thorvg/test/testStroke.cpp
Hermet Park 42c56757df common: redesigned interfaces
PaintNode -> Paint
ShapeNode -> Shape
SceneNode -> Scene

We can keep clean and neat shorter names.

Change-Id: Ic8521d456d947985e5fbe1ba2bde06faa1f52469
2020-05-02 18:20:50 +09:00

39 lines
949 B
C++

#include <tizenvg.h>
using namespace std;
#define WIDTH 800
#define HEIGHT 800
static uint32_t buffer[WIDTH * HEIGHT];
int main(int argc, char **argv)
{
//Initialize TizenVG Engine
tvg::Engine::init();
//Create a Canvas
auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
//Prepare a Shape
auto shape1 = tvg::Shape::gen();
shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, cornerRadius
shape1->fill(0, 255, 0, 255);
//Stroke Style
shape1->strokeColor(0, 0, 0, 255); //r, g, b, a
shape1->strokeWidth(1); //1px
shape1->strokeJoin(tvg::StrokeJoin::Miter);
shape1->strokeLineCap(tvg::StrokeLineCap::Butt);
uint32_t dash[] = {3, 1, 5, 1}; //dash pattern
shape1->strokeDash(dash, 4);
//Draw the Shape onto the Canvas
canvas->push(move(shape1));
canvas->draw();
canvas->sync();
//Terminate TizenVG Engine
tvg::Engine::term();
}