thorvg/src/lib/tvgSceneImpl.h
Hermet Park 8dca270a30 common: code refactoring for simplicity.
Introduce internal PaintMethod since there more derived paint classes are coming.

This PaintMethod is a sort of Strategy Pattern method.

Change-Id: I29c49f5d4ddbfb9e429d4976636b20b39914ee20
2020-07-30 14:51:31 +09:00

214 lines
No EOL
5.9 KiB
C

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _TVG_SCENE_IMPL_H_
#define _TVG_SCENE_IMPL_H_
#include "tvgCommon.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct Scene::Impl
{
vector<Paint*> paints;
RenderTransform *rTransform = nullptr;
uint32_t flag = RenderUpdateFlag::None;
unique_ptr<Loader> loader = nullptr;
~Impl()
{
//Are you sure clear() prior to this?
assert(paints.empty());
if (rTransform) delete(rTransform);
}
bool dispose(RenderMethod& renderer)
{
for (auto paint : paints) {
paint->IMPL->method->dispose(renderer);
delete(paint);
}
paints.clear();
return true;
}
bool updateInternal(RenderMethod &renderer, const RenderTransform* transform, uint32_t flag)
{
for(auto paint: paints) {
if (!paint->IMPL->method->update(renderer, transform, flag)) return false;
}
return true;
}
bool update(RenderMethod &renderer, const RenderTransform* pTransform, uint32_t pFlag)
{
if (loader) {
auto scene = loader->data();
if (scene) {
auto p = scene.release();
if (!p) return false;
paints.push_back(p);
loader->close();
}
}
if (flag & RenderUpdateFlag::Transform) {
if (!rTransform) return false;
if (!rTransform->update()) {
delete(rTransform);
rTransform = nullptr;
}
}
auto ret = true;
if (rTransform && pTransform) {
RenderTransform outTransform(pTransform, rTransform);
ret = updateInternal(renderer, &outTransform, pFlag | flag);
} else {
auto outTransform = pTransform ? pTransform : rTransform;
ret = updateInternal(renderer, outTransform, pFlag | flag);
}
flag = RenderUpdateFlag::None;
return ret;
}
bool render(RenderMethod &renderer)
{
for(auto paint: paints) {
if(!paint->IMPL->method->render(renderer)) return false;
}
return true;
}
bool bounds(float* px, float* py, float* pw, float* ph)
{
if (loader) {
if (px) *px = loader->vx;
if (py) *py = loader->vy;
if (pw) *pw = loader->vw;
if (ph) *ph = loader->vh;
} else {
auto x = FLT_MAX;
auto y = FLT_MAX;
auto w = 0.0f;
auto h = 0.0f;
for(auto paint: paints) {
auto x2 = FLT_MAX;
auto y2 = FLT_MAX;
auto w2 = 0.0f;
auto h2 = 0.0f;
if (paint->IMPL->method->bounds(&x2, &y2, &w2, &h2)) return false;
//Merge regions
if (x2 < x) x = x2;
if (x + w < x2 + w2) w = (x2 + w2) - x;
if (y2 < y) y = x2;
if (y + h < y2 + h2) h = (y2 + h2) - y;
}
if (px) *px = x;
if (py) *py = y;
if (pw) *pw = w;
if (ph) *ph = h;
}
return true;
}
bool scale(float factor)
{
if (rTransform) {
if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
} else {
if (fabsf(factor) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->scale = factor;
flag |= RenderUpdateFlag::Transform;
return true;
}
bool rotate(float degree)
{
if (rTransform) {
if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
} else {
if (fabsf(degree) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->degree = degree;
flag |= RenderUpdateFlag::Transform;
return true;
}
bool translate(float x, float y)
{
if (rTransform) {
if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
} else {
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->x = x;
rTransform->y = y;
flag |= RenderUpdateFlag::Transform;
return true;
}
bool transform(const Matrix& m)
{
if (!rTransform) {
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->override(m);
flag |= RenderUpdateFlag::Transform;
return true;
}
Result load(const string& path)
{
if (loader) loader->close();
loader = LoaderMgr::loader(path.c_str());
if (!loader || !loader->open(path.c_str())) return Result::NonSupport;
if (!loader->read()) return Result::Unknown;
return Result::Success;
}
PaintMethod* transformMethod()
{
return new TransformMethod<Scene::Impl>(this);
}
};
#endif //_TVG_SCENE_IMPL_H_