}
ret->pImpl->opacity = opacity;
if (cmpTarget) ret->pImpl->cmpTarget = cmpTarget->duplicate();
ret->pImpl->cmpMethod = cmpMethod;
return ret;
}
bool composite(Paint* target, CompositeMethod method)
{
if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false;
if (cmpTarget) delete(cmpTarget);
cmpTarget = target;
cmpMethod = method;
return true;
}
};
template<class T>
struct PaintMethod : StrategyMethod
{
T* inst = nullptr;
PaintMethod(T* _inst) : inst(_inst) {}
~PaintMethod() {}
bool bounds(float* x, float* y, float* w, float* h) const override
{
return inst->bounds(x, y, w, h);
}
RenderRegion bounds(RenderMethod& renderer) const override
{
return inst->bounds(renderer);
}
bool dispose(RenderMethod& renderer) override
{
return inst->dispose(renderer);
}
void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flag) override
{
return inst->update(renderer, transform, opacity, clips, flag);
}
bool render(RenderMethod& renderer) override
{
return inst->render(renderer);
}
Paint* duplicate() override
{
return inst->duplicate();
}
};
}
#endif //_TVG_PAINT_H_