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Introduce internal PaintMethod since there more derived paint classes are coming. This PaintMethod is a sort of Strategy Pattern method. Change-Id: I29c49f5d4ddbfb9e429d4976636b20b39914ee20
214 lines
No EOL
5.9 KiB
C
214 lines
No EOL
5.9 KiB
C
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _TVG_SCENE_IMPL_H_
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#define _TVG_SCENE_IMPL_H_
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#include "tvgCommon.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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struct Scene::Impl
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{
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vector<Paint*> paints;
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RenderTransform *rTransform = nullptr;
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uint32_t flag = RenderUpdateFlag::None;
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unique_ptr<Loader> loader = nullptr;
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~Impl()
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{
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//Are you sure clear() prior to this?
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assert(paints.empty());
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if (rTransform) delete(rTransform);
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}
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bool dispose(RenderMethod& renderer)
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{
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for (auto paint : paints) {
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paint->IMPL->method->dispose(renderer);
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delete(paint);
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}
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paints.clear();
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return true;
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}
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bool updateInternal(RenderMethod &renderer, const RenderTransform* transform, uint32_t flag)
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{
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for(auto paint: paints) {
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if (!paint->IMPL->method->update(renderer, transform, flag)) return false;
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}
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return true;
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}
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bool update(RenderMethod &renderer, const RenderTransform* pTransform, uint32_t pFlag)
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{
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if (loader) {
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auto scene = loader->data();
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if (scene) {
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auto p = scene.release();
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if (!p) return false;
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paints.push_back(p);
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loader->close();
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}
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}
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if (flag & RenderUpdateFlag::Transform) {
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if (!rTransform) return false;
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if (!rTransform->update()) {
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delete(rTransform);
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rTransform = nullptr;
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}
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}
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auto ret = true;
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if (rTransform && pTransform) {
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RenderTransform outTransform(pTransform, rTransform);
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ret = updateInternal(renderer, &outTransform, pFlag | flag);
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} else {
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auto outTransform = pTransform ? pTransform : rTransform;
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ret = updateInternal(renderer, outTransform, pFlag | flag);
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}
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flag = RenderUpdateFlag::None;
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return ret;
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}
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bool render(RenderMethod &renderer)
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{
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for(auto paint: paints) {
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if(!paint->IMPL->method->render(renderer)) return false;
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}
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return true;
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}
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bool bounds(float* px, float* py, float* pw, float* ph)
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{
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if (loader) {
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if (px) *px = loader->vx;
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if (py) *py = loader->vy;
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if (pw) *pw = loader->vw;
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if (ph) *ph = loader->vh;
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} else {
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auto x = FLT_MAX;
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auto y = FLT_MAX;
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auto w = 0.0f;
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auto h = 0.0f;
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for(auto paint: paints) {
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auto x2 = FLT_MAX;
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auto y2 = FLT_MAX;
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auto w2 = 0.0f;
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auto h2 = 0.0f;
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if (paint->IMPL->method->bounds(&x2, &y2, &w2, &h2)) return false;
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//Merge regions
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if (x2 < x) x = x2;
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if (x + w < x2 + w2) w = (x2 + w2) - x;
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if (y2 < y) y = x2;
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if (y + h < y2 + h2) h = (y2 + h2) - y;
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}
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if (px) *px = x;
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if (py) *py = y;
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if (pw) *pw = w;
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if (ph) *ph = h;
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}
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return true;
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}
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bool scale(float factor)
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{
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if (rTransform) {
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if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
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} else {
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if (fabsf(factor) <= FLT_EPSILON) return true;
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rTransform = new RenderTransform();
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if (!rTransform) return false;
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}
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rTransform->scale = factor;
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flag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool rotate(float degree)
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{
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if (rTransform) {
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if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
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} else {
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if (fabsf(degree) <= FLT_EPSILON) return true;
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rTransform = new RenderTransform();
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if (!rTransform) return false;
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}
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rTransform->degree = degree;
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flag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool translate(float x, float y)
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{
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if (rTransform) {
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if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
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} else {
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if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
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rTransform = new RenderTransform();
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if (!rTransform) return false;
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}
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rTransform->x = x;
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rTransform->y = y;
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flag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool transform(const Matrix& m)
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{
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if (!rTransform) {
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rTransform = new RenderTransform();
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if (!rTransform) return false;
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}
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rTransform->override(m);
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flag |= RenderUpdateFlag::Transform;
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return true;
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}
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Result load(const string& path)
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{
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if (loader) loader->close();
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loader = LoaderMgr::loader(path.c_str());
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if (!loader || !loader->open(path.c_str())) return Result::NonSupport;
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if (!loader->read()) return Result::Unknown;
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return Result::Success;
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}
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PaintMethod* transformMethod()
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{
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return new TransformMethod<Scene::Impl>(this);
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}
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};
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#endif //_TVG_SCENE_IMPL_H_
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