thorvg/src/renderer/wg_engine/tvgWgRenderer.cpp
2025-07-22 12:46:28 +02:00

464 lines
15 KiB
C++
Executable file

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgWgRenderer.h"
WgRenderer::WgRenderer()
{
}
WgRenderer::~WgRenderer()
{
release();
mContext.release();
}
void WgRenderer::initialize()
{
mPipelines.initialize(mContext);
WgMeshDataGroup::gMeshDataPool = new WgMeshDataPool();
}
void WgRenderer::release()
{
disposeObjects();
mStorageRoot.release(mContext);
mRenderStoragePool.release(mContext);
mRenderDataShapePool.release(mContext);
WgMeshDataGroup::gMeshDataPool->release(mContext);
delete WgMeshDataGroup::gMeshDataPool;
mCompositorStack.clear();
mRenderStorageStack.clear();
mPipelines.release(mContext);
if (gpuOwner) {
if (device) wgpuDeviceRelease(device);
device = nullptr;
if (adapter) wgpuAdapterRelease(adapter);
adapter = nullptr;
gpuOwner = false;
}
releaseSurfaceTexture();
}
void WgRenderer::disposeObjects()
{
if (mDisposeRenderDatas.count == 0) return;
for (auto p = mDisposeRenderDatas.begin(); p < mDisposeRenderDatas.end(); p++) {
auto renderData = (WgRenderDataPaint*)(*p);
if (renderData->type() == Type::Shape) {
mRenderDataShapePool.free(mContext, (WgRenderDataShape*)renderData);
} else {
renderData->release(mContext);
delete renderData;
}
}
mDisposeRenderDatas.clear();
}
RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
{
if (flags == RenderUpdateFlag::None) return data;
auto renderDataShape = (WgRenderDataShape*)data;
if (!renderDataShape)
renderDataShape = mRenderDataShapePool.allocate(mContext);
// update geometry
if (!data || (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke))) {
renderDataShape->updateMeshes(mContext, rshape, transform);
}
// update paint settings
if ((!data) || (flags & (RenderUpdateFlag::Transform | RenderUpdateFlag::Blend))) {
renderDataShape->update(mContext, transform, mTargetSurface.cs, opacity);
renderDataShape->fillRule = rshape.rule;
}
// setup fill settings
renderDataShape->viewport = mViewport;
renderDataShape->opacity = opacity;
renderDataShape->renderSettingsShape.update(mContext, rshape.fill, rshape.color, flags);
if (rshape.stroke)
renderDataShape->renderSettingsStroke.update(mContext, rshape.stroke->fill, rshape.stroke->color, flags);
// store clips data
if (flags & RenderUpdateFlag::Clip) renderDataShape->updateClips(clips);
return renderDataShape;
}
RenderData WgRenderer::prepare(RenderSurface* surface, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
{
if (flags == RenderUpdateFlag::None) return data;
// get or create render data shape
auto renderDataPicture = (WgRenderDataPicture*)data;
if (!renderDataPicture)
renderDataPicture = new WgRenderDataPicture();
// update paint settings
renderDataPicture->viewport = mViewport;
renderDataPicture->opacity = opacity;
if (flags & (RenderUpdateFlag::Transform | RenderUpdateFlag::Blend)) {
renderDataPicture->update(mContext, transform, surface->cs, opacity);
}
// update image data
if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Image)) {
WgVertexBufferInd vertexBufferInd;
vertexBufferInd.appendImageBox(surface->w, surface->h);
mContext.pipelines->layouts.releaseBindGroup(renderDataPicture->bindGroupPicture);
renderDataPicture->meshData.release(mContext);
renderDataPicture->meshData.update(mContext, vertexBufferInd);
renderDataPicture->imageData.update(mContext, surface);
renderDataPicture->bindGroupPicture = mContext.pipelines->layouts.createBindGroupTexSampled(
mContext.samplerLinearRepeat, renderDataPicture->imageData.textureView
);
}
if (flags & RenderUpdateFlag::Clip) renderDataPicture->updateClips(clips);
return renderDataPicture;
}
bool WgRenderer::preRender()
{
// push rot render storage to the render tree stack
assert(mRenderStorageStack.count == 0);
mRenderStorageStack.push(&mStorageRoot);
// create command encoder for drawing
WGPUCommandEncoderDescriptor commandEncoderDesc{};
mCommandEncoder = wgpuDeviceCreateCommandEncoder(mContext.device, &commandEncoderDesc);
// start root render pass
mCompositor.beginRenderPass(mCommandEncoder, mRenderStorageStack.last(), true);
