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initialization interfaces has been changed for threads count.
if you want to set concrete threads count by system, please specify thread count with it.
std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());
if your system provides designed threads info, you can use it.
efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());
I recommend to avoid max threads usage for better performance.
Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
168 lines
4.5 KiB
C++
168 lines
4.5 KiB
C++
#include "testCommon.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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#define NUM_PER_LINE 4
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#define SIZE 200
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static int count = 0;
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void svgDirCallback(const char* name, const char* path, void* data)
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{
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tvg::Canvas* canvas = static_cast<tvg::Canvas*>(data);
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auto picture = tvg::Picture::gen();
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char buf[PATH_MAX];
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sprintf(buf,"%s/%s", path, name);
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if (picture->load(buf) != tvg::Result::Success) return;
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float x, y, w, h;
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picture->viewbox(&x, &y, &w, &h);
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float rate = (SIZE/(w > h ? w : h));
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picture->scale(rate);
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x *= rate;
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y *= rate;
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w *= rate;
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h *= rate;
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//Center Align ?
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if (w > h) {
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y -= (SIZE - h) * 0.5f;
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} else {
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x -= (SIZE - w) * 0.5f;
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}
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picture->translate((count % NUM_PER_LINE) * SIZE - x, SIZE * (count / NUM_PER_LINE) - y);
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canvas->push(move(picture));
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cout << "SVG: " << buf << endl;
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count++;
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}
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//Background
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auto shape = tvg::Shape::gen();
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shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0); //x, y, w, h, rx, ry
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shape->fill(255, 255, 255, 255); //r, g, b, a
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if (canvas->push(move(shape)) != tvg::Result::Success) return;
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eina_file_dir_list("./svgs", EINA_TRUE, svgDirCallback, canvas);
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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createSwView();
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} else {
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createGlView();
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvg::CanvasEngine::Sw);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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