thorvg/src/renderer/tvgPaint.cpp
Hermet Park 2eb2b83bb0 api: revise the clip() apis.
- Paint explicity allows a shape as a clipper
- Added clipper getter apis

API Updates
 + Shape* Paint::clip()
 * Result Paint::clip(Paint* clipper) -> Result Paint::clip(Shape* clipper)

CAPI Updates
 + Tvg_Paint* tvg_paint_get_clip(const Tvg_Paint* paint)
 * Tvg_Result tvg_paint_clip(Tvg_Paint* paint, Tvg_Paint* clipper)
   -> Tvg_Result tvg_paint_set_clip(Tvg_Paint* paint, Tvg_Paint* clipper);

Please note that clipper type can be changed again to tvg::Path
in the upcoming update.
2025-05-29 14:02:32 +09:00

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13 KiB
C++

/*
* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgMath.h"
#include "tvgPaint.h"
#include "tvgShape.h"
#include "tvgPicture.h"
#include "tvgScene.h"
#include "tvgText.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
#define PAINT_METHOD(ret, METHOD) \
switch (paint->type()) { \
case Type::Shape: ret = SHAPE(paint)->METHOD; break; \
case Type::Scene: ret = SCENE(paint)->METHOD; break; \
case Type::Picture: ret = PICTURE(paint)->METHOD; break; \
case Type::Text: ret = TEXT(paint)->METHOD; break; \
default: ret = {}; \
}
static Result _clipRect(RenderMethod* renderer, const Point* pts, const Matrix& pm, const Matrix& rm, RenderRegion& before)
{
//sorting
Point tmp[4];
Point min = {FLT_MAX, FLT_MAX};
Point max = {0.0f, 0.0f};
for (int i = 0; i < 4; ++i) {
tmp[i] = pts[i];
tmp[i] *= rm;
tmp[i] *= pm;
if (tmp[i].x < min.x) min.x = tmp[i].x;
if (tmp[i].x > max.x) max.x = tmp[i].x;
if (tmp[i].y < min.y) min.y = tmp[i].y;
if (tmp[i].y > max.y) max.y = tmp[i].y;
}
float region[4] = {float(before.min.x), float(before.max.x), float(before.min.y), float(before.max.y)};
//figure out if the clipper is a superset of the current viewport(before) region
if (min.x <= region[0] && max.x >= region[1] && min.y <= region[2] && max.y >= region[3]) {
//viewport region is same, nothing to do.
return Result::Success;
//figure out if the clipper is totally outside of the viewport
} else if (max.x <= region[0] || min.x >= region[1] || max.y <= region[2] || min.y >= region[3]) {
renderer->viewport({});
return Result::Success;
}
return Result::InsufficientCondition;
}
static Result _compFastTrack(RenderMethod* renderer, Paint* cmpTarget, const Matrix& pm, RenderRegion& before)
{
/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
auto shape = static_cast<Shape*>(cmpTarget);
//Trimming likely makes the shape non-rectangular
if (SHAPE(shape)->rs.trimpath()) return Result::InsufficientCondition;
//Rectangle Candidates?
const Point* pts;
uint32_t ptsCnt;
shape->path(nullptr, nullptr, &pts, &ptsCnt);
//nothing to clip
if (ptsCnt == 0) return Result::InvalidArguments;
if (ptsCnt != 4) return Result::InsufficientCondition;
auto& rm = cmpTarget->transform();
//No rotation and no skewing, still can try out clipping the rect region.
auto tryClip = false;
if ((!rightAngle(pm) || skewed(pm))) tryClip = true;
if ((!rightAngle(rm) || skewed(rm))) tryClip = true;
if (tryClip) return _clipRect(renderer, pts, pm, rm, before);
//Perpendicular Rectangle?
auto pt1 = pts + 0;
auto pt2 = pts + 1;
auto pt3 = pts + 2;
auto pt4 = pts + 3;
if ((tvg::equal(pt1->x, pt2->x) && tvg::equal(pt2->y, pt3->y) && tvg::equal(pt3->x, pt4->x) && tvg::equal(pt1->y, pt4->y)) ||
(tvg::equal(pt2->x, pt3->x) && tvg::equal(pt1->y, pt2->y) && tvg::equal(pt1->x, pt4->x) && tvg::equal(pt3->y, pt4->y))) {
RenderRegion after;
auto v1 = *pt1;
auto v2 = *pt3;
v1 *= rm;
v2 *= rm;
v1 *= pm;
v2 *= pm;
//sorting
if (v1.x > v2.x) std::swap(v1.x, v2.x);
if (v1.y > v2.y) std::swap(v1.y, v2.y);
after.min.x = static_cast<int32_t>(nearbyint(v1.x));
after.min.y = static_cast<int32_t>(nearbyint(v1.y));
