thorvg/src/lib/tvgPaint.h
Hermet Park 9893af979f replace license from Apache 2.0 to MIT
Change-Id: I61f7cb2b0e407bc035f3b2ec7da9b7f230057e24
2020-08-13 16:53:38 +09:00

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C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_PAINT_H_
#define _TVG_PAINT_H_
namespace tvg
{
struct StrategyMethod
{
virtual ~StrategyMethod(){}
virtual bool dispose(RenderMethod& renderer) = 0;
virtual bool update(RenderMethod& renderer, const RenderTransform* transform, RenderUpdateFlag pFlag) = 0;
virtual bool render(RenderMethod& renderer) = 0;
virtual bool bounds(float* x, float* y, float* w, float* h) const = 0;
};
struct Paint::Impl
{
StrategyMethod* smethod = nullptr;
RenderTransform *rTransform = nullptr;
uint32_t flag = RenderUpdateFlag::None;
~Impl() {
if (smethod) delete(smethod);
if (rTransform) delete(rTransform);
}
void method(StrategyMethod* method)
{
smethod = method;
}
bool rotate(float degree)
{
if (rTransform) {
if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
} else {
if (fabsf(degree) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->degree = degree;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool scale(float factor)
{
if (rTransform) {
if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
} else {
if (fabsf(factor) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->scale = factor;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool translate(float x, float y)
{
if (rTransform) {
if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
} else {
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->x = x;
rTransform->y = y;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool transform(const Matrix& m)
{
if (!rTransform) {
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->override(m);
flag |= RenderUpdateFlag::Transform;
return true;
}
bool bounds(float* x, float* y, float* w, float* h) const
{
return smethod->bounds(x, y, w, h);
}
bool dispose(RenderMethod& renderer)
{
return smethod->dispose(renderer);
}
bool update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t pFlag)
{
if (flag & RenderUpdateFlag::Transform) {
if (!rTransform) return false;
if (!rTransform->update()) {
delete(rTransform);
rTransform = nullptr;
}
}
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | flag);
flag = RenderUpdateFlag::None;
if (rTransform && pTransform) {
RenderTransform outTransform(pTransform, rTransform);
return smethod->update(renderer, &outTransform, newFlag);
} else {
auto outTransform = pTransform ? pTransform : rTransform;
return smethod->update(renderer, outTransform, newFlag);
}
}
bool render(RenderMethod& renderer)
{
return smethod->render(renderer);
}
};
template<class T>
struct PaintMethod : StrategyMethod
{
T* inst = nullptr;
PaintMethod(T* _inst) : inst(_inst) {}
~PaintMethod(){}
bool bounds(float* x, float* y, float* w, float* h) const override
{
return inst->bounds(x, y, w, h);
}
bool dispose(RenderMethod& renderer)
{
return inst->dispose(renderer);
}
bool update(RenderMethod& renderer, const RenderTransform* transform, RenderUpdateFlag flag)
{
return inst->update(renderer, transform, flag);
}
bool render(RenderMethod& renderer)
{
return inst->render(renderer);
}
};
}
#endif //_TVG_PAINT_H_