mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-13 19:44:28 +00:00

- Paint explicity allows a shape as a clipper - Added clipper getter apis API Updates + Shape* Paint::clip() * Result Paint::clip(Paint* clipper) -> Result Paint::clip(Shape* clipper) CAPI Updates + Tvg_Paint* tvg_paint_get_clip(const Tvg_Paint* paint) * Tvg_Result tvg_paint_clip(Tvg_Paint* paint, Tvg_Paint* clipper) -> Tvg_Result tvg_paint_set_clip(Tvg_Paint* paint, Tvg_Paint* clipper); Please note that clipper type can be changed again to tvg::Path in the upcoming update.
450 lines
No EOL
13 KiB
C++
450 lines
No EOL
13 KiB
C++
/*
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* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgMath.h"
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#include "tvgPaint.h"
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#include "tvgShape.h"
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#include "tvgPicture.h"
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#include "tvgScene.h"
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#include "tvgText.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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#define PAINT_METHOD(ret, METHOD) \
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switch (paint->type()) { \
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case Type::Shape: ret = SHAPE(paint)->METHOD; break; \
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case Type::Scene: ret = SCENE(paint)->METHOD; break; \
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case Type::Picture: ret = PICTURE(paint)->METHOD; break; \
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case Type::Text: ret = TEXT(paint)->METHOD; break; \
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default: ret = {}; \
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}
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static Result _clipRect(RenderMethod* renderer, const Point* pts, const Matrix& pm, const Matrix& rm, RenderRegion& before)
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{
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//sorting
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Point tmp[4];
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Point min = {FLT_MAX, FLT_MAX};
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Point max = {0.0f, 0.0f};
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for (int i = 0; i < 4; ++i) {
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tmp[i] = pts[i];
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tmp[i] *= rm;
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tmp[i] *= pm;
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if (tmp[i].x < min.x) min.x = tmp[i].x;
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if (tmp[i].x > max.x) max.x = tmp[i].x;
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if (tmp[i].y < min.y) min.y = tmp[i].y;
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if (tmp[i].y > max.y) max.y = tmp[i].y;
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}
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float region[4] = {float(before.min.x), float(before.max.x), float(before.min.y), float(before.max.y)};
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//figure out if the clipper is a superset of the current viewport(before) region
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if (min.x <= region[0] && max.x >= region[1] && min.y <= region[2] && max.y >= region[3]) {
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//viewport region is same, nothing to do.
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return Result::Success;
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//figure out if the clipper is totally outside of the viewport
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} else if (max.x <= region[0] || min.x >= region[1] || max.y <= region[2] || min.y >= region[3]) {
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renderer->viewport({});
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return Result::Success;
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}
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return Result::InsufficientCondition;
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}
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static Result _compFastTrack(RenderMethod* renderer, Paint* cmpTarget, const Matrix& pm, RenderRegion& before)
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{
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/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
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auto shape = static_cast<Shape*>(cmpTarget);
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//Trimming likely makes the shape non-rectangular
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if (SHAPE(shape)->rs.trimpath()) return Result::InsufficientCondition;
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//Rectangle Candidates?
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const Point* pts;
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uint32_t ptsCnt;
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shape->path(nullptr, nullptr, &pts, &ptsCnt);
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//nothing to clip
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if (ptsCnt == 0) return Result::InvalidArguments;
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if (ptsCnt != 4) return Result::InsufficientCondition;
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auto& rm = cmpTarget->transform();
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//No rotation and no skewing, still can try out clipping the rect region.
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auto tryClip = false;
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if ((!rightAngle(pm) || skewed(pm))) tryClip = true;
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if ((!rightAngle(rm) || skewed(rm))) tryClip = true;
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if (tryClip) return _clipRect(renderer, pts, pm, rm, before);
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//Perpendicular Rectangle?