after.max.x = static_cast<int32_t>(nearbyint(v2.x));
after.max.y = static_cast<int32_t>(nearbyint(v2.y));
if (after.max.x < after.min.x) after.max.x = after.min.x;
if (after.max.y < after.min.y) after.max.y = after.min.y;
after.intersect(before);
renderer->viewport(after);
return Result::Success;
}
return Result::InsufficientCondition;
}
RenderRegion Paint::Impl::bounds(RenderMethod* renderer) const
{
RenderRegion ret;
PAINT_METHOD(ret, bounds(renderer));
return ret;
}
Iterator* Paint::Impl::iterator()
{
Iterator* ret;
PAINT_METHOD(ret, iterator());
return ret;
}
Paint* Paint::Impl::duplicate(Paint* ret)
{
if (ret) ret->mask(nullptr, MaskMethod::None);
PAINT_METHOD(ret, duplicate(ret));
//duplicate Transform
ret->pImpl->tr = tr;
ret->pImpl->mark(RenderUpdateFlag::Transform);
ret->pImpl->opacity = opacity;
if (maskData) ret->mask(maskData->target->duplicate(), maskData->method);
if (clipper) ret->clip(static_cast<Shape*>(clipper->duplicate()));
return ret;
}
bool Paint::Impl::render(RenderMethod* renderer)
{
if (opacity == 0) return true;
RenderCompositor* cmp = nullptr;
if (maskData && !(maskData->target->pImpl->ctxFlag & ContextFlag::FastTrack)) {
RenderRegion region;
PAINT_METHOD(region, bounds(renderer));
if (MASK_REGION_MERGING(maskData->method)) region.add(PAINT(maskData->target)->bounds(renderer));
if (region.invalid()) return true;
cmp = renderer->target(region, MASK_TO_COLORSPACE(renderer, maskData->method), CompositionFlag::Masking);
if (renderer->beginComposite(cmp, MaskMethod::None, 255)) {
maskData->target->pImpl->render(renderer);
}
}
if (cmp) renderer->beginComposite(cmp, maskData->method, maskData->target->pImpl->opacity);
bool ret;
PAINT_METHOD(ret, render(renderer));
if (cmp) renderer->endComposite(cmp);
return ret;
}
RenderData Paint::Impl::update(RenderMethod* renderer, const Matrix& pm, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper)
{
if (this->renderer != renderer) {
if (this->renderer) TVGERR("RENDERER", "paint's renderer has been changed!");
renderer->ref();
this->renderer = renderer;
}
if (renderFlag & RenderUpdateFlag::Transform) tr.update();
/* 1. Composition Pre Processing */
RenderData trd = nullptr; //composite target render data
RenderRegion viewport;
Result compFastTrack = Result::InsufficientCondition;
if (maskData) {
auto target = maskData->target;
auto method = maskData->method;
PAINT(target)->ctxFlag &= ~ContextFlag::FastTrack; //reset
/* If the transformation has no rotational factors and the Alpha(InvAlpha) Masking involves a simple rectangle,
we can optimize by using the viewport instead of the regular Alphaing sequence for improved performance. */
if (target->type() == Type::Shape) {
auto shape = static_cast<Shape*>(target);
uint8_t a;
shape->fill(nullptr, nullptr, nullptr, &a);
//no gradient fill & no maskings of the masking target.
if (!shape->fill() && !(PAINT(shape)->maskData)) {
if ((method == MaskMethod::Alpha && a == 255 && PAINT(shape)->opacity == 255) || (method == MaskMethod::InvAlpha && (a == 0 || PAINT(shape)->opacity == 0))) {
viewport = renderer->viewport();
if ((compFastTrack = _compFastTrack(renderer, target, pm, viewport)) == Result::Success) {
PAINT(target)->ctxFlag |= ContextFlag::FastTrack;
}
}
}
}
if (compFastTrack == Result::InsufficientCondition) {
trd = PAINT(target)->update(renderer, pm, clips, 255, pFlag, false);
}
}
/* 2. Clipping */
if (this->clipper) {
auto pclip = PAINT(this->clipper);
if (pclip->renderFlag) mark(RenderUpdateFlag::Clip);
pclip->ctxFlag &= ~ContextFlag::FastTrack; //reset
viewport = renderer->viewport();
/* TODO: Intersect the clipper's clipper, if both are FastTrack.
Update the subsequent clipper first and check its ctxFlag. */