return true;
}
bool WgRenderer::renderShape(RenderData data)
{
// temporary simple render data to the current render target
mCompositor.renderShape(mContext, (WgRenderDataShape*)data, mBlendMethod);
return true;
}
bool WgRenderer::renderImage(RenderData data)
{
// temporary simple render data to the current render target
mCompositor.renderImage(mContext, (WgRenderDataPicture*)data, mBlendMethod);
return true;
}
bool WgRenderer::postRender()
{
// end root render pass
mCompositor.endRenderPass();
// release command encoder
const WGPUCommandBufferDescriptor commandBufferDesc{};
WGPUCommandBuffer commandsBuffer = wgpuCommandEncoderFinish(mCommandEncoder, &commandBufferDesc);
wgpuQueueSubmit(mContext.queue, 1, &commandsBuffer);
wgpuCommandBufferRelease(commandsBuffer);
wgpuCommandEncoderRelease(mCommandEncoder);
// pop root render storage to the render tree stack
mRenderStorageStack.pop();
assert(mRenderStorageStack.count == 0);
return true;
}
void WgRenderer::dispose(RenderData data) {
auto renderData = (WgRenderDataPaint*)data;
if (renderData) {
ScopedLock lock(mDisposeKey);
mDisposeRenderDatas.push(data);
}
}
RenderRegion WgRenderer::region(RenderData data)
{
auto renderData = (WgRenderDataPaint*)data;
if (renderData->type() == Type::Shape) {
return renderData->aabb;
}
return { 0, 0, (int32_t)mTargetSurface.w, (int32_t)mTargetSurface.h };
}
RenderRegion WgRenderer::viewport() {
return mViewport;
}
bool WgRenderer::viewport(const RenderRegion& vp)
{
mViewport = vp;
return true;
}
bool WgRenderer::blend(BlendMethod method)
{
mBlendMethod = method;
return true;
}
ColorSpace WgRenderer::colorSpace()
{
return ColorSpace::Unsupported;
}
const RenderSurface* WgRenderer::mainSurface()
{
return &mTargetSurface;
}
bool WgRenderer::clear()
{
return true;
}
void WgRenderer::releaseSurfaceTexture()
{
if (surfaceTexture.texture) {
wgpuTextureRelease(surfaceTexture.texture);
surfaceTexture.texture = nullptr;
}
}
bool WgRenderer::sync()
{
disposeObjects();
if (!surface) return false;
releaseSurfaceTexture();
wgpuSurfaceGetCurrentTexture(surface, &surfaceTexture);
WGPUTextureView dstView = mContext.createTextureView(surfaceTexture.texture);
// create command encoder
const WGPUCommandEncoderDescriptor commandEncoderDesc{};
WGPUCommandEncoder commandEncoder = wgpuDeviceCreateCommandEncoder(mContext.device, &commandEncoderDesc);
// show root offscreen buffer
mCompositor.blit(mContext, commandEncoder, &mStorageRoot, dstView);
// release command encoder
const WGPUCommandBufferDescriptor commandBufferDesc{};
WGPUCommandBuffer commandsBuffer = wgpuCommandEncoderFinish(commandEncoder, &commandBufferDesc);
wgpuQueueSubmit(mContext.queue, 1, &commandsBuffer);
wgpuCommandBufferRelease(commandsBuffer);
wgpuCommandEncoderRelease(commandEncoder);
mContext.releaseTextureView(dstView);
return true;
}
// target for native window handle
bool WgRenderer::target(WGPUInstance instance, WGPUSurface surface, uint32_t w, uint32_t h, WGPUDevice device)
{
gpuOwner = false;
this->device = device;
if (!this->device) {
// request adapter
const WGPURequestAdapterOptions requestAdapterOptions { .nextInChain = nullptr, .compatibleSurface = surface, .powerPreference = WGPUPowerPreference_HighPerformance, .forceFallbackAdapter = false };
auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, char const * message, void * pUserData) { *((WGPUAdapter*)pUserData) = adapter; };
wgpuInstanceRequestAdapter(instance, &requestAdapterOptions, onAdapterRequestEnded, &this->adapter);
// get adapter and surface properties
WGPUFeatureName featureNames[32]{};
size_t featuresCount = wgpuAdapterEnumerateFeatures(this->adapter, featureNames);
// request device
const WGPUDeviceDescriptor deviceDesc { .nextInChain = nullptr, .label = "The device", .requiredFeatureCount = featuresCount, .requiredFeatures = featureNames };
auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, char const * message, void * pUserData) { *((WGPUDevice*)pUserData) = device; };
wgpuAdapterRequestDevice(this->adapter, &deviceDesc, onDeviceRequestEnded, &this->device);
gpuOwner = true;
}
