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There are two branches for completing stroke composition between the canvas and sw_engine. It is necessary to centralize the task on the canvas engine side so that we can maintain the logic without confusion.
381 lines
12 KiB
C
381 lines
12 KiB
C
/*
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* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_SHAPE_IMPL_H_
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#define _TVG_SHAPE_IMPL_H_
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#include <memory.h>
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#include "tvgPaint.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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struct Shape::Impl
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{
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RenderShape rs; //shape data
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RenderData rd = nullptr; //engine data
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uint32_t flag = RenderUpdateFlag::None;
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Shape* shape;
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uint8_t opacity; //for composition
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bool needComp; //composite or not
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Impl(Shape* s) : shape(s)
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{
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}
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bool dispose(RenderMethod& renderer)
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{
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auto ret = renderer.dispose(rd);
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rd = nullptr;
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return ret;
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}
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bool render(RenderMethod& renderer)
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{
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Compositor* cmp = nullptr;
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bool ret;
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if (needComp) {
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cmp = renderer.target(bounds(renderer), renderer.colorSpace());
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renderer.beginComposite(cmp, CompositeMethod::None, opacity);
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}
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ret = renderer.renderShape(rd);
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if (cmp) renderer.endComposite(cmp);
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return ret;
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}
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bool needComposition(uint32_t opacity)
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{
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if (opacity == 0) return false;
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//Shape composition is only necessary when stroking & fill are valid.
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if (!rs.stroke || rs.stroke->width < FLT_EPSILON || rs.stroke->color[3] == 0) return false;
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if (!rs.fill && rs.color[3] == 0) return false;
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//translucent fill & stroke
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if (opacity < 255) return true;
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//Composition test
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const Paint* target;
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auto method = shape->composite(&target);
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if (!target || method == tvg::CompositeMethod::ClipPath) return false;
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if (target->pImpl->opacity == 255 || target->pImpl->opacity == 0) return false;
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return true;
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}
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RenderData update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag, bool clipper)
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{
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if ((needComp = needComposition(opacity))) {
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/* Overriding opacity value. If this scene is half-translucent,
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It must do intermeidate composition with that opacity value. */
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this->opacity = static_cast<uint8_t>(opacity);
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opacity = 255;
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}
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rd = renderer.prepare(rs, rd, transform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag), clipper);
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flag = RenderUpdateFlag::None;
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return rd;
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}
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RenderRegion bounds(RenderMethod& renderer)
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{
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return renderer.region(rd);
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}
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bool bounds(float* x, float* y, float* w, float* h)
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{
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//Path bounding size
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if (rs.path.ptsCnt > 0 ) {
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Point min = { rs.path.pts[0].x, rs.path.pts[0].y };
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Point max = { rs.path.pts[0].x, rs.path.pts[0].y };
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for (uint32_t i = 1; i < rs.path.ptsCnt; ++i) {
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if (rs.path.pts[i].x < min.x) min.x = rs.path.pts[i].x;
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if (rs.path.pts[i].y < min.y) min.y = rs.path.pts[i].y;
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if (rs.path.pts[i].x > max.x) max.x = rs.path.pts[i].x;
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if (rs.path.pts[i].y > max.y) max.y = rs.path.pts[i].y;
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}
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if (x) *x = min.x;
