thorvg/src/renderer/gl_engine/tvgGlShaderSrc.h

63 lines
2.6 KiB
C

/*
* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_GL_SHADERSRC_H_
#define _TVG_GL_SHADERSRC_H_
extern const char* COLOR_VERT_SHADER;
extern const char* COLOR_FRAG_SHADER;
extern const char* GRADIENT_VERT_SHADER;
extern const char* LINEAR_GRADIENT_FRAG_SHADER;
extern const char* RADIAL_GRADIENT_FRAG_SHADER;
extern const char* IMAGE_VERT_SHADER;
extern const char* IMAGE_FRAG_SHADER;
extern const char* MASK_VERT_SHADER;
extern const char* MASK_ALPHA_FRAG_SHADER;
extern const char* MASK_INV_ALPHA_FRAG_SHADER;
extern const char* MASK_LUMA_FRAG_SHADER;
extern const char* MASK_INV_LUMA_FRAG_SHADER;
extern const char* MASK_ADD_FRAG_SHADER;
extern const char* MASK_SUB_FRAG_SHADER;
extern const char* MASK_INTERSECT_FRAG_SHADER;
extern const char* MASK_DIFF_FRAG_SHADER;
extern const char* MASK_DARKEN_FRAG_SHADER;
extern const char* MASK_LIGHTEN_FRAG_SHADER;
extern const char* STENCIL_VERT_SHADER;
extern const char* STENCIL_FRAG_SHADER;
extern const char* BLIT_VERT_SHADER;
extern const char* BLIT_FRAG_SHADER;
extern const char* MULTIPLY_BLEND_FRAG;
extern const char* SCREEN_BLEND_FRAG;
extern const char* OVERLAY_BLEND_FRAG;
extern const char* COLOR_DODGE_BLEND_FRAG;
extern const char* COLOR_BURN_BLEND_FRAG;
extern const char* HARD_LIGHT_BLEND_FRAG;
extern const char* SOFT_LIGHT_BLEND_FRAG;
extern const char* DIFFERENCE_BLEND_FRAG;
extern const char* EXCLUSION_BLEND_FRAG;
extern const char* EFFECT_VERTEX;
extern const char* GAUSSIAN_VERTICAL;
extern const char* GAUSSIAN_HORIZONTAL;
extern const char* EFFECT_FILL;
extern const char* EFFECT_TINT;
#endif /* _TVG_GL_SHADERSRC_H_ */