mContext.initialize(instance, this->device);
initialize();
target(surface, w, h);
mRenderStoragePool.initialize(mContext, w, h);
mStorageRoot.initialize(mContext, w, h);
mCompositor.initialize(mContext, w, h);
return true;
}
bool WgRenderer::target(WGPUSurface surface, uint32_t w, uint32_t h) {
// store target surface properties
this->surface = surface;
mTargetSurface.stride = w;
mTargetSurface.w = w;
mTargetSurface.h = h;
if (w == 0 || h == 0) return false;
if (!surface) return true;
WGPUSurfaceConfiguration surfaceConfiguration {
.device = mContext.device,
.format = mContext.preferredFormat,
.usage = WGPUTextureUsage_RenderAttachment,
#ifdef __EMSCRIPTEN__
.alphaMode = WGPUCompositeAlphaMode_Premultiplied,
#endif
.width = w, .height = h,
#ifdef __EMSCRIPTEN__
.presentMode = WGPUPresentMode_Fifo,
#else
.presentMode = WGPUPresentMode_Immediate
#endif
};
wgpuSurfaceConfigure(surface, &surfaceConfiguration);
return true;
}
RenderCompositor* WgRenderer::target(const RenderRegion& region, TVG_UNUSED ColorSpace cs, TVG_UNUSED CompositionFlag flags)
{
mCompositorStack.push(new WgCompose);
mCompositorStack.last()->aabb = region;
return mCompositorStack.last();
}
bool WgRenderer::beginComposite(RenderCompositor* cmp, CompositeMethod method, uint8_t opacity)
{
// save current composition settings
WgCompose* compose = (WgCompose *)cmp;
compose->method = method;
compose->opacity = opacity;
compose->blend = mBlendMethod;
// end current render pass
mCompositor.endRenderPass();
// allocate new render storage and push to the render tree stack
WgRenderStorage* storage = mRenderStoragePool.allocate(mContext);
mRenderStorageStack.push(storage);
// begin newly added render pass
mCompositor.beginRenderPass(mCommandEncoder, mRenderStorageStack.last(), true);
return true;
}
bool WgRenderer::endComposite(RenderCompositor* cmp)
{
// get current composition settings
WgCompose* comp = (WgCompose *)cmp;
// end current render pass
mCompositor.endRenderPass();
// finish scene blending
if (comp->method == CompositeMethod::None) {
// get source and destination render storages
WgRenderStorage* src = mRenderStorageStack.last();
mRenderStorageStack.pop();
WgRenderStorage* dst = mRenderStorageStack.last();
// apply normal blend
if (comp->blend == BlendMethod::Normal) {
// begin previous render pass
mCompositor.beginRenderPass(mCommandEncoder, dst, false);
// apply blend
mCompositor.blendScene(mContext, src, comp);
// apply custom blend
} else {
// apply custom blend
mCompositor.blend(mCommandEncoder, src, dst, comp->opacity, comp->blend, WgRenderRasterType::Image);
// begin previous render pass
mCompositor.beginRenderPass(mCommandEncoder, dst, false);
}
// back render targets to the pool
mRenderStoragePool.free(mContext, src);
} else { // finish composition
// get source, mask and destination render storages
WgRenderStorage* src = mRenderStorageStack.last();
mRenderStorageStack.pop();
WgRenderStorage* msk = mRenderStorageStack.last();
mRenderStorageStack.pop();
WgRenderStorage* dst = mRenderStorageStack.last();
// begin previous render pass
mCompositor.beginRenderPass(mCommandEncoder, dst, false);
// apply composition
mCompositor.composeScene(mContext, src, msk, comp);
// back render targets to the pool
mRenderStoragePool.free(mContext, src);
mRenderStoragePool.free(mContext, msk);
}
// delete current compositor settings
delete mCompositorStack.last();
mCompositorStack.pop();
return true;
}
void WgRenderer::prepare(TVG_UNUSED RenderEffect* effect, TVG_UNUSED const Matrix& transform)
{
//TODO: prepare the effect
}
bool WgRenderer::region(TVG_UNUSED RenderEffect* effect)
{
//TODO: Return if the current post effect requires the region expansion
return false;
}
bool WgRenderer::render(TVG_UNUSED RenderCompositor* cmp, TVG_UNUSED const RenderEffect* effect, TVG_UNUSED bool direct)
{
TVGLOG("WG_ENGINE", "SceneEffect(%d) is not supported", (int)effect->type);
return false;
}
WgRenderer* WgRenderer::gen()
{
return new WgRenderer();
}
bool WgRenderer::init(TVG_UNUSED uint32_t threads)
{
return true;
}
bool WgRenderer::term()
{
return true;
}