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Shapes were incorrectly closed in certain cases - the decision to close a shape or not should be based on path commands rather than the number of points and their distances from each other.
127 lines
No EOL
4.5 KiB
C++
127 lines
No EOL
4.5 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_WG_GEOMETRY_H_
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#define _TVG_WG_GEOMETRY_H_
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#include <cassert>
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#include "tvgMath.h"
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#include "tvgRender.h"
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#include "tvgArray.h"
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class WgPoint
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{
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public:
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float x;
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float y;
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WgPoint() {}
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WgPoint(float x, float y): x(x), y(y) {}
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WgPoint(const Point& p): x(p.x), y(p.y) {}
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WgPoint operator + (const WgPoint& p) const { return { x + p.x, y + p.y }; }
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WgPoint operator - (const WgPoint& p) const { return { x - p.x, y - p.y }; }
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WgPoint operator * (const WgPoint& p) const { return { x * p.x, y * p.y }; }
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WgPoint operator / (const WgPoint& p) const { return { x / p.x, y / p.y }; }
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WgPoint operator + (const float c) const { return { x + c, y + c }; }
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WgPoint operator - (const float c) const { return { x - c, y - c }; }
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WgPoint operator * (const float c) const { return { x * c, y * c }; }
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WgPoint operator / (const float c) const { return { x / c, y / c }; }
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WgPoint negative() const { return {-x, -y}; }
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inline void negate() { x = -x; y = -y; }
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inline float length() const { return sqrt(x*x + y*y); }
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inline float length2() const { return x*x + y*y; }
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inline float dot(const WgPoint& p) const { return x * p.x + y * p.y; }
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inline float dist(const WgPoint& p) const { return sqrt(dist2(p)); }
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inline float dist2(const WgPoint& p) const { return ((p.x - x)*(p.x - x) + (p.y - y)*(p.y - y)); }
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inline bool equal(const WgPoint& p) const { return mathEqual(x, p.x) && mathEqual(y, p.y); }
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inline void normalize() { float rlen = 1.0f / length(); x *= rlen; y *= rlen; }
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inline WgPoint normal() const { float rlen = 1.0f / length(); return { x * rlen, y * rlen }; }
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inline WgPoint lerp(const WgPoint& p, float t) const { return { x + (p.x - x) * t, y + (p.y - y) * t }; };
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inline WgPoint trans(const Matrix& m) const { return { x * m.e11 + y * m.e12, x * m.e21 + y * m.e22 }; };
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};
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struct WgMath
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{
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Array<float> sinus;
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Array<float> cosin;
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bool initialized{};
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void initialize();
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void release();
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};
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struct WgPolyline
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{
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Array<WgPoint> pts;
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Array<float> dist;
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// polyline bbox points indexes
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uint32_t iminx{};
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uint32_t iminy{};
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uint32_t imaxx{};
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uint32_t imaxy{};
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// total polyline length
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float len{};
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bool closed{};
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WgPolyline();
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void appendPoint(WgPoint pt);
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void appendCubic(WgPoint p1, WgPoint p2, WgPoint p3, size_t nsegs = 16);
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void trim(WgPolyline* polyline, float trimBegin, float trimEnd) const;
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void close();
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void clear();
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void getBBox(WgPoint& pmin, WgPoint& pmax) const;
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};
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struct WgGeometryData
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{
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static WgMath* gMath;
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WgPolyline positions{};
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Array<WgPoint> texCoords{};
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Array<uint32_t> indexes{};
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WgGeometryData();
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void clear();
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void appendCubic(WgPoint p1, WgPoint p2, WgPoint p3);
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void appendBox(WgPoint pmin, WgPoint pmax);
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void appendRect(WgPoint p0, WgPoint p1, WgPoint p2, WgPoint p3);
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void appendCircle(WgPoint center, float radius);
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void appendImageBox(float w, float h);
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void appendBlitBox();
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void appendMesh(const RenderMesh* rmesh);
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void appendStrokeDashed(const WgPolyline* polyline, const RenderStroke *stroke);
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void appendStrokeJoin(const WgPoint& v0, const WgPoint& v1, const WgPoint& v2,
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StrokeJoin join, float halfWidth, float miterLimit);
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void appendStroke(const WgPolyline* polyline, const RenderStroke *stroke);
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};
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#endif // _TVG_WG_GEOMETRY_H_
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