thorvg/src/renderer/wg_engine/tvgWgShaderSrc.h

51 lines
2 KiB
C

/*
* Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_WG_SHADER_SRC_H_
#define _TVG_WG_SHADER_SRC_H_
// helper shaders
extern const char* cShaderSrc_Stencil;
extern const char* cShaderSrc_Depth;
// shaders normal blend
extern const char* cShaderSrc_Solid;
extern const char* cShaderSrc_Linear;
extern const char* cShaderSrc_Radial;
extern const char* cShaderSrc_Image;
extern const char* cShaderSrc_Scene;
// shaders custrom blend
extern const char* cShaderSrc_Solid_Blend;
extern const char* cShaderSrc_Linear_Blend;
extern const char* cShaderSrc_Radial_Blend;
extern const char* cShaderSrc_Image_Blend;
extern const char* cShaderSrc_Scene_Blend;
extern const char* cShaderSrc_BlendFuncs;
// shaders scene compose
extern const char* cShaderSrc_Scene_Compose;
// shaders blit
extern const char* cShaderSrc_Blit;
// compute shader sources: effects
extern const char* cShaderSrc_GaussianBlur;
extern const char* cShaderSrc_Effects;
#endif // _TVG_WG_SHEDER_SRC_H_