The logic of interpretation of trimming start and
end values has been moved to the sw_engine,
so the values provided by the user are not modified.
No logical changes in the interpretation alg.
For pairs of trim's start/end values where the distance
between begin and end is >= 1, the entire stroke should
be drawn, but instead, nothing or only part is drawn. Fixed.
Stroke trim docs fixed.
This corrects the return value to Result::InsufficientCondition
when a custom transform is applied.
Additionally, unnecessary x and y member fields have been removed.
A minor syntactic adjustment to two instances of operator== and one instance of operator!=, both to the end of ensuring these locally-scoped functions are properly identified as const. In the majority of cases, this shouldn't have any impact; however, this change makes these operators play nice in c++20 contexts.
New api sets/gets the trim of the stroke
along the defined path segment, allowing
control over which part of the stroke is
visible.
@issue: https://github.com/thorvg/thorvg/issues/2190
The viewport function defines the rectangular area of the canvas
that will be used for drawing operations.
It is used to clip the rendering output to the boundaries of the rectangle.
Apps can use this function to set the drawing region within the canvas.
When the ThorVG canvas is partially inside the screen area such as during scrolling
it could help enhance rendering performance.
New Experimental API:
- Result Canvas::viewport(int32_t x, int32_t y, int32_t w, int32_t h) noexcept;
Issue: https://github.com/thorvg/thorvg/issues/2274
Some systems such as micro-processor might not support
the thread feature on the system.
Enhance the portability by compiling the thorvg with toggling the
threading depepdency through the build option.
For this, thorvg newly introduced the internal Key/ScopedLock abstraction
for transparent thread-locking dependnecy.
To turn off the thread feature, please use the next build option:
$meson setup build -Dthreads=false ...
Note that, the thread feature is enabled in default.
Turning off the thread feature could reduce the binary size by 7kb.
issue: https://github.com/thorvg/thorvg/issues/1900
Introduced a dedicated mutex for each surface instance
to ensure safe sharing between the loader, renderer, and engine.
This enhancement allows for secure modification and access to bitmap data,
addressing potential concurrency issues.
Multiple Picture instances can now safely share a single loader instance,
optimizing performance.
This change builds upon the previous Loader Cache improvements:
ff6ea4b6c4
Get rid of the polymorphism function table,
use the switch directly instead.
We profiled, both binary & performance is better than before.
Tested on a local machine (single thread):
- Lottie: 2ms improved
- Binary: -0.5kb