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[issues 1479: Masking, InvMasking, LumaMasking, InvLumaMasking](#1479) Computes composition and blending using simgle pass istead of two full screen passes
50 lines
2.2 KiB
C
50 lines
2.2 KiB
C
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#ifndef _TVG_WG_SHADER_SRC_H_
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#define _TVG_WG_SHADER_SRC_H_
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//*****************************************************************************
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// render shader modules
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//*****************************************************************************
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// pipeline shader modules fill
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extern const char* cShaderSource_PipelineFill;
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extern const char* cShaderSource_PipelineSolid;
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extern const char* cShaderSource_PipelineLinear;
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extern const char* cShaderSource_PipelineRadial;
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extern const char* cShaderSource_PipelineImage;
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//*****************************************************************************
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// compute shader modules
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//*****************************************************************************
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// pipeline shader modules clear, compose and blend
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extern const char* cShaderSource_PipelineComputeClear;
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extern const char* cShaderSource_PipelineComputeBlend;
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extern const char* cShaderSource_PipelineComputeCompose;
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extern const char* cShaderSource_PipelineComputeComposeBlend;
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extern const char* cShaderSource_PipelineComputeAntiAlias;
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#endif // _TVG_WG_SHADER_SRC_H_
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