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initialization interfaces has been changed for threads count.
if you want to set concrete threads count by system, please specify thread count with it.
std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());
if your system provides designed threads info, you can use it.
efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());
I recommend to avoid max threads usage for better performance.
Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#include <iostream>
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#include <thread>
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#include <Elementary.h>
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#include <thorvg.h>
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using namespace std;
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#define WIDTH 800
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#define HEIGHT 800
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/************************************************************************/
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/* Common Infrastructure Code */
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/************************************************************************/
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void tvgSwTest(uint32_t* buffer);
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void drawSwView(void* data, Eo* obj);
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void win_del(void *data, Evas_Object *o, void *ev)
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{
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elm_exit();
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}
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static Eo* createSwView()
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{
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static uint32_t buffer[WIDTH * HEIGHT];
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Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test");
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evas_object_smart_callback_add(win, "delete,request", win_del, 0);
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Eo* view = evas_object_image_filled_add(evas_object_evas_get(win));
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evas_object_image_size_set(view, WIDTH, HEIGHT);
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evas_object_image_data_set(view, buffer);
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evas_object_image_pixels_get_callback_set(view, drawSwView, nullptr);
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evas_object_image_pixels_dirty_set(view, EINA_TRUE);
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evas_object_image_data_update_add(view, 0, 0, WIDTH, HEIGHT);
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evas_object_size_hint_weight_set(view, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_show(view);
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elm_win_resize_object_add(win, view);
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evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
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evas_object_show(win);
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tvgSwTest(buffer);
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return view;
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}
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void initGLview(Evas_Object *obj);
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void drawGLview(Evas_Object *obj);
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static Eo* createGlView()
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{
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elm_config_accel_preference_set("gl");
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Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test");
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evas_object_smart_callback_add(win, "delete,request", win_del, 0);
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Eo* view = elm_glview_add(win);
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evas_object_size_hint_weight_set(view, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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elm_glview_mode_set(view, ELM_GLVIEW_ALPHA);
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elm_glview_resize_policy_set(view, ELM_GLVIEW_RESIZE_POLICY_RECREATE);
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elm_glview_render_policy_set(view, ELM_GLVIEW_RENDER_POLICY_ON_DEMAND);
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elm_glview_init_func_set(view, initGLview);
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elm_glview_render_func_set(view, drawGLview);
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evas_object_show(view);
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elm_win_resize_object_add(win, view);
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evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
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evas_object_show(win);
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return view;
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}
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