thorvg/src/renderer/sw_engine/tvgSwRenderer.h
Hermet Park 7e9b4bb382 renderer/sw_engine: add partial rendering support (POC)
Partial Rendering refers to a rendering technique where
only a portion of the scene or screen is updated, rather
than redrawing the entire output. It is commonly used as
a performance optimization strategy, focusing on redrawing
only the regions that have changed, often called dirty regions.

This implemenets with the LineSweep and SubDivision Mergion strategy.

issue: https://github.com/thorvg/thorvg/issues/1747
2025-06-03 23:02:49 +09:00

92 lines
3.8 KiB
C++

/*
* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_SW_RENDERER_H_
#define _TVG_SW_RENDERER_H_
#include "tvgRender.h"
struct SwSurface;
struct SwTask;
struct SwCompositor;
struct SwMpool;
namespace tvg
{
class SwRenderer : public RenderMethod
{
public:
bool preUpdate() override;
RenderData prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper) override;
RenderData prepare(RenderSurface* surface, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) override;
bool postUpdate() override;
bool preRender() override;
bool renderShape(RenderData data) override;
bool renderImage(RenderData data) override;
bool postRender() override;
void dispose(RenderData data) override;
RenderRegion region(RenderData data) override;
void damage(const RenderRegion& region) override;
RenderRegion viewport() override;
bool viewport(const RenderRegion& vp) override;
bool blend(BlendMethod method) override;
ColorSpace colorSpace() override;
const RenderSurface* mainSurface() override;
bool clear() override;
bool sync() override;
bool target(pixel_t* data, uint32_t stride, uint32_t w, uint32_t h, ColorSpace cs);
RenderCompositor* target(const RenderRegion& region, ColorSpace cs, CompositionFlag flags) override;
bool beginComposite(RenderCompositor* cmp, MaskMethod method, uint8_t opacity) override;
bool endComposite(RenderCompositor* cmp) override;
void clearCompositors();
void prepare(RenderEffect* effect, const Matrix& transform) override;
bool region(RenderEffect* effect) override;
bool render(RenderCompositor* cmp, const RenderEffect* effect, bool direct) override;
void dispose(RenderEffect* effect) override;
static SwRenderer* gen(uint32_t threads);
static bool term();
private:
RenderDirtyRegion dirtyRegion;
SwSurface* surface = nullptr; //active surface
Array<SwTask*> tasks; //async task list
Array<SwSurface*> compositors; //render targets cache list
SwMpool* mpool; //private memory pool
RenderRegion vport; //viewport
bool sharedMpool; //memory-pool behavior policy
bool fulldraw = true; //buffer is cleared (need to redraw full screen)
SwRenderer();
~SwRenderer();
SwSurface* request(int channelSize, bool square);
RenderData prepareCommon(SwTask* task, const Matrix& transform, const Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags);
};
}
#endif /* _TVG_SW_RENDERER_H_ */