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auto pt1 = pts + 0;
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auto pt2 = pts + 1;
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auto pt3 = pts + 2;
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auto pt4 = pts + 3;
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if ((tvg::equal(pt1->x, pt2->x) && tvg::equal(pt2->y, pt3->y) && tvg::equal(pt3->x, pt4->x) && tvg::equal(pt1->y, pt4->y)) ||
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(tvg::equal(pt2->x, pt3->x) && tvg::equal(pt1->y, pt2->y) && tvg::equal(pt1->x, pt4->x) && tvg::equal(pt3->y, pt4->y))) {
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RenderRegion after;
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auto v1 = *pt1;
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auto v2 = *pt3;
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v1 *= rm;
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v2 *= rm;
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v1 *= pm;
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v2 *= pm;
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//sorting
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if (v1.x > v2.x) std::swap(v1.x, v2.x);
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if (v1.y > v2.y) std::swap(v1.y, v2.y);
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after.min.x = static_cast<int32_t>(nearbyint(v1.x));
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after.min.y = static_cast<int32_t>(nearbyint(v1.y));
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after.max.x = static_cast<int32_t>(nearbyint(v2.x));
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after.max.y = static_cast<int32_t>(nearbyint(v2.y));
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if (after.max.x < after.min.x) after.max.x = after.min.x;
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if (after.max.y < after.min.y) after.max.y = after.min.y;
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after.intersect(before);
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renderer->viewport(after);
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return Result::Success;
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}
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return Result::InsufficientCondition;
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}
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RenderRegion Paint::Impl::bounds(RenderMethod* renderer) const
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{
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RenderRegion ret;
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PAINT_METHOD(ret, bounds(renderer));
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return ret;
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}
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Iterator* Paint::Impl::iterator()
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{
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Iterator* ret;
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PAINT_METHOD(ret, iterator());
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return ret;
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}
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Paint* Paint::Impl::duplicate(Paint* ret)
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{
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if (ret) ret->mask(nullptr, MaskMethod::None);
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PAINT_METHOD(ret, duplicate(ret));
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//duplicate Transform
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ret->pImpl->tr = tr;
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ret->pImpl->mark(RenderUpdateFlag::Transform);
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ret->pImpl->opacity = opacity;
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if (maskData) ret->mask(maskData->target->duplicate(), maskData->method);
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if (clipper) ret->clip(static_cast<Shape*>(clipper->duplicate()));
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return ret;
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}
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bool Paint::Impl::render(RenderMethod* renderer)
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{
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if (opacity == 0) return true;
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RenderCompositor* cmp = nullptr;
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if (maskData && !(maskData->target->pImpl->ctxFlag & ContextFlag::FastTrack)) {
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RenderRegion region;
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PAINT_METHOD(region, bounds(renderer));
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if (MASK_REGION_MERGING(maskData->method)) region.add(PAINT(maskData->target)->bounds(renderer));
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if (region.invalid()) return true;
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cmp = renderer->target(region, MASK_TO_COLORSPACE(renderer, maskData->method), CompositionFlag::Masking);
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if (renderer->beginComposite(cmp, MaskMethod::None, 255)) {
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maskData->target->pImpl->render(renderer);
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}
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}
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if (cmp) renderer->beginComposite(cmp, maskData->method, maskData->target->pImpl->opacity);
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bool ret;
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PAINT_METHOD(ret, render(renderer));
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if (cmp) renderer->endComposite(cmp);
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return ret;
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}
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RenderData Paint::Impl::update(RenderMethod* renderer, const Matrix& pm, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper)
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{
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if (this->renderer != renderer) {
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if (this->renderer) TVGERR("RENDERER", "paint's renderer has been changed!");
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renderer->ref();
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this->renderer = renderer;
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}
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if (renderFlag & RenderUpdateFlag::Transform) tr.update();
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/* 1. Composition Pre Processing */
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RenderData trd = nullptr; //composite target render data
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RenderRegion viewport;
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Result compFastTrack = Result::InsufficientCondition;
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if (maskData) {
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auto target = maskData->target;
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auto method = maskData->method;
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PAINT(target)->ctxFlag &= ~ContextFlag::FastTrack; //reset
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/* If the transformation has no rotational factors and the Alpha(InvAlpha) Masking involves a simple rectangle,
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we can optimize by using the viewport instead of the regular Alphaing sequence for improved performance. */
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if (target->type() == Type::Shape) {
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auto shape = static_cast<Shape*>(target);
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uint8_t a;
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shape->fill(nullptr, nullptr, nullptr, &a);
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//no gradient fill & no maskings of the masking target.
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if (!shape->fill() && !(PAINT(shape)->maskData)) {
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if ((method == MaskMethod::Alpha && a == 255 && PAINT(shape)->opacity == 255) || (method == MaskMethod::InvAlpha && (a == 0 || PAINT(shape)->opacity == 0))) {
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viewport = renderer->viewport();
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if ((compFastTrack = _compFastTrack(renderer, target, pm, viewport)) == Result::Success) {
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PAINT(target)->ctxFlag |= ContextFlag::FastTrack;
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}
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}
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}
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}
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if (compFastTrack == Result::InsufficientCondition) {
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trd = PAINT(target)->update(renderer, pm, clips, 255, pFlag, false);
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}
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}
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/* 2. Clipping */
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if (this->clipper) {
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auto pclip = PAINT(this->clipper);
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if (pclip->renderFlag) mark(RenderUpdateFlag::Clip);
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pclip->ctxFlag &= ~ContextFlag::FastTrack; //reset
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viewport = renderer->viewport();
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/* TODO: Intersect the clipper's clipper, if both are FastTrack.
