thorvg/src/lib/gl_engine
Hermet Park f887edf562 common paint: fix the wrong fast track logic.
There was a missing sorting between the left-top & right-bottom corner.
that results in the negative values of the viewport...

Now fixed it.

+ refactored to use math functions...
+ still it's a buggy, sometimes no draw at 90' in stress. don't know reason. :(
2021-11-22 17:33:34 +09:00
..
meson.build changed file permission 2020-09-08 20:29:24 +09:00
tvgGlCommon.h common log: use the log macro to replace the print method easier. 2021-07-23 21:17:01 +09:00
tvgGlGeometry.cpp Portable fallthrough attribute 2021-10-02 12:34:11 +09:00
tvgGlGeometry.h updated copyright 2021-03-23 14:31:58 +09:00
tvgGlGpuBuffer.cpp updated copyright 2021-03-23 14:31:58 +09:00
tvgGlGpuBuffer.h updated copyright 2021-03-23 14:31:58 +09:00
tvgGlProgram.cpp binary size optimization. 2021-11-04 20:10:21 +09:00
tvgGlProgram.h updated copyright 2021-03-23 14:31:58 +09:00
tvgGlPropertyInterface.cpp updated copyright 2021-03-23 14:31:58 +09:00
tvgGlPropertyInterface.h updated copyright 2021-03-23 14:31:58 +09:00
tvgGlRenderer.cpp common paint: fix the wrong fast track logic. 2021-11-22 17:33:34 +09:00
tvgGlRenderer.h Revert "loaders: Consider colorspaces (#838)" 2021-11-01 16:53:25 +09:00
tvgGlRendererProperties.h updated copyright 2021-03-23 14:31:58 +09:00
tvgGlRenderTask.cpp updated copyright 2021-03-23 14:31:58 +09:00
tvgGlRenderTask.h updated copyright 2021-03-23 14:31:58 +09:00
tvgGlShader.cpp binary size optimization. 2021-11-04 20:10:21 +09:00
tvgGlShader.h updated copyright 2021-03-23 14:31:58 +09:00
tvgGlShaderSrc.cpp updated copyright 2021-03-23 14:31:58 +09:00
tvgGlShaderSrc.h updated copyright 2021-03-23 14:31:58 +09:00