thorvg/src/lib/tvgShapeImpl.h
Hermet Park 89db13037d common sw_engine: gather scattered stroking composition.
There are two branches for completing stroke composition between the canvas and sw_engine.

It is necessary to centralize the task on the canvas engine side so that
we can maintain the logic without confusion.
2023-05-19 10:35:24 +09:00

381 lines
12 KiB
C

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_SHAPE_IMPL_H_
#define _TVG_SHAPE_IMPL_H_
#include <memory.h>
#include "tvgPaint.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct Shape::Impl
{
RenderShape rs; //shape data
RenderData rd = nullptr; //engine data
uint32_t flag = RenderUpdateFlag::None;
Shape* shape;
uint8_t opacity; //for composition
bool needComp; //composite or not
Impl(Shape* s) : shape(s)
{
}
bool dispose(RenderMethod& renderer)
{
auto ret = renderer.dispose(rd);
rd = nullptr;
return ret;
}
bool render(RenderMethod& renderer)
{
Compositor* cmp = nullptr;
bool ret;
if (needComp) {
cmp = renderer.target(bounds(renderer), renderer.colorSpace());
renderer.beginComposite(cmp, CompositeMethod::None, opacity);
}
ret = renderer.renderShape(rd);
if (cmp) renderer.endComposite(cmp);
return ret;
}
bool needComposition(uint32_t opacity)
{
if (opacity == 0) return false;
//Shape composition is only necessary when stroking & fill are valid.
if (!rs.stroke || rs.stroke->width < FLT_EPSILON || rs.stroke->color[3] == 0) return false;
if (!rs.fill && rs.color[3] == 0) return false;
//translucent fill & stroke
if (opacity < 255) return true;
//Composition test
const Paint* target;
auto method = shape->composite(&target);
if (!target || method == tvg::CompositeMethod::ClipPath) return false;
if (target->pImpl->opacity == 255 || target->pImpl->opacity == 0) return false;
return true;
}
RenderData update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag, bool clipper)
{
if ((needComp = needComposition(opacity))) {
/* Overriding opacity value. If this scene is half-translucent,
It must do intermeidate composition with that opacity value. */
this->opacity = static_cast<uint8_t>(opacity);
opacity = 255;
}
rd = renderer.prepare(rs, rd, transform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag), clipper);
flag = RenderUpdateFlag::None;
return rd;
}
RenderRegion bounds(RenderMethod& renderer)
{
return renderer.region(rd);
}
bool bounds(float* x, float* y, float* w, float* h)
{
//Path bounding size
if (rs.path.ptsCnt > 0 ) {
Point min = { rs.path.pts[0].x, rs.path.pts[0].y };
Point max = { rs.path.pts[0].x, rs.path.pts[0].y };
for (uint32_t i = 1; i < rs.path.ptsCnt; ++i) {
if (rs.path.pts[i].x < min.x) min.x = rs.path.pts[i].x;
if (rs.path.pts[i].y < min.y) min.y = rs.path.pts[i].y;