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Update the subsequent clipper first and check its ctxFlag. */
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if (!pclip->clipper && SHAPE(this->clipper)->rs.strokeWidth() == 0.0f && _compFastTrack(renderer, this->clipper, pm, viewport) == Result::Success) {
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pclip->ctxFlag |= ContextFlag::FastTrack;
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compFastTrack = Result::Success;
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} else {
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trd = pclip->update(renderer, pm, clips, 255, pFlag, true);
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clips.push(trd);
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compFastTrack = Result::InsufficientCondition;
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}
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}
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/* 3. Main Update */
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auto newFlag = pFlag | renderFlag;
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renderFlag = RenderUpdateFlag::None;
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opacity = MULTIPLY(opacity, this->opacity);
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RenderData rd = nullptr;
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PAINT_METHOD(rd, update(renderer, pm * tr.m, clips, opacity, newFlag, clipper));
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/* 4. Composition Post Processing */
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if (compFastTrack == Result::Success) renderer->viewport(viewport);
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else if (this->clipper) clips.pop();
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return rd;
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}
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Result Paint::Impl::bounds(float* x, float* y, float* w, float* h, Matrix* pm, bool stroking)
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{
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Point pts[4];
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if (bounds(pts, pm, false, stroking) != Result::Success) return Result::InsufficientCondition;
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Point min = {FLT_MAX, FLT_MAX};
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Point max = {-FLT_MAX, -FLT_MAX};
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for (int i = 0; i < 4; ++i) {
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if (pts[i].x < min.x) min.x = pts[i].x;
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if (pts[i].x > max.x) max.x = pts[i].x;
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if (pts[i].y < min.y) min.y = pts[i].y;
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if (pts[i].y > max.y) max.y = pts[i].y;
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}
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if (x) *x = min.x;
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if (y) *y = min.y;
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if (w) *w = max.x - min.x;
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if (h) *h = max.y - min.y;
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return Result::Success;
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}
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Result Paint::Impl::bounds(Point* pt4, Matrix* pm, bool obb, bool stroking)
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{
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auto m = this->transform();
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if (pm) m = *pm * m;
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Result ret;
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PAINT_METHOD(ret, bounds(pt4, m, obb, stroking));
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return ret;
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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Paint :: Paint() = default;
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Paint :: ~Paint() = default;
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Result Paint::rotate(float degree) noexcept
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{
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if (pImpl->rotate(degree)) return Result::Success;
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return Result::InsufficientCondition;
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}
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Result Paint::scale(float factor) noexcept
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{
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if (pImpl->scale(factor)) return Result::Success;
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return Result::InsufficientCondition;
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}
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Result Paint::translate(float x, float y) noexcept
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{
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if (pImpl->translate(x, y)) return Result::Success;
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return Result::InsufficientCondition;
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}
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Result Paint::transform(const Matrix& m) noexcept
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{
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if (pImpl->transform(m)) return Result::Success;
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return Result::InsufficientCondition;
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}
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Matrix& Paint::transform() noexcept
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{
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return pImpl->transform();
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}
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Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept
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{
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auto pm = pImpl->ptransform();
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return pImpl->bounds(x, y, w, h, &pm, true);
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}
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Result Paint::bounds(Point* pt4) const noexcept
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{
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if (!pt4) return Result::InvalidArguments;
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auto pm = pImpl->ptransform();
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return pImpl->bounds(pt4, &pm, true, true);
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}
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Paint* Paint::duplicate() const noexcept
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{
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return pImpl->duplicate();
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}
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Result Paint::clip(Shape* clipper) noexcept
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{
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return pImpl->clip(clipper);
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}
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Shape* Paint::clip() const noexcept
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{
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return pImpl->clipper;
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}
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Result Paint::mask(Paint* target, MaskMethod method) noexcept
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{
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return pImpl->mask(target, method);
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}
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MaskMethod Paint::mask(const Paint** target) const noexcept
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{
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return pImpl->mask(target);
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}
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Result Paint::opacity(uint8_t o) noexcept
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{
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if (pImpl->opacity == o) return Result::Success;
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pImpl->opacity = o;
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pImpl->mark(RenderUpdateFlag::Color);
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return Result::Success;
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}
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uint8_t Paint::opacity() const noexcept
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{
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return pImpl->opacity;
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}
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Result Paint::blend(BlendMethod method) noexcept
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{
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//TODO: Remove later
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if (method == BlendMethod::Hue || method == BlendMethod::Saturation || method == BlendMethod::Color || method == BlendMethod::Luminosity || method == BlendMethod::HardMix) return Result::NonSupport;
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pImpl->blend(method);
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return Result::Success;
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}
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uint8_t Paint::ref() noexcept
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{
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return pImpl->ref();
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}
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uint8_t Paint::unref(bool free) noexcept
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{
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return pImpl->unrefx(free);
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}
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uint8_t Paint::refCnt() const noexcept
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{
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return pImpl->refCnt;
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}
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const Paint* Paint::parent() const noexcept
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{
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return pImpl->parent;
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} |