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if (y) *y = min.y;
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if (w) *w = max.x - min.x;
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if (h) *h = max.y - min.y;
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}
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//Stroke feathering
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if (rs.stroke) {
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if (x) *x -= rs.stroke->width * 0.5f;
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if (y) *y -= rs.stroke->width * 0.5f;
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if (w) *w += rs.stroke->width;
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if (h) *h += rs.stroke->width;
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}
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return rs.path.ptsCnt > 0 ? true : false;
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}
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void reserveCmd(uint32_t cmdCnt)
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{
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if (cmdCnt <= rs.path.reservedCmdCnt) return;
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rs.path.reservedCmdCnt = cmdCnt;
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rs.path.cmds = static_cast<PathCommand*>(realloc(rs.path.cmds, sizeof(PathCommand) * rs.path.reservedCmdCnt));
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}
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void reservePts(uint32_t ptsCnt)
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{
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if (ptsCnt <= rs.path.reservedPtsCnt) return;
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rs.path.reservedPtsCnt = ptsCnt;
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rs.path.pts = static_cast<Point*>(realloc(rs.path.pts, sizeof(Point) * rs.path.reservedPtsCnt));
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}
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void grow(uint32_t cmdCnt, uint32_t ptsCnt)
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{
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reserveCmd(rs.path.cmdCnt + cmdCnt);
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reservePts(rs.path.ptsCnt + ptsCnt);
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}
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void reset()
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{
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rs.path.cmdCnt = 0;
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rs.path.ptsCnt = 0;
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flag = RenderUpdateFlag::Path;
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}
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void append(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt)
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{
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memcpy(rs.path.cmds + rs.path.cmdCnt, cmds, sizeof(PathCommand) * cmdCnt);
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memcpy(rs.path.pts + rs.path.ptsCnt, pts, sizeof(Point) * ptsCnt);
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rs.path.cmdCnt += cmdCnt;
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rs.path.ptsCnt += ptsCnt;
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flag |= RenderUpdateFlag::Path;
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}
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void moveTo(float x, float y)
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{
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if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2);
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if (rs.path.ptsCnt + 2 > rs.path.reservedPtsCnt) reservePts((rs.path.ptsCnt + 2) * 2);
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rs.path.cmds[rs.path.cmdCnt++] = PathCommand::MoveTo;
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rs.path.pts[rs.path.ptsCnt++] = {x, y};
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flag |= RenderUpdateFlag::Path;
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}
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void lineTo(float x, float y)
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{
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if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2);
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if (rs.path.ptsCnt + 2 > rs.path.reservedPtsCnt) reservePts((rs.path.ptsCnt + 2) * 2);
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rs.path.cmds[rs.path.cmdCnt++] = PathCommand::LineTo;
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rs.path.pts[rs.path.ptsCnt++] = {x, y};
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flag |= RenderUpdateFlag::Path;
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}
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void cubicTo(float cx1, float cy1, float cx2, float cy2, float x, float y)
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{
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if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2);
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if (rs.path.ptsCnt + 3 > rs.path.reservedPtsCnt) reservePts((rs.path.ptsCnt + 3) * 2);
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rs.path.cmds[rs.path.cmdCnt++] = PathCommand::CubicTo;
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rs.path.pts[rs.path.ptsCnt++] = {cx1, cy1};
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rs.path.pts[rs.path.ptsCnt++] = {cx2, cy2};
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rs.path.pts[rs.path.ptsCnt++] = {x, y};
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flag |= RenderUpdateFlag::Path;
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}
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void close()
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{
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if (rs.path.cmdCnt > 0 && rs.path.cmds[rs.path.cmdCnt - 1] == PathCommand::Close) return;
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if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2);
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rs.path.cmds[rs.path.cmdCnt++] = PathCommand::Close;
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flag |= RenderUpdateFlag::Path;
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}
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bool strokeWidth(float width)
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{
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//TODO: Size Exception?
