thorvg/CONTRIBUTING.md
Hermet Park 5abcb19e6c
Update CONTRIBUTING.md
++ self-test & verification
2021-06-04 17:43:04 +09:00

4 KiB

We always appreciate your contribution. This page guides ThorVG contribution format.

Reviewers

Hermet Park (hermet) is the lead maintainer but there are designated sub-module maintainers you can request for your pull-requst patches as well.

common: JunsuChoi (JSUYA)
sw_engine: Mira Grudzinska (mgrudzinska)
gl_engine: Prudhvi Raj Vasireddi (prudhvirajv)
loaders: JunsuChoi (JSUYA), Mira Grudzinska (mgrudzinska)
wasm: Shinwoo Kim (kimcinoo)
svg2png: JunsuChoi (JSUYA)
capi: Michal Szczecinski (mihashco), Mira Grudzinska (mgrudzinska)

Self Test & Verification

After updated ThorVG code, please verify your change doesn't break the library. We suggests a unit-tests using Catch2 frameworks. You can easily run the Unit Tests with build commands as the following:

$meson . build -Dtests=true
$ninja -C build test

Please make it sure running all tests and no any Fail cases.

Expected Fail: 0
Fail: 0
Unexpected Pass: 0
Skipped: 0
Timeout: 0

Commit Message

[Module][Feature]: [Title]

[Description]

  • [Module] is a sub module majorly affected by your change. Most of times this indicates a sub folder name. This indicates whom need to review your patch as well. If your change don't belonged to any sub modules, you can replace with proper name or skip it. The name must be written in all lower alphabet characters.

    • ex) build / doc / infra / common / sw_engine / gl_engine / svg_loader / examples / wasm / svg2png ...
  • [Feature] is what major function/feature you changed. Normally this indicates a representive file name. You can keep the file name, but don't please contain any prefix(tvg) nor suffix(Impl) here.

    • ex) Canvas / TaskScehduler / SvgLoader / SvgBuilder / SwRle / GlRenderer / ...
  • [Title] is a brief description of your change. It must be described in one sentence.

    • ex) "Fixed a typo"
    • ex) "Fixed compile warnings"
    • ex) "Code refactoring"
    • ex) "Fixed a rendering bug that overlapped shapes inproper way."
  • [Description] There is no any strict formats, but it must describe what you did in this patch as far as possible you can describe in detail.

    If you fixed any bugs, it must contain below:

    • what type of bug
    • conditions to reproduce it
    • root cause
    • solution

    Or if you add a new feature or function, it must contain below:

    • what sort of features
    • api full specification (if any api additions)
    • any necessity
    • condition / restriction
    • reference or sample

    Lastly, please append any issue ticket numbers in this section if any.

  • Here is a overall commit message what we expect to review:

    • common composite: newly added path clipping feature

      We introduced new method Paint::composite() to support composite behaviors.
      This allows paints to composite with other paints instances.
      Composite behaviors depend on its composite method type.
      Here we firstly introduced "ClipPath" method to support clipping by path unit of paint.

      tagetPaint->composite(srcPaint, CompositeMethod::ClipPath);

      Beaware if the source paint doesn't contain any path info, clipping won't be applied as you expected.

      @API Additions:
      enum CompositeMethod {None = 0, ClipPath};
      Result Paint::composite(std::unique_ptr target, CompositeMethod method) const noexcept;

      @Examples: added ClipPath

      @References: any links to the references such as screenshot images.

      @Issues: 49

Pull Request

Once you submitted a pull request(PR), please make it sure below check list.

  • Reviewers: Check Reviewers List
  • Assignees: You
  • Labels: Patch Purpose
  • CODING STYLE CHECK: Must be perfect