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![]() replace the frame count unit from the int32_t to float since animations could smoothly interpolate key-frames. This notificably improve the animation smoothness in Lottie Beta API changes: Result Animation::frame(uint32_t no) -> Result Animation::frame(float no) uint32_t Animation::curFrame() const -> float Animation::curFrame() const uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const |
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.. | ||
rapidjson | ||
meson.build | ||
tvgLottieBuilder.cpp | ||
tvgLottieBuilder.h | ||
tvgLottieInterpolator.cpp | ||
tvgLottieInterpolator.h | ||
tvgLottieLoader.cpp | ||
tvgLottieLoader.h | ||
tvgLottieModel.cpp | ||
tvgLottieModel.h | ||
tvgLottieParser.cpp | ||
tvgLottieParser.h | ||
tvgLottieParserHandler.cpp | ||
tvgLottieParserHandler.h | ||
tvgLottieProperty.h |