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->width = width;
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flag |= RenderUpdateFlag::Stroke;
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return true;
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}
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bool strokeCap(StrokeCap cap)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->cap = cap;
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flag |= RenderUpdateFlag::Stroke;
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return true;
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}
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bool strokeJoin(StrokeJoin join)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->join = join;
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flag |= RenderUpdateFlag::Stroke;
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return true;
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}
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bool strokeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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if (rs.stroke->fill) {
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delete(rs.stroke->fill);
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rs.stroke->fill = nullptr;
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flag |= RenderUpdateFlag::GradientStroke;
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}
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rs.stroke->color[0] = r;
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rs.stroke->color[1] = g;
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rs.stroke->color[2] = b;
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rs.stroke->color[3] = a;
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flag |= RenderUpdateFlag::Stroke;
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return true;
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}
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Result strokeFill(unique_ptr<Fill> f)
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{
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auto p = f.release();
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if (!p) return Result::MemoryCorruption;
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if (!rs.stroke) rs.stroke = new RenderStroke();
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if (rs.stroke->fill && rs.stroke->fill != p) delete(rs.stroke->fill);
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rs.stroke->fill = p;
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flag |= RenderUpdateFlag::Stroke;
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flag |= RenderUpdateFlag::GradientStroke;
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return Result::Success;
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}
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bool strokeDash(const float* pattern, uint32_t cnt)
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{
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//Reset dash
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if (!pattern && cnt == 0) {
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free(rs.stroke->dashPattern);
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rs.stroke->dashPattern = nullptr;
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} else {
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if (!rs.stroke) rs.stroke = new RenderStroke();
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if (rs.stroke->dashCnt != cnt) {
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free(rs.stroke->dashPattern);
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rs.stroke->dashPattern = nullptr;
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}
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if (!rs.stroke->dashPattern) {
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rs.stroke->dashPattern = static_cast<float*>(malloc(sizeof(float) * cnt));
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if (!rs.stroke->dashPattern) return false;
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}
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for (uint32_t i = 0; i < cnt; ++i) {
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rs.stroke->dashPattern[i] = pattern[i];
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}
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}
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rs.stroke->dashCnt = cnt;
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flag |= RenderUpdateFlag::Stroke;
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return true;
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}
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bool strokeFirst(bool strokeFirst)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->strokeFirst = strokeFirst;
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flag |= RenderUpdateFlag::Stroke;
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return true;
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}
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Paint* duplicate()
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{
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auto ret = Shape::gen();
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auto dup = ret.get()->pImpl;
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dup->rs.rule = rs.rule;
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//Color
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memcpy(dup->rs.color, rs.color, sizeof(rs.color));
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dup->flag = RenderUpdateFlag::Color;
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//Path
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if (rs.path.cmdCnt > 0 && rs.path.ptsCnt > 0) {
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dup->rs.path.cmdCnt = rs.path.cmdCnt;
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dup->rs.path.reservedCmdCnt = rs.path.reservedCmdCnt;
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dup->rs.path.ptsCnt = rs.path.ptsCnt;
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dup->rs.path.reservedPtsCnt = rs.path.reservedPtsCnt;
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dup->rs.path.cmds = static_cast<PathCommand*>(malloc(sizeof(PathCommand) * dup->rs.path.reservedCmdCnt));
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if (dup->rs.path.cmds) memcpy(dup->rs.path.cmds, rs.path.cmds, sizeof(PathCommand) * dup->rs.path.cmdCnt);
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dup->rs.path.pts = static_cast<Point*>(malloc(sizeof(Point) * dup->rs.path.reservedPtsCnt));
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if (dup->rs.path.pts) memcpy(dup->rs.path.pts, rs.path.pts, sizeof(Point) * dup->rs.path.ptsCnt);
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}
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dup->flag |= RenderUpdateFlag::Path;
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//Stroke
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if (rs.stroke) {
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dup->rs.stroke = new RenderStroke();
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dup->rs.stroke->width = rs.stroke->width;
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dup->rs.stroke->dashCnt = rs.stroke->dashCnt;
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dup->rs.stroke->cap = rs.stroke->cap;
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dup->rs.stroke->join = rs.stroke->join;
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dup->rs.stroke->strokeFirst = rs.stroke->strokeFirst;
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memcpy(dup->rs.stroke->color, rs.stroke->color, sizeof(rs.stroke->color));
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if (rs.stroke->dashCnt > 0) {
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dup->rs.stroke->dashPattern = static_cast<float*>(malloc(sizeof(float) * rs.stroke->dashCnt));
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memcpy(dup->rs.stroke->dashPattern, rs.stroke->dashPattern, sizeof(float) * rs.stroke->dashCnt);
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}
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dup->flag |= RenderUpdateFlag::Stroke;
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if (rs.stroke->fill) {
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dup->rs.stroke->fill = rs.stroke->fill->duplicate();
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dup->flag |= RenderUpdateFlag::GradientStroke;
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}
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}
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//Fill
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if (rs.fill) {
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dup->rs.fill = rs.fill->duplicate();
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dup->flag |= RenderUpdateFlag::Gradient;
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}
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return ret.release();
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}
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Iterator* iterator()
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{
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return nullptr;
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}
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};
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#endif //_TVG_SHAPE_IMPL_H_
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