if (rs.path.pts[i].x > max.x) max.x = rs.path.pts[i].x;
if (rs.path.pts[i].y > max.y) max.y = rs.path.pts[i].y;
}
if (x) *x = min.x;
if (y) *y = min.y;
if (w) *w = max.x - min.x;
if (h) *h = max.y - min.y;
}
//Stroke feathering
if (rs.stroke) {
if (x) *x -= rs.stroke->width * 0.5f;
if (y) *y -= rs.stroke->width * 0.5f;
if (w) *w += rs.stroke->width;
if (h) *h += rs.stroke->width;
}
return rs.path.ptsCnt > 0 ? true : false;
}
void reserveCmd(uint32_t cmdCnt)
{
if (cmdCnt <= rs.path.reservedCmdCnt) return;
rs.path.reservedCmdCnt = cmdCnt;
rs.path.cmds = static_cast<PathCommand*>(realloc(rs.path.cmds, sizeof(PathCommand) * rs.path.reservedCmdCnt));
}
void reservePts(uint32_t ptsCnt)
{
if (ptsCnt <= rs.path.reservedPtsCnt) return;
rs.path.reservedPtsCnt = ptsCnt;
rs.path.pts = static_cast<Point*>(realloc(rs.path.pts, sizeof(Point) * rs.path.reservedPtsCnt));
}
void grow(uint32_t cmdCnt, uint32_t ptsCnt)
{
reserveCmd(rs.path.cmdCnt + cmdCnt);
reservePts(rs.path.ptsCnt + ptsCnt);
}
void reset()
{
rs.path.cmdCnt = 0;
rs.path.ptsCnt = 0;
flag = RenderUpdateFlag::Path;
}
void append(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt)
{
memcpy(rs.path.cmds + rs.path.cmdCnt, cmds, sizeof(PathCommand) * cmdCnt);
memcpy(rs.path.pts + rs.path.ptsCnt, pts, sizeof(Point) * ptsCnt);
rs.path.cmdCnt += cmdCnt;
rs.path.ptsCnt += ptsCnt;
flag |= RenderUpdateFlag::Path;
}
void moveTo(float x, float y)
{
if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2);
if (rs.path.ptsCnt + 2 > rs.path.reservedPtsCnt) reservePts((rs.path.ptsCnt + 2) * 2);
rs.path.cmds[rs.path.cmdCnt++] = PathCommand::MoveTo;
rs.path.pts[rs.path.ptsCnt++] = {x, y};
flag |= RenderUpdateFlag::Path;
}
void lineTo(float x, float y)
{
if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2);
if (rs.path.ptsCnt + 2 > rs.path.reservedPtsCnt) reservePts((rs.path.ptsCnt + 2) * 2);
rs.path.cmds[rs.path.cmdCnt++] = PathCommand::LineTo;
rs.path.pts[rs.path.ptsCnt++] = {x, y};
flag |= RenderUpdateFlag::Path;
}
void cubicTo(float cx1, float cy1, float cx2, float cy2, float x, float y)
{
if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2);
if (rs.path.ptsCnt + 3 > rs.path.reservedPtsCnt) reservePts((rs.path.ptsCnt + 3) * 2);
rs.path.cmds[rs.path.cmdCnt++] = PathCommand::CubicTo;
rs.path.pts[rs.path.ptsCnt++] = {cx1, cy1};
rs.path.pts[rs.path.ptsCnt++] = {cx2, cy2};
rs.path.pts[rs.path.ptsCnt++] = {x, y};
flag |= RenderUpdateFlag::Path;
}
void close()
{
if (rs.path.cmdCnt > 0 && rs.path.cmds[rs.path.cmdCnt - 1] == PathCommand::Close) return;
if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2);
rs.path.cmds[rs.path.cmdCnt++] = PathCommand::Close;
flag |= RenderUpdateFlag::Path;
}
bool strokeWidth(float width)
{
//TODO: Size Exception?
