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redefiend properties so that min/max are prioritized, as they are accessed more frequently than pos/size during rendering calculations. also introduced miscellaneous functions to improve usability.
136 lines
4.2 KiB
C
136 lines
4.2 KiB
C
/*
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* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_CANVAS_H_
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#define _TVG_CANVAS_H_
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#include "tvgPaint.h"
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enum Status : uint8_t {Synced = 0, Updating, Drawing, Damaged};
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struct Canvas::Impl
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{
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Scene* scene;
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RenderMethod* renderer;
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RenderRegion vport = {{0, 0}, {INT32_MAX, INT32_MAX}};
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Status status = Status::Synced;
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Impl() : scene(Scene::gen())
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{
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scene->ref();
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}
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~Impl()
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{
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//make it sure any deferred jobs
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renderer->sync();
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scene->unref();
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if (renderer->unref() == 0) delete(renderer);
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}
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Result push(Paint* target, Paint* at)
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{
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//You cannot push paints during rendering.
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if (status == Status::Drawing) return Result::InsufficientCondition;
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auto ret = scene->push(target, at);
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if (ret != Result::Success) return ret;
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return update(target, true);
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}
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Result remove(Paint* paint)
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{
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if (status == Status::Drawing) return Result::InsufficientCondition;
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return scene->remove(paint);
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}
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Result update(Paint* paint, bool force)
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{
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Array<RenderData> clips;
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auto flag = RenderUpdateFlag::None;
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if (status == Status::Damaged || force) flag = RenderUpdateFlag::All;
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auto m = tvg::identity();
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if (!renderer->preUpdate()) return Result::InsufficientCondition;
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if (paint) PAINT(paint)->update(renderer, m, clips, 255, flag);
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else PAINT(scene)->update(renderer, m, clips, 255, flag);
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if (!renderer->postUpdate()) return Result::InsufficientCondition;
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status = Status::Updating;
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return Result::Success;
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}
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Result draw(bool clear)
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{
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if (status == Status::Drawing) return Result::InsufficientCondition;
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if (clear && !renderer->clear()) return Result::InsufficientCondition;
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if (scene->paints().empty()) return Result::InsufficientCondition;
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if (status == Status::Damaged) update(nullptr, false);
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if (!renderer->preRender()) return Result::InsufficientCondition;
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if (!PAINT(scene)->render(renderer) || !renderer->postRender()) return Result::InsufficientCondition;
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status = Status::Drawing;
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return Result::Success;
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}
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Result sync()
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{
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if (status == Status::Synced || status == Status::Damaged) return Result::InsufficientCondition;
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if (renderer->sync()) {
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status = Status::Synced;
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return Result::Success;
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}
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return Result::Unknown;
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}
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Result viewport(int32_t x, int32_t y, int32_t w, int32_t h)
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{
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if (status != Status::Damaged && status != Status::Synced) return Result::InsufficientCondition;
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RenderRegion val = {{x, y}, {x + w, y + h}};
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//intersect if the target buffer is already set.
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auto surface = renderer->mainSurface();
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if (surface && surface->w > 0 && surface->h > 0) {
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val.intersect({{0, 0}, {(int32_t)surface->w, (int32_t)surface->h}});
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}
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if (vport == val) return Result::Success;
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renderer->viewport(val);
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vport = val;
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status = Status::Damaged;
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return Result::Success;
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}
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};
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#endif /* _TVG_CANVAS_H_ */
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