tests is now officially placed in src/examples,
default is turned off, only necessaries turn it on.
ex) meson . build -Dexamples=true
+ this examples are required efl 'elementary' package.
Changes:
1. New shape->duplicate(Shape) api.
2. New example: testDuplicate
3. Added capi binding for duploicate api
4. Added capi duplication test in testCapi.c
Description:
Added implementation of duplicate api. For now it supports stroke
properties and shape properties (fill color, path) duplication.
TODO:
Implement gradient properties duplication
put missing const parameter and correct set/get naming.
attention, these two apis are changed!
tvg_gradient_color_stops() => tvg_gradient_set_color_stops()
tvg_gradient_spread() = tvg_gradient_set_spread()
tvg canvas must draw retained shapes for every draw call
even though user missed call update() for shapes.
that case canvs must draw shapes without update,
it means drawing them within previous condition.
previous implementation didn't consider multiple canvases,
multiple canvas shared one renderer engine that brought corrupted contexts.
Thus, each canvas instances should have designated renderer engine instances.
Now fixed.
initialization interfaces has been changed for threads count.
if you want to set concrete threads count by system, please specify thread count with it.
std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());
if your system provides designed threads info, you can use it.
efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());
I recommend to avoid max threads usage for better performance.
Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
We can use RGBA colorspace rather ARGB for pixel data.
This would be better for many rendering system,
since it's more widely preferred than ARGB including opengl.
Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
picture now affords the memory data as input source so that
user can pass svg data memory directly.
Change-Id: I246c09b682a2d60e53ad556ce0c90337142ee4f1
Some user have no idea of premultiplied alpha concept,
We suggest more user-friendly interfaces so that they don't confuse it.
Now, this pre-multipying is acommplished by backend engines.
Change-Id: Ifd84d56361cb56a8b98240bbd16690accf370bad
1. removed async option which doesn't work currently,
rather than it, we can add async option in initiailizer class.
2. removed update() method.
Instead, we can call update(paint = nullptr); which has exactly same behavior.
Change-Id: I7909a50d804b97baf413a2ff6365a3cf79a3689e
avx is the cutting edge method for intel & amd cpus simd instruction.
We are going to support this feature for the desktop environment (instead of sse)
You can turn on this with configuration something like this:
$meson . build -Dvectors=avx
Current patch supports only for raster solid color
Change-Id: I068ba30a1f63d480415e2762f8021fc8d6d28a39
we don't need to apply anti-aliasing if stroke is there.
here turns off anti-alias if stroke width is more than 2.
magic number 2 is experimentally confirmed.
Change-Id: I09031dc2a0a84f31c5904651ed1e62004645ba9a
if the rectangle is not transformed, we don't need to use rle method.
we can directly raster pixels onto the bounding box.
Change-Id: I4e8b57149c0bcd78124d09388bf5115093a43bee