thorvg/src/renderer/gl_engine/tvgGlRenderPass.h
Hermet Park ccf5a8158f gl_engine: ++binary optimization
- removed unique_ptr, shared_ptr
- replaced std::vector with tvg::Array
- reduced binary size by -10kb
2024-12-30 22:24:53 +09:00

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2.6 KiB
C++

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_GL_RENDER_PASS_H_
#define _TVG_GL_RENDER_PASS_H_
#include "tvgGlCommon.h"
#include "tvgGlRenderTask.h"
#include "tvgGlRenderTarget.h"
class GlProgram;
class GlRenderPass
{
public:
GlRenderPass(GlRenderTarget* fbo);
GlRenderPass(GlRenderPass&& other);
~GlRenderPass();
bool isEmpty() const { return mFbo == nullptr; }
void addRenderTask(GlRenderTask* task);
GLuint getFboId() { return mFbo->getFboId(); }
GLuint getTextureId() { return mFbo->getColorTexture(); }
const RenderRegion& getViewport() const { return mFbo->getViewport(); }
uint32_t getFboWidth() const { return mFbo->getWidth(); }
uint32_t getFboHeight() const { return mFbo->getHeight(); }
void getMatrix(float dst[16], const Matrix& matrix) const;
template <class T>
T* endRenderPass(GlProgram* program, GLuint targetFbo) {
int32_t maxDepth = mDrawDepth + 1;
for (uint32_t i = 0; i < mTasks.count; i++) {
mTasks[i]->normalizeDrawDepth(maxDepth);
}
auto task = new T(program, targetFbo, mFbo, std::move(mTasks));
const auto& vp = mFbo->getViewport();
task->setRenderSize(static_cast<uint32_t>(vp.w), static_cast<uint32_t>(vp.h));
return task;
}
int nextDrawDepth() { return ++mDrawDepth; }
void setDrawDepth(int32_t depth) { mDrawDepth = depth; }
GlRenderTarget* getFbo() { return mFbo; }
private:
GlRenderTarget* mFbo;
Array<GlRenderTask*> mTasks = {};
int32_t mDrawDepth = 0;
};
#endif // _TVG_GL_RENDER_PASS_H_