mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 13:43:43 +00:00

initialization interfaces has been changed for threads count.
if you want to set concrete threads count by system, please specify thread count with it.
std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());
if your system provides designed threads info, you can use it.
efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());
I recommend to avoid max threads usage for better performance.
Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
153 lines
5.1 KiB
C
153 lines
5.1 KiB
C
#include <Elementary.h>
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#include <thorvg_capi.h>
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#define WIDTH 800
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#define HEIGHT 800
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/************************************************************************/
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/* Capi Test Code */
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/************************************************************************/
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static uint32_t buffer[WIDTH * HEIGHT];
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void testCapi()
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{
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tvg_engine_init(TVG_ENGINE_SW | TVG_ENGINE_GL, 0);
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Tvg_Canvas* canvas = tvg_swcanvas_create();
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tvg_swcanvas_set_target(canvas, buffer, WIDTH, WIDTH, HEIGHT, TVG_COLORSPACE_ARGB8888);
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Tvg_Paint* shape = tvg_shape_new();
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tvg_shape_append_rect(shape, 0, 0, 200, 200, 0, 0);
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tvg_shape_append_circle(shape, 200, 200, 100, 100);
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tvg_shape_append_rect(shape, 100, 100, 300, 300, 100, 100);
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Tvg_Gradient* grad = tvg_linear_gradient_new();
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tvg_linear_gradient_set(grad, 0, 0, 300, 300);
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Tvg_Color_Stop color_stops[4] =
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{
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{.offset=0.0, .r=0, .g=0, .b=0, .a=255},
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{.offset=0.25, .r=255, .g=0, .b=0, .a=255},
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{.offset=0.5, .r=0, .g=255, .b=0, .a=255},
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{.offset=1.0, .r=0, .g=0, .b=255, .a=255}
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};
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Tvg_Paint *shape1 = tvg_shape_new();
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tvg_shape_append_rect(shape1, 500, 500, 100, 100, 30, 30);
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Tvg_Gradient* grad1 = tvg_radial_gradient_new();
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tvg_radial_gradient_set(grad1, 550, 550, 50);
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Tvg_Color_Stop color_stops1[3] =
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{
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{.offset=0.0, .r=0, .g=0, .b=0, .a=255},
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{.offset=0.6, .r=255, .g=0, .b=0, .a=255},
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{.offset=1.0, .r=0, .g=255, .b=255, .a=255}
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};
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Tvg_Paint *shape2 = tvg_shape_new();
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tvg_shape_append_rect(shape2, 400, 0, 800, 400, 20, 20);
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Tvg_Gradient* grad2 = tvg_linear_gradient_new();
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tvg_linear_gradient_set(grad2, 400, 0, 450, 50);
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Tvg_Color_Stop color_stops2[2] =
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{
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{.offset=0.0, .r=0, .g=0, .b=0, .a=255},
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{.offset=1, .r=255, .g=0, .b=0, .a=255},
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};
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tvg_gradient_spread(grad2, TVG_STROKE_FILL_REPEAT);
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Tvg_Paint* shape3 = tvg_shape_new();
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tvg_shape_append_rect(shape3, 0, 400, 400, 800, 20, 20);
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Tvg_Gradient* grad3 = tvg_linear_gradient_new();
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tvg_linear_gradient_set(grad3, 0, 400, 50, 450);
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Tvg_Color_Stop color_stops3[2] =
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{
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{.offset=0.0, .r=0, .g=0, .b=0, .a=255},
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{.offset=1, .r=0, .g=255, .b=0, .a=255},
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};
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tvg_gradient_spread(grad3, TVG_STROKE_FILL_REFLECT);
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tvg_gradient_color_stops(grad, color_stops, 4);
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tvg_gradient_color_stops(grad1, color_stops1, 3);
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tvg_gradient_color_stops(grad2, color_stops2, 2);
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tvg_gradient_color_stops(grad3, color_stops3, 2);
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tvg_shape_linear_gradient_set(shape, grad);
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tvg_shape_radial_gradient_set(shape1, grad1);
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tvg_shape_linear_gradient_set(shape2, grad2);
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tvg_shape_linear_gradient_set(shape3, grad3);
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tvg_canvas_push(canvas, shape);
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tvg_canvas_push(canvas, shape1);
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tvg_canvas_push(canvas, shape2);
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tvg_canvas_push(canvas, shape3);
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Tvg_Paint* shape4 = tvg_shape_new();
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tvg_shape_append_rect(shape4, 700, 700, 100, 100, 20, 20);
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Tvg_Gradient* grad4 = tvg_linear_gradient_new();
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tvg_linear_gradient_set(grad4, 700, 700, 800, 800);
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Tvg_Color_Stop color_stops4[2] =
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{
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{.offset=0.0, .r=0, .g=0, .b=0, .a=255},
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{.offset=1, .r=0, .g=255, .b=0, .a=255},
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};
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tvg_gradient_color_stops(grad4, color_stops4, 2);
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tvg_shape_linear_gradient_set(shape4, grad4);
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Tvg_Gradient* grad5 = tvg_linear_gradient_new();
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tvg_linear_gradient_set(grad5, 700, 700, 800, 800);
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Tvg_Color_Stop color_stops5[2] =
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{
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{.offset=0.0, .r=0, .g=0, .b=255, .a=255},
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{.offset=1, .r=0, .g=255, .b=255, .a=255},
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};
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tvg_gradient_color_stops(grad5, color_stops5, 2);
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tvg_shape_linear_gradient_set(shape4, grad5);
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tvg_canvas_push(canvas, shape4);
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tvg_canvas_draw(canvas);
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tvg_canvas_sync(canvas);
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tvg_canvas_destroy(canvas);
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tvg_engine_term(TVG_ENGINE_SW | TVG_ENGINE_GL);
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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void win_del(void *data, Evas_Object *o, void *ev)
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{
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elm_exit();
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}
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int main(int argc, char **argv)
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{
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elm_init(argc, argv);
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Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test");
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evas_object_smart_callback_add(win, "delete,request", win_del, 0);
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Eo* view = evas_object_image_filled_add(evas_object_evas_get(win));
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evas_object_image_size_set(view, WIDTH, HEIGHT);
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evas_object_image_data_set(view, buffer);
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evas_object_image_pixels_dirty_set(view, EINA_TRUE);
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evas_object_image_data_update_add(view, 0, 0, WIDTH, HEIGHT);
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evas_object_size_hint_weight_set(view, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_show(view);
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elm_win_resize_object_add(win, view);
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evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
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evas_object_show(win);
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testCapi();
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elm_run();
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elm_shutdown();
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return 0;
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}
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