thorvg/src/examples/ClipPath.cpp
Hermet Park a200c6d4e2
common: code refactoring
renamed the enum CompMethod -> CompositionMethod

added FIXME comment
also clean up internals for less code.
2020-10-07 16:25:09 +09:00

217 lines
6.3 KiB
C++

#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgDrawStar(tvg::Shape* star)
{
star->moveTo(199, 34);
star->lineTo(253, 143);
star->lineTo(374, 160);
star->lineTo(287, 244);
star->lineTo(307, 365);
star->lineTo(199, 309);
star->lineTo(97, 365);
star->lineTo(112, 245);
star->lineTo(26, 161);
star->lineTo(146, 143);
star->close();
}
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Background
auto shape = tvg::Shape::gen();
shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0);
shape->fill(255, 255, 255, 255);
if (canvas->push(move(shape)) != tvg::Result::Success) return;
//////////////////////////////////////////////
auto scene = tvg::Scene::gen();
scene->reserve(2);
auto star1 = tvg::Shape::gen();
tvgDrawStar(star1.get());
star1->fill(255, 255, 0, 255);
star1->stroke(255 ,0, 0, 128);
star1->stroke(10);
//Move Star1
star1->translate(-10, -10);
auto clipStar = tvg::Shape::gen();
clipStar->appendCircle(200, 230, 110, 110);
clipStar->fill(255, 255, 255, 255); // clip object must have alpha.
clipStar->translate(10, 10);
star1->composite(move(clipStar), tvg::CompositeMethod::ClipPath);
auto star2 = tvg::Shape::gen();
tvgDrawStar(star2.get());
star2->fill(0, 255, 255, 64);
star2->stroke(0 ,255, 0, 128);
star2->stroke(10);
//Move Star2
star2->translate(10, 40);
auto clip = tvg::Shape::gen();
clip->appendCircle(200, 230, 130, 130);
clip->fill(255, 255, 255, 255); // clip object must have alpha.
clip->translate(10, 10);
scene->push(move(star1));
scene->push(move(star2));
//Clipping scene to shape
scene->composite(move(clip), tvg::CompositeMethod::ClipPath);
canvas->push(move(scene));
//////////////////////////////////////////////
auto star3 = tvg::Shape::gen();
tvgDrawStar(star3.get());
star3->translate(400, 0);
star3->fill(255, 255, 0, 255); //r, g, b, a
star3->stroke(255 ,0, 0, 128);
star3->stroke(10);
auto clipRect = tvg::Shape::gen();
clipRect->appendRect(480, 110, 200, 200, 0, 0); //x, y, w, h, rx, ry
clipRect->fill(255, 255, 255, 255); // clip object must have alpha.
clipRect->translate(20, 20);
//Clipping scene to rect(shape)
star3->composite(move(clipRect), tvg::CompositeMethod::ClipPath);
canvas->push(move(star3));
//////////////////////////////////////////////
auto picture = tvg::Picture::gen();
char buf[PATH_MAX];
sprintf(buf,"%s/cartman.svg", EXAMPLE_DIR);
if (picture->load(buf) != tvg::Result::Success) return;
picture->scale(3);
picture->translate(200, 400);
auto clipPath = tvg::Shape::gen();
clipPath->appendCircle(350, 510, 110, 110); //x, y, w, h, rx, ry
clipPath->appendCircle(350, 650, 50, 50); //x, y, w, h, rx, ry
clipPath->fill(255, 255, 255, 255); // clip object must have alpha.
clipPath->translate(20, 20);
//Clipping picture to path
picture->composite(move(clipPath), tvg::CompositeMethod::ClipPath);
canvas->push(move(picture));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}