thorvg/src/renderer/wg_engine/tvgWgBindGroups.h

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/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_WG_BIND_GROUPS_H_
#define _TVG_WG_BIND_GROUPS_H_
#include "tvgWgCommon.h"
class WgBindGroupLayouts {
private:
WGPUDevice device{};
public:
WGPUBindGroupLayout layoutTexSampled{};
WGPUBindGroupLayout layoutTexSampledBuff1Un{};
WGPUBindGroupLayout layoutTexSampledBuff2Un{};
WGPUBindGroupLayout layoutTexStrorage1WO{};
WGPUBindGroupLayout layoutTexStrorage1RO{};
WGPUBindGroupLayout layoutTexStrorage2RO{};
WGPUBindGroupLayout layoutTexStrorage3RO{};
WGPUBindGroupLayout layoutBuffer1Un{};
WGPUBindGroupLayout layoutBuffer2Un{};
WGPUBindGroupLayout layoutBuffer3Un{};
public:
WGPUBindGroup createBindGroupTexSampled(WGPUSampler sampler, WGPUTextureView texView);
WGPUBindGroup createBindGroupTexSampledBuff1Un(WGPUSampler sampler, WGPUTextureView texView, WGPUBuffer buff);
WGPUBindGroup createBindGroupTexSampledBuff2Un(WGPUSampler sampler, WGPUTextureView texView, WGPUBuffer buff0, WGPUBuffer buff1);
WGPUBindGroup createBindGroupStrorage1WO(WGPUTextureView texView);
WGPUBindGroup createBindGroupStrorage1RO(WGPUTextureView texView);
WGPUBindGroup createBindGroupStrorage2RO(WGPUTextureView texView0, WGPUTextureView texView1);
WGPUBindGroup createBindGroupStrorage3RO(WGPUTextureView texView0, WGPUTextureView texView1, WGPUTextureView texView2);
WGPUBindGroup createBindGroupBuffer1Un(WGPUBuffer buff);
WGPUBindGroup createBindGroupBuffer2Un(WGPUBuffer buff0, WGPUBuffer buff1);
WGPUBindGroup createBindGroupBuffer3Un(WGPUBuffer buff0, WGPUBuffer buff1, WGPUBuffer buff2);
void releaseBindGroup(WGPUBindGroup& bindGroup);
public:
void initialize(WgContext& context);
void release(WgContext& context);
};
#endif // _TVG_WG_BIND_GROUPS_H_