thorvg/src/renderer/tvgCanvas.h
Hermet Park 42409987e2 renderer/engines: support the canvas viewport function.
The viewport function defines the rectangular area of the canvas
that will be used for drawing operations.

It is used to clip the rendering output to the boundaries of the rectangle.
Apps can use this function to set the drawing region within the canvas.

When the ThorVG canvas is partially inside the screen area such as during scrolling
it could help enhance rendering performance.

New Experimental API:
- Result Canvas::viewport(int32_t x, int32_t y, int32_t w, int32_t h) noexcept;

Issue: https://github.com/thorvg/thorvg/issues/2274
2024-05-18 18:10:50 +09:00

159 lines
4.6 KiB
C

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_CANVAS_H_
#define _TVG_CANVAS_H_
#include "tvgPaint.h"
struct Canvas::Impl
{
enum Status : uint8_t {Synced = 0, Updating, Drawing};
list<Paint*> paints;
RenderMethod* renderer;
RenderRegion vport = {0, 0, INT32_MAX, INT32_MAX};
Status status = Status::Synced;
bool refresh = false; //if all paints should be updated by force.
Impl(RenderMethod* pRenderer) : renderer(pRenderer)
{
renderer->ref();
}
~Impl()
{
//make it sure any deffered jobs
renderer->sync();
clearPaints();
if (renderer->unref() == 0) delete(renderer);
}
void clearPaints()
{
for (auto paint : paints) {
if (P(paint)->unref() == 0) delete(paint);
}
paints.clear();
}
Result push(unique_ptr<Paint> paint)
{
//You can not push paints during rendering.
if (status == Status::Drawing) return Result::InsufficientCondition;
auto p = paint.release();
if (!p) return Result::MemoryCorruption;
PP(p)->ref();
paints.push_back(p);
return update(p, true);
}
Result clear(bool paints, bool buffer)
{
if (status == Status::Drawing) return Result::InsufficientCondition;
//Clear render target
if (buffer) {
if (!renderer->clear()) return Result::InsufficientCondition;
}
if (paints) clearPaints();
return Result::Success;
}
void needRefresh()
{
refresh = true;
}
Result update(Paint* paint, bool force)
{
if (paints.empty() || status == Status::Drawing) return Result::InsufficientCondition;
Array<RenderData> clips;
auto flag = RenderUpdateFlag::None;
if (refresh || force) flag = RenderUpdateFlag::All;
if (paint) {
paint->pImpl->update(renderer, nullptr, clips, 255, flag);
} else {
for (auto paint : paints) {
paint->pImpl->update(renderer, nullptr, clips, 255, flag);
}
refresh = false;
}
status = Status::Updating;
return Result::Success;
}
Result draw()
{
if (status == Status::Drawing || paints.empty() || !renderer->preRender()) return Result::InsufficientCondition;
bool rendered = false;
for (auto paint : paints) {
if (paint->pImpl->render(renderer)) rendered = true;
}
if (!rendered || !renderer->postRender()) return Result::InsufficientCondition;
status = Status::Drawing;
return Result::Success;
}
Result sync()
{
if (status == Status::Synced) return Result::InsufficientCondition;
if (renderer->sync()) {
status = Status::Synced;
return Result::Success;
}
return Result::InsufficientCondition;
}
Result viewport(int32_t x, int32_t y, int32_t w, int32_t h)
{
if (status != Status::Synced) return Result::InsufficientCondition;
RenderRegion val = {x, y, w, h};
//intersect if the target buffer is already set.
auto surface = renderer->mainSurface();
if (surface && surface->w > 0 && surface->h > 0) {
val.intersect({0, 0, (int32_t)surface->w, (int32_t)surface->h});
}
if (vport == val) return Result::Success;
renderer->viewport(val);
vport = val;
needRefresh();
return Result::Success;
}
};
#endif /* _TVG_CANVAS_H_ */