thorvg/test/capi/capiScene.cpp
JunsuChoi 00bba39b02 test Array: Remove too big size test
On large memory machines, if machine have enough memory,
tests failed because it doesn't return null.
2021-11-09 14:04:42 +09:00

115 lines
4 KiB
C++

/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <thorvg_capi.h>
#include "../catch.hpp"
TEST_CASE("Create a Scene", "[capiScene]")
{
Tvg_Paint* scene = tvg_scene_new();
REQUIRE(scene);
REQUIRE(tvg_paint_del(scene) == TVG_RESULT_SUCCESS);
}
TEST_CASE("Paints Into a Scene", "[capiScene]")
{
Tvg_Paint* scene = tvg_scene_new();
REQUIRE(scene);
//Pushing Paints
REQUIRE(tvg_scene_push(scene, tvg_shape_new()) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_scene_push(scene, tvg_picture_new()) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_scene_push(scene, tvg_scene_new()) == TVG_RESULT_SUCCESS);
//Pushing Null Pointer
REQUIRE(tvg_scene_push(scene, NULL) == TVG_RESULT_INVALID_ARGUMENT);
REQUIRE(tvg_scene_push(NULL, NULL) == TVG_RESULT_INVALID_ARGUMENT);
REQUIRE(tvg_paint_del(scene) == TVG_RESULT_SUCCESS);
}
TEST_CASE("Scene Reservation", "[capiScene]")
{
Tvg_Paint* scene = tvg_scene_new();
REQUIRE(scene);
//Check Growth / Reduction
REQUIRE(tvg_scene_reserve(scene, 100) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_scene_reserve(scene, 1000) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_scene_reserve(scene, 100) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_scene_reserve(scene, 0) == TVG_RESULT_SUCCESS);
//Invalid scene
REQUIRE(tvg_scene_reserve(NULL, 1) == TVG_RESULT_INVALID_ARGUMENT);
REQUIRE(tvg_paint_del(scene) == TVG_RESULT_SUCCESS);
}
TEST_CASE("Clear the Scene", "[capiScene]")
{
Tvg_Paint* scene = tvg_scene_new();
REQUIRE(scene);
REQUIRE(tvg_scene_push(scene, tvg_shape_new()) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_scene_clear(scene, true) == TVG_RESULT_SUCCESS);
//Invalid scene
REQUIRE(tvg_scene_clear(NULL, false) == TVG_RESULT_INVALID_ARGUMENT);
REQUIRE(tvg_paint_del(scene) == TVG_RESULT_SUCCESS);
}
TEST_CASE("Scene reusing paints", "[capiScene]")
{
REQUIRE(tvg_engine_init(TVG_ENGINE_SW, 0) == TVG_RESULT_SUCCESS);
Tvg_Canvas* canvas = tvg_swcanvas_create();
REQUIRE(canvas);
uint32_t* buffer = (uint32_t*) malloc(sizeof(uint32_t) * 200 * 200);
REQUIRE(buffer);
REQUIRE(tvg_swcanvas_set_target(canvas, buffer, 200, 200, 200, TVG_COLORSPACE_ARGB8888) == TVG_RESULT_SUCCESS);
Tvg_Paint* scene = tvg_scene_new();
REQUIRE(scene);
Tvg_Paint* shape = tvg_shape_new();
REQUIRE(shape);
REQUIRE(tvg_scene_push(scene, shape) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_canvas_push(canvas, scene) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_canvas_update(canvas) == TVG_RESULT_SUCCESS);
//No deallocate shape.
REQUIRE(tvg_scene_clear(scene, false) == TVG_RESULT_SUCCESS);
//Reuse shape.
REQUIRE(tvg_scene_push(scene, shape) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_canvas_destroy(canvas) == TVG_RESULT_SUCCESS);
REQUIRE(tvg_engine_term(TVG_ENGINE_SW) == TVG_RESULT_SUCCESS);
free(buffer);
}