thorvg/src/renderer/wg_engine/tvgWgShaderSrc.h
Sergii Liebodkin ddc6fc7f0b wg_engine: blending and composition optimization
[issues 1479: Masking, InvMasking, LumaMasking, InvLumaMasking](#1479)

Computes composition and blending using simgle pass istead of two full screen passes
2024-06-24 12:24:53 +09:00

50 lines
2.2 KiB
C

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#ifndef _TVG_WG_SHADER_SRC_H_
#define _TVG_WG_SHADER_SRC_H_
//*****************************************************************************
// render shader modules
//*****************************************************************************
// pipeline shader modules fill
extern const char* cShaderSource_PipelineFill;
extern const char* cShaderSource_PipelineSolid;
extern const char* cShaderSource_PipelineLinear;
extern const char* cShaderSource_PipelineRadial;
extern const char* cShaderSource_PipelineImage;
//*****************************************************************************
// compute shader modules
//*****************************************************************************
// pipeline shader modules clear, compose and blend
extern const char* cShaderSource_PipelineComputeClear;
extern const char* cShaderSource_PipelineComputeBlend;
extern const char* cShaderSource_PipelineComputeCompose;
extern const char* cShaderSource_PipelineComputeComposeBlend;
extern const char* cShaderSource_PipelineComputeAntiAlias;
#endif // _TVG_WG_SHADER_SRC_H_