if (!pclip->clipper && SHAPE(this->clipper)->rs.strokeWidth() == 0.0f && _compFastTrack(renderer, this->clipper, pm, viewport) == Result::Success) {
pclip->ctxFlag |= ContextFlag::FastTrack;
compFastTrack = Result::Success;
} else {
trd = pclip->update(renderer, pm, clips, 255, pFlag, true);
clips.push(trd);
compFastTrack = Result::InsufficientCondition;
}
}
/* 3. Main Update */
auto newFlag = pFlag | renderFlag;
renderFlag = RenderUpdateFlag::None;
opacity = MULTIPLY(opacity, this->opacity);
RenderData rd = nullptr;
PAINT_METHOD(rd, update(renderer, pm * tr.m, clips, opacity, newFlag, clipper));
/* 4. Composition Post Processing */
if (compFastTrack == Result::Success) renderer->viewport(viewport);
else if (this->clipper) clips.pop();
return rd;
}
Result Paint::Impl::bounds(float* x, float* y, float* w, float* h, Matrix* pm, bool stroking)
{
Point pts[4];
if (bounds(pts, pm, false, stroking) != Result::Success) return Result::InsufficientCondition;
Point min = {FLT_MAX, FLT_MAX};
Point max = {-FLT_MAX, -FLT_MAX};
for (int i = 0; i < 4; ++i) {
if (pts[i].x < min.x) min.x = pts[i].x;
if (pts[i].x > max.x) max.x = pts[i].x;
if (pts[i].y < min.y) min.y = pts[i].y;
if (pts[i].y > max.y) max.y = pts[i].y;
}
if (x) *x = min.x;
if (y) *y = min.y;
if (w) *w = max.x - min.x;
if (h) *h = max.y - min.y;
return Result::Success;
}
Result Paint::Impl::bounds(Point* pt4, Matrix* pm, bool obb, bool stroking)
{
auto m = this->transform();
if (pm) m = *pm * m;
Result ret;
PAINT_METHOD(ret, bounds(pt4, m, obb, stroking));
return ret;
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
Paint :: Paint() = default;
Paint :: ~Paint() = default;
Result Paint::rotate(float degree) noexcept
{
if (pImpl->rotate(degree)) return Result::Success;
return Result::InsufficientCondition;
}
Result Paint::scale(float factor) noexcept
{
if (pImpl->scale(factor)) return Result::Success;
return Result::InsufficientCondition;
}
Result Paint::translate(float x, float y) noexcept
{
if (pImpl->translate(x, y)) return Result::Success;
return Result::InsufficientCondition;
}
Result Paint::transform(const Matrix& m) noexcept
{
if (pImpl->transform(m)) return Result::Success;
return Result::InsufficientCondition;
}
Matrix& Paint::transform() noexcept
{
return pImpl->transform();
}
Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept
{
auto pm = pImpl->ptransform();
return pImpl->bounds(x, y, w, h, &pm, true);
}
Result Paint::bounds(Point* pt4) const noexcept
{
if (!pt4) return Result::InvalidArguments;
auto pm = pImpl->ptransform();
return pImpl->bounds(pt4, &pm, true, true);
}
Paint* Paint::duplicate() const noexcept
{
return pImpl->duplicate();
}
Result Paint::clip(Shape* clipper) noexcept
{
return pImpl->clip(clipper);
}
Shape* Paint::clip() const noexcept
{
return pImpl->clipper;
}
Result Paint::mask(Paint* target, MaskMethod method) noexcept
{
return pImpl->mask(target, method);
}
MaskMethod Paint::mask(const Paint** target) const noexcept
{
return pImpl->mask(target);
}
Result Paint::opacity(uint8_t o) noexcept
{
if (pImpl->opacity == o) return Result::Success;
pImpl->opacity = o;
pImpl->mark(RenderUpdateFlag::Color);
return Result::Success;
}
uint8_t Paint::opacity() const noexcept
{
return pImpl->opacity;
}
Result Paint::blend(BlendMethod method) noexcept
{
//TODO: Remove later
if (method == BlendMethod::Hue || method == BlendMethod::Saturation || method == BlendMethod::Color || method == BlendMethod::Luminosity || method == BlendMethod::HardMix) return Result::NonSupport;
pImpl->blend(method);
return Result::Success;
}
uint8_t Paint::ref() noexcept
{
return pImpl->ref();
}
uint8_t Paint::unref(bool free) noexcept
{
return pImpl->unrefx(free);
}
uint8_t Paint::refCnt() const noexcept
{
return pImpl->refCnt;
}
const Paint* Paint::parent() const noexcept
{
return pImpl->parent;
}