if (!rs.stroke) rs.stroke = new RenderStroke();
rs.stroke->width = width;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeCap(StrokeCap cap)
{
if (!rs.stroke) rs.stroke = new RenderStroke();
rs.stroke->cap = cap;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeJoin(StrokeJoin join)
{
if (!rs.stroke) rs.stroke = new RenderStroke();
rs.stroke->join = join;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
if (!rs.stroke) rs.stroke = new RenderStroke();
if (rs.stroke->fill) {
delete(rs.stroke->fill);
rs.stroke->fill = nullptr;
flag |= RenderUpdateFlag::GradientStroke;
}
rs.stroke->color[0] = r;
rs.stroke->color[1] = g;
rs.stroke->color[2] = b;
rs.stroke->color[3] = a;
flag |= RenderUpdateFlag::Stroke;
return true;
}
Result strokeFill(unique_ptr<Fill> f)
{
auto p = f.release();
if (!p) return Result::MemoryCorruption;
if (!rs.stroke) rs.stroke = new RenderStroke();
if (rs.stroke->fill && rs.stroke->fill != p) delete(rs.stroke->fill);
rs.stroke->fill = p;
flag |= RenderUpdateFlag::Stroke;
flag |= RenderUpdateFlag::GradientStroke;
return Result::Success;
}
bool strokeDash(const float* pattern, uint32_t cnt)
{
//Reset dash
if (!pattern && cnt == 0) {
free(rs.stroke->dashPattern);
rs.stroke->dashPattern = nullptr;
} else {
if (!rs.stroke) rs.stroke = new RenderStroke();
if (rs.stroke->dashCnt != cnt) {
free(rs.stroke->dashPattern);
rs.stroke->dashPattern = nullptr;
}
if (!rs.stroke->dashPattern) {
rs.stroke->dashPattern = static_cast<float*>(malloc(sizeof(float) * cnt));
if (!rs.stroke->dashPattern) return false;
}
for (uint32_t i = 0; i < cnt; ++i) {
rs.stroke->dashPattern[i] = pattern[i];
}
}
rs.stroke->dashCnt = cnt;
flag |= RenderUpdateFlag::Stroke;
return true;
}
bool strokeFirst(bool strokeFirst)
{
if (!rs.stroke) rs.stroke = new RenderStroke();
rs.stroke->strokeFirst = strokeFirst;
flag |= RenderUpdateFlag::Stroke;
return true;
}
Paint* duplicate()
{
auto ret = Shape::gen();
auto dup = ret.get()->pImpl;
dup->rs.rule = rs.rule;
//Color
memcpy(dup->rs.color, rs.color, sizeof(rs.color));
dup->flag = RenderUpdateFlag::Color;
//Path
if (rs.path.cmdCnt > 0 && rs.path.ptsCnt > 0) {
dup->rs.path.cmdCnt = rs.path.cmdCnt;
dup->rs.path.reservedCmdCnt = rs.path.reservedCmdCnt;
dup->rs.path.ptsCnt = rs.path.ptsCnt;
dup->rs.path.reservedPtsCnt = rs.path.reservedPtsCnt;
dup->rs.path.cmds = static_cast<PathCommand*>(malloc(sizeof(PathCommand) * dup->rs.path.reservedCmdCnt));
if (dup->rs.path.cmds) memcpy(dup->rs.path.cmds, rs.path.cmds, sizeof(PathCommand) * dup->rs.path.cmdCnt);
dup->rs.path.pts = static_cast<Point*>(malloc(sizeof(Point) * dup->rs.path.reservedPtsCnt));
if (dup->rs.path.pts) memcpy(dup->rs.path.pts, rs.path.pts, sizeof(Point) * dup->rs.path.ptsCnt);
}
dup->flag |= RenderUpdateFlag::Path;
//Stroke
if (rs.stroke) {
dup->rs.stroke = new RenderStroke();
dup->rs.stroke->width = rs.stroke->width;
dup->rs.stroke->dashCnt = rs.stroke->dashCnt;
dup->rs.stroke->cap = rs.stroke->cap;
dup->rs.stroke->join = rs.stroke->join;
dup->rs.stroke->strokeFirst = rs.stroke->strokeFirst;
memcpy(dup->rs.stroke->color, rs.stroke->color, sizeof(rs.stroke->color));
if (rs.stroke->dashCnt > 0) {
dup->rs.stroke->dashPattern = static_cast<float*>(malloc(sizeof(float) * rs.stroke->dashCnt));
memcpy(dup->rs.stroke->dashPattern, rs.stroke->dashPattern, sizeof(float) * rs.stroke->dashCnt);
}
dup->flag |= RenderUpdateFlag::Stroke;
if (rs.stroke->fill) {
dup->rs.stroke->fill = rs.stroke->fill->duplicate();
dup->flag |= RenderUpdateFlag::GradientStroke;
}
}
//Fill
if (rs.fill) {
dup->rs.fill = rs.fill->duplicate();
dup->flag |= RenderUpdateFlag::Gradient;
}
return ret.release();
}
Iterator* iterator()
{
return nullptr;
}
};
#endif //_TVG_SHAPE_